void UpdateConnectionType() { for (int i = 0; i < linesNeeded[players.Length - 1]; i++) { float distance = Vector3.Distance(players[firstVertex[i]].transform.position, players[secondVertex[i]].transform.position); if (cuttingLineLogic.TimeActive > 0.0f && !isChangingColor[i] && activeColor[i] != 2) { lineTweens.TweenColor(i, 2, false); lineShaderUtilities[i].functionType = LineShaderType.SawTooth; lineTweens.TweenAmplitude(i, endAmplitude); } else if ((activeColor[i] == 0 || activeColor[i] == 2) && !isChangingColor[i] && distance < healDistance && cuttingLineLogic.TimeActive <= 0.0f) { lineTweens.TweenColor(i, 1, true); } else if ((activeColor[i] == 1 || activeColor[i] == 2) && !isChangingColor[i] && distance >= healDistance && cuttingLineLogic.TimeActive <= 0.0f) { lineTweens.TweenColor(i, 0, true); } } }
private void UpdateCuttingStatus() { if (timeActive >= 0.0f) { if (!activateCutting) { activateCutting = true; OnCuttingActivated(); } timeActive -= Time.deltaTime; if (timeActive <= 0.0f) { activateCutting = false; OnCuttingDeactivated(); for (int i = 0; i < lineSystem.LineShaderUtilities.Length; i++) { lineTweens.TweenColor(i, -1, false); lineTweens.TweenAmplitude(i, 0.0f, LineShaderType.SineWave); } } } }