コード例 #1
0
ファイル: CurveInteractive.cs プロジェクト: Lupulus/Master2
 // Update is called once per frame
 void Update()
 {
     if (cam.pixelRect.Contains(Input.mousePosition))
     {
         if (Input.GetMouseButtonDown(0))
         {
             Vector3 p = mouseToLocal();
             curve.Add(p, 1.0f);
         }
         if (Input.GetMouseButtonDown(1))
         {
             Vector3 p = mouseToLocal();
             selected = Closest(p, 0.1f);
             if (selected != -1)
             {
                 move = true;
             }
         }
         if (Input.GetMouseButton(1))
         {
             if (move && selected != -1)
             {
                 Vector3 p = mouseToLocal();
                 curve.position [selected] = p;
             }
         }
         if (Input.GetKeyDown(KeyCode.X))
         {
             curve.position.Clear();
         }
         if (Input.GetAxis("Mouse ScrollWheel") < 0)
         {
             Vector3 p      = mouseToLocal();
             int     change = Closest(p, 0.1f);
             if (change != -1)
             {
                 curve.weight [change] *= 0.9f;
             }
         }
         if (Input.GetAxis("Mouse ScrollWheel") > 0)
         {
             Vector3 p      = mouseToLocal();
             int     change = Closest(p, 0.1f);
             if (change != -1)
             {
                 curve.weight [change] *= 1.1f;
             }
         }
     }
     l.Clear();
     l.currentColor = Color.blue;
     l.AddLine(curve.position);
     l.currentColor = Color.red;
     l.AddLine(curve.DrawNurbs());
 }
コード例 #2
0
ファイル: BasisInteractive.cs プロジェクト: YannDub/M3DA_TP
    void BasisDrawCompute()
    {
        int nbBasis = b.knot.Count - b.degree - 1;

        for (int k = 0; k < nbBasis; ++k)
        {
            l.currentColor = colorChoice [k % 3];
            l.AddLine(b.DrawBasis(k));
        }
    }