public LinePath LinearizeCenterLine(LinearizationOptions options) { LinePath transformedPath = centerlinePath; if (options.Timestamp.IsValid) { RelativeTransform relTransform = Services.RelativePose.GetTransform(timestamp, options.Timestamp); OperationalTrace.WriteVerbose("in LinearizeCenterLine, tried to find {0}->{1}, got {2}->{3}", timestamp, options.Timestamp, relTransform.OriginTimestamp, relTransform.EndTimestamp); transformedPath = centerlinePath.Transform(relTransform); } LinePath.PointOnPath startPoint = transformedPath.AdvancePoint(centerlinePath.ZeroPoint, options.StartDistance); LinePath subPath = new LinePath();; if (options.EndDistance > options.StartDistance) { subPath = transformedPath.SubPath(startPoint, options.EndDistance - options.StartDistance); } if (subPath.Count < 2) { subPath.Clear(); Coordinates startPt = startPoint.Location; subPath.Add(startPt); subPath.Add(centerlinePath.GetSegment(startPoint.Index).UnitVector *Math.Max(options.EndDistance - options.StartDistance, 0.1) + startPt); } return(subPath); }
protected override bool IsOffRoad() { // update the rndf path RelativeTransform relTransfrom = Services.RelativePose.GetTransform(behaviorTimestamp, curTimestamp); LinePath curRndfPath = rndfPath.Transform(relTransfrom); LinePath.PointOnPath closestPoint = curRndfPath.ZeroPoint; // determine if our heading is off-set from the lane greatly LineSegment curSegment = curRndfPath.GetSegment(closestPoint.Index); double relativeAngle = Math.Abs(curSegment.UnitVector.ArcTan); if (relativeAngle > 30 * Math.PI / 180.0) { return(true); } // check the offtrack distance if (Math.Abs(closestPoint.OfftrackDistance(Coordinates.Zero)) / (rndfPathWidth / 2.0) > 1) { return(true); } return(false); }
public DirectionAlong DirectionAlongSegment(LinePath lp) { // get heading of the lane path there Coordinates pathVector = lp.GetSegment(0).UnitVector; // get vehicle heading Coordinates unit = new Coordinates(1, 0); Coordinates headingVector = unit.Rotate(this.Heading.ArcTan); // rotate vehicle heading Coordinates relativeVehicle = headingVector.Rotate(-pathVector.ArcTan); // get path heading double relativeVehicleDegrees = relativeVehicle.ToDegrees() >= 180.0 ? Math.Abs(relativeVehicle.ToDegrees() - 360.0) : Math.Abs(relativeVehicle.ToDegrees()); if (relativeVehicleDegrees < 70) { return(DirectionAlong.Forwards); } else if (relativeVehicleDegrees > 70 && relativeVehicleDegrees < 110) { return(DirectionAlong.Perpendicular); } else { return(DirectionAlong.Reverse); } }
private void ProcessReverse() { double planningDistance = GetPlanningDistance(); // update the rndf path RelativeTransform relTransfrom = Services.RelativePose.GetTransform(behaviorTimestamp, curTimestamp); LinePath curRndfPath = rndfPath.Transform(relTransfrom); Console.WriteLine("cur rndf path count: " + curRndfPath.Count + ", " + curRndfPath.PathLength); Console.WriteLine("cur rndf path zero point valid: " + curRndfPath.ZeroPoint.Valid + ", loc: " + curRndfPath.ZeroPoint.Location + ", index: " + curRndfPath.ZeroPoint.Index); Console.WriteLine("planning dist: " + planningDistance + ", stop dist: " + GetSpeedCommandStopDistance()); // get the path in reverse double dist = -(planningDistance + TahoeParams.RL + 2); LinePath targetPath = curRndfPath.SubPath(curRndfPath.ZeroPoint, ref dist); if (dist < 0) { targetPath.Add(curRndfPath[0] - curRndfPath.GetSegment(0).Vector.Normalize(-dist)); } Console.WriteLine("target path count: " + targetPath.Count + ", " + targetPath.PathLength); Console.WriteLine("target path zero point valud: " + targetPath.ZeroPoint.Valid); // generate a box by shifting the path LinePath leftBound = targetPath.ShiftLateral(rndfPathWidth / 2.0); LinePath rightBound = targetPath.ShiftLateral(-rndfPathWidth / 2.0); double leftStartDist, rightStartDist; GetLaneBoundStartDists(targetPath, rndfPathWidth, out leftStartDist, out rightStartDist); leftBound = leftBound.RemoveBefore(leftBound.AdvancePoint(leftBound.StartPoint, leftStartDist)); rightBound = rightBound.RemoveBefore(rightBound.AdvancePoint(rightBound.StartPoint, rightStartDist)); AddTargetPath(targetPath, 0.0025); AddLeftBound(leftBound, false); AddRightBound(rightBound, false); avoidanceBasePath = targetPath; double targetDist = Math.Max(targetPath.PathLength - (TahoeParams.RL + 2), planningDistance); smootherBasePath = targetPath.SubPath(targetPath.StartPoint, targetDist); settings.maxSpeed = GetMaxSpeed(null, LinePath.PointOnPath.Invalid); settings.endingPositionFixed = true; settings.endingPositionMax = rndfPathWidth / 2.0; settings.endingPositionMin = -rndfPathWidth / 2.0; settings.Options.reverse = true; Services.UIService.PushLineList(smootherBasePath, curTimestamp, "subpath", true); Services.UIService.PushLineList(leftBound, curTimestamp, "left bound", true); Services.UIService.PushLineList(rightBound, curTimestamp, "right bound", true); SmoothAndTrack(commandLabel, true); }
private void ProcessReverse() { double planningDistance = reverseDist - Services.TrackedDistance.GetDistanceTravelled(reverseTimestamp, curTimestamp); // update the rndf path AbsoluteTransformer absTransform = Services.StateProvider.GetAbsoluteTransformer(curTimestamp); // get the vehicle relative path LinePath relRecommendedPath = recommendedPath.Transform(absTransform); LinePath targetPath; if (relRecommendedPath.ZeroPoint.Location.Length > 10) { targetPath = new LinePath(); targetPath.Add(new Coordinates(0, 0)); targetPath.Add(new Coordinates(-(planningDistance + TahoeParams.RL + 2), 0)); } else { // get the path in reverse double dist = -(planningDistance + TahoeParams.RL + 2); targetPath = relRecommendedPath.SubPath(relRecommendedPath.ZeroPoint, ref dist); if (dist < 0) { targetPath.Add(relRecommendedPath[0] - relRecommendedPath.GetSegment(0).Vector.Normalize(-dist)); } } AddTargetPath(targetPath, 0.005); avoidanceBasePath = targetPath; double targetDist = Math.Max(targetPath.PathLength - (TahoeParams.RL + 2), planningDistance); smootherBasePath = new LinePath(); smootherBasePath.Add(Coordinates.Zero); smootherBasePath.Add(targetPath.AdvancePoint(targetPath.StartPoint, targetDist).Location); settings.maxSpeed = recommendedSpeed.Speed; settings.Options.reverse = true; settings.Options.w_diff = 3; laneWidthAtPathEnd = 5; useAvoidancePath = false; Services.UIService.PushLineList(smootherBasePath, curTimestamp, "subpath", true); SmoothAndTrack(reverse_label, true); }
private bool TestNormalModeClear(LinePath relativePath, LinePath.PointOnPath closestPoint) { if (arcModeTimer != null && arcModeTimer.ElapsedMilliseconds < 5000) return false; return Math.Abs(closestPoint.OfftrackDistance(Coordinates.Zero)) < 3 && Math.Abs(relativePath.GetSegment(closestPoint.Index).UnitVector.ArcTan) < 45*Math.PI/180.0; }
public static void SmoothAndTrack(LinePath basePath, bool useTargetPath, IList<LinePath> leftBounds, IList<LinePath> rightBounds, double maxSpeed, double? endingHeading, bool endingOffsetBound, CarTimestamp curTimestamp, bool doAvoidance, SpeedCommand speedCommand, CarTimestamp behaviorTimestamp, string commandLabel, ref bool cancelled, ref LinePath previousSmoothedPath, ref CarTimestamp previousSmoothedPathTimestamp, ref double? approachSpeed) { // if we're in listen mode, just return for now if (OperationalBuilder.BuildMode == BuildMode.Listen) { return; } PathPlanner.PlanningResult result; double curSpeed = Services.StateProvider.GetVehicleState().speed; LinePath targetPath = new LinePath(); double initialHeading = 0; // get the part we just used to make a prediction if (useTargetPath && previousSmoothedPath != null) { //targetPath = previousSmoothedPath.Transform(Services.RelativePose.GetTransform(previousSmoothedPathTimestamp, curTimestamp)); // interpolate the path with a smoothing spline //targetPath = targetPath.SplineInterpolate(0.05); //Services.UIService.PushRelativePath(targetPath, curTimestamp, "prediction path2"); // calculate the point speed*dt ahead /*double lookaheadDist = curSpeed*0.20; if (lookaheadDist > 0.1) { LinePath.PointOnPath pt = targetPath.AdvancePoint(targetPath.ZeroPoint, lookaheadDist); // get the heading initialHeading = targetPath.GetSegment(pt.Index).UnitVector.ArcTan; // adjust the base path start point to be the predicted location basePath[0] = pt.Location; // get the part we just used to make a prediction predictionPath = targetPath.SubPath(targetPath.ZeroPoint, pt); // push to the UI Services.UIService.PushRelativePath(predictionPath, curTimestamp, "prediction path"); //basePath[0] = new Coordinates(lookaheadDist, 0); Services.UIService.PushRelativePath(basePath, curTimestamp, "subpath2"); Services.Dataset.ItemAs<double>("initial heading").Add(initialHeading, curTimestamp); // calculate a piece of the sub path //targetPath = targetPath.SubPath(targetPath.ZeroPoint, 7); }*/ // get the tracking manager to predict stuff like whoa AbsolutePose absPose; OperationalVehicleState vehicleState; Services.TrackingManager.ForwardPredict(out absPose, out vehicleState); // insert the stuff stuff basePath[0] = absPose.xy; initialHeading = absPose.heading; // start walking down the path until the angle is cool double angle_threshold = 30*Math.PI/180.0; double dist; LinePath.PointOnPath newPoint = new LinePath.PointOnPath(); for (dist = 0; dist < 10; dist += 1) { // get the point advanced from the 2nd point on the base path by dist double distTemp = dist; newPoint = basePath.AdvancePoint(basePath.GetPointOnPath(1), ref distTemp); // check if we're past the end if (distTemp > 0) { break; } // check if the angle is coolness or not double angle = Math.Acos((newPoint.Location-basePath[0]).Normalize().Dot(basePath.GetSegment(newPoint.Index).UnitVector)); if (Math.Acos(angle) < angle_threshold) { break; } } // create a new version of the base path with the stuff section removed basePath = basePath.RemoveBetween(basePath.StartPoint, newPoint); Services.UIService.PushRelativePath(basePath, curTimestamp, "subpath2"); // zero that stuff out targetPath = new LinePath(); } StaticObstacles obstacles = null; // only do the planning is we're in a lane scenario // otherwise, the obstacle grid will be WAY too large if (doAvoidance && leftBounds.Count == 1 && rightBounds.Count == 1) { // get the obstacles predicted to the current timestamp obstacles = Services.ObstaclePipeline.GetProcessedObstacles(curTimestamp); } // start the planning timer Stopwatch planningTimer = Stopwatch.StartNew(); // check if there are any obstacles if (obstacles != null && obstacles.polygons != null && obstacles.polygons.Count > 0) { if (cancelled) return; // we need to do the full obstacle avoidance // execute the obstacle manager LinePath avoidancePath; List<ObstacleManager.ObstacleType> obstacleSideFlags; bool success; Services.ObstacleManager.ProcessObstacles(basePath, leftBounds, rightBounds, obstacles.polygons, out avoidancePath, out obstacleSideFlags, out success); // check if we have success if (success) { // build the boundary lists // start with the lanes List<Boundary> leftSmootherBounds = new List<Boundary>(); List<Boundary> rightSmootherBounds = new List<Boundary>(); double laneMinSpacing = 0.1; double laneDesiredSpacing = 0.1; double laneAlphaS = 0.1; leftSmootherBounds.Add(new Boundary(leftBounds[0], laneMinSpacing, laneDesiredSpacing, laneAlphaS)); rightSmootherBounds.Add(new Boundary(rightBounds[0], laneMinSpacing, laneDesiredSpacing, laneAlphaS)); // sort out obstacles as left and right double obstacleMinSpacing = 0.8; double obstacleDesiredSpacing = 0.8; double obstacleAlphaS = 100; int totalObstacleClusters = obstacles.polygons.Count; for (int i = 0; i < totalObstacleClusters; i++) { if (obstacleSideFlags[i] == ObstacleManager.ObstacleType.Left) { Boundary bound = new Boundary(obstacles.polygons[i], obstacleMinSpacing, obstacleDesiredSpacing, obstacleAlphaS); bound.CheckFrontBumper = true; leftSmootherBounds.Add(bound); } else if (obstacleSideFlags[i] == ObstacleManager.ObstacleType.Right) { Boundary bound = new Boundary(obstacles.polygons[i], obstacleMinSpacing, obstacleDesiredSpacing, obstacleAlphaS); bound.CheckFrontBumper = true; rightSmootherBounds.Add(bound); } } if (cancelled) return; // execute the smoothing PathPlanner planner = new PathPlanner(); planner.Options.alpha_w = 0; planner.Options.alpha_d = 10; planner.Options.alpha_c = 10; result = planner.PlanPath(avoidancePath, targetPath, leftSmootherBounds, rightSmootherBounds, initialHeading, maxSpeed, Services.StateProvider.GetVehicleState().speed, endingHeading, curTimestamp, endingOffsetBound); } else { // mark that we did not succeed result = new PathPlanner.PlanningResult(SmoothResult.Infeasible, null); } } else { if (cancelled) return; // do the path smoothing PathPlanner planner = new PathPlanner(); List<LineList> leftList = new List<LineList>(); foreach (LinePath ll in leftBounds) leftList.Add(ll); List<LineList> rightList = new List<LineList>(); foreach (LinePath rl in rightBounds) rightList.Add(rl); planner.Options.alpha_w = 0; planner.Options.alpha_s = 0.1; planner.Options.alpha_d = 10; planner.Options.alpha_c = 10; result = planner.PlanPath(basePath, targetPath, leftList, rightList, initialHeading, maxSpeed, Services.StateProvider.GetVehicleState().speed, endingHeading, curTimestamp, endingOffsetBound); } planningTimer.Stop(); BehaviorManager.TraceSource.TraceEvent(TraceEventType.Verbose, 0, "planning took {0} ms", planningTimer.ElapsedMilliseconds); Services.Dataset.ItemAs<bool>("route feasible").Add(result.result == SmoothResult.Sucess, LocalCarTimeProvider.LocalNow); if (result.result == SmoothResult.Sucess) { // insert the point (-1,0) so we make sure that the zero point during tracking is at the vehicle //Coordinates startingVec = result.path[1].Point-result.path[0].Point; //Coordinates insertPoint = result.path[0].Point-startingVec.Normalize(); //result.path.Insert(0, new OperationalLayer.PathPlanning.PathPoint(insertPoint, maxSpeed)); previousSmoothedPath = new LinePath(result.path); previousSmoothedPathTimestamp = curTimestamp; Services.UIService.PushLineList(previousSmoothedPath, curTimestamp, "smoothed path", true); if (cancelled) return; // we've planned out the path, now build up the command ISpeedGenerator speedGenerator; if (speedCommand is ScalarSpeedCommand) { /*if (result.path.HasSpeeds) { speedGenerator = result.path; } else {*/ speedGenerator = new ConstantSpeedGenerator(maxSpeed, null); //} } else if (speedCommand is StopAtDistSpeedCommand) { StopAtDistSpeedCommand stopCommand = (StopAtDistSpeedCommand)speedCommand; IDistanceProvider distProvider = new TravelledDistanceProvider(behaviorTimestamp, stopCommand.Distance); speedGenerator = new StopSpeedGenerator(distProvider, approachSpeed.Value); BehaviorManager.TraceSource.TraceEvent(TraceEventType.Verbose, 0, "stay in lane - remaining stop stop dist {0}", distProvider.GetRemainingDistance()); } else if (speedCommand is StopAtLineSpeedCommand) { IDistanceProvider distProvider = new StoplineDistanceProvider(); speedGenerator = new StopSpeedGenerator(distProvider, approachSpeed.Value); BehaviorManager.TraceSource.TraceEvent(TraceEventType.Verbose, 0, "stay in lane - remaining stop stop dist {0}", distProvider.GetRemainingDistance()); } else if (speedCommand == null) { throw new InvalidOperationException("Speed command is null"); } else { throw new InvalidOperationException("Speed command " + speedCommand.GetType().FullName + " is not supported"); } if (cancelled) return; // build up the command TrackingCommand trackingCommand = new TrackingCommand(new FeedbackSpeedCommandGenerator(speedGenerator), new PathSteeringCommandGenerator(result.path), false); trackingCommand.Label = commandLabel; // queue it to execute Services.TrackingManager.QueueCommand(trackingCommand); } }
public DirectionAlong DirectionAlongSegment(LinePath lp) { // get heading of the lane path there Coordinates pathVector = lp.GetSegment(0).UnitVector; // get vehicle heading Coordinates unit = new Coordinates(1, 0); Coordinates headingVector = unit.Rotate(this.Heading.ArcTan); // rotate vehicle heading Coordinates relativeVehicle = headingVector.Rotate(-pathVector.ArcTan); // get path heading double relativeVehicleDegrees = relativeVehicle.ToDegrees() >= 180.0 ? Math.Abs(relativeVehicle.ToDegrees() - 360.0) : Math.Abs(relativeVehicle.ToDegrees()); if (relativeVehicleDegrees < 70) return DirectionAlong.Forwards; else if (relativeVehicleDegrees > 70 && relativeVehicleDegrees < 110) return DirectionAlong.Perpendicular; else return DirectionAlong.Reverse; }
public static void SmoothAndTrack(LinePath basePath, bool useTargetPath, IList <LinePath> leftBounds, IList <LinePath> rightBounds, double maxSpeed, double?endingHeading, bool endingOffsetBound, CarTimestamp curTimestamp, bool doAvoidance, SpeedCommand speedCommand, CarTimestamp behaviorTimestamp, string commandLabel, ref bool cancelled, ref LinePath previousSmoothedPath, ref CarTimestamp previousSmoothedPathTimestamp, ref double?approachSpeed) { // if we're in listen mode, just return for now if (OperationalBuilder.BuildMode == BuildMode.Listen) { return; } PathPlanner.PlanningResult result; double curSpeed = Services.StateProvider.GetVehicleState().speed; LinePath targetPath = new LinePath(); double initialHeading = 0; // get the part we just used to make a prediction if (useTargetPath && previousSmoothedPath != null) { //targetPath = previousSmoothedPath.Transform(Services.RelativePose.GetTransform(previousSmoothedPathTimestamp, curTimestamp)); // interpolate the path with a smoothing spline //targetPath = targetPath.SplineInterpolate(0.05); //Services.UIService.PushRelativePath(targetPath, curTimestamp, "prediction path2"); // calculate the point speed*dt ahead /*double lookaheadDist = curSpeed*0.20; * if (lookaheadDist > 0.1) { * LinePath.PointOnPath pt = targetPath.AdvancePoint(targetPath.ZeroPoint, lookaheadDist); * // get the heading * initialHeading = targetPath.GetSegment(pt.Index).UnitVector.ArcTan; * // adjust the base path start point to be the predicted location * basePath[0] = pt.Location; * * // get the part we just used to make a prediction * predictionPath = targetPath.SubPath(targetPath.ZeroPoint, pt); * // push to the UI * Services.UIService.PushRelativePath(predictionPath, curTimestamp, "prediction path"); * //basePath[0] = new Coordinates(lookaheadDist, 0); * Services.UIService.PushRelativePath(basePath, curTimestamp, "subpath2"); * Services.Dataset.ItemAs<double>("initial heading").Add(initialHeading, curTimestamp); * // calculate a piece of the sub path * //targetPath = targetPath.SubPath(targetPath.ZeroPoint, 7); * }*/ // get the tracking manager to predict stuff like whoa AbsolutePose absPose; OperationalVehicleState vehicleState; Services.TrackingManager.ForwardPredict(out absPose, out vehicleState); // insert the stuff stuff basePath[0] = absPose.xy; initialHeading = absPose.heading; // start walking down the path until the angle is cool double angle_threshold = 30 * Math.PI / 180.0; double dist; LinePath.PointOnPath newPoint = new LinePath.PointOnPath(); for (dist = 0; dist < 10; dist += 1) { // get the point advanced from the 2nd point on the base path by dist double distTemp = dist; newPoint = basePath.AdvancePoint(basePath.GetPointOnPath(1), ref distTemp); // check if we're past the end if (distTemp > 0) { break; } // check if the angle is coolness or not double angle = Math.Acos((newPoint.Location - basePath[0]).Normalize().Dot(basePath.GetSegment(newPoint.Index).UnitVector)); if (Math.Acos(angle) < angle_threshold) { break; } } // create a new version of the base path with the stuff section removed basePath = basePath.RemoveBetween(basePath.StartPoint, newPoint); Services.UIService.PushRelativePath(basePath, curTimestamp, "subpath2"); // zero that stuff out targetPath = new LinePath(); } StaticObstacles obstacles = null; // only do the planning is we're in a lane scenario // otherwise, the obstacle grid will be WAY too large if (doAvoidance && leftBounds.Count == 1 && rightBounds.Count == 1) { // get the obstacles predicted to the current timestamp obstacles = Services.ObstaclePipeline.GetProcessedObstacles(curTimestamp); } // start the planning timer Stopwatch planningTimer = Stopwatch.StartNew(); // check if there are any obstacles if (obstacles != null && obstacles.polygons != null && obstacles.polygons.Count > 0) { if (cancelled) { return; } // we need to do the full obstacle avoidance // execute the obstacle manager LinePath avoidancePath; List <ObstacleManager.ObstacleType> obstacleSideFlags; bool success; Services.ObstacleManager.ProcessObstacles(basePath, leftBounds, rightBounds, obstacles.polygons, out avoidancePath, out obstacleSideFlags, out success); // check if we have success if (success) { // build the boundary lists // start with the lanes List <Boundary> leftSmootherBounds = new List <Boundary>(); List <Boundary> rightSmootherBounds = new List <Boundary>(); double laneMinSpacing = 0.1; double laneDesiredSpacing = 0.1; double laneAlphaS = 0.1; leftSmootherBounds.Add(new Boundary(leftBounds[0], laneMinSpacing, laneDesiredSpacing, laneAlphaS)); rightSmootherBounds.Add(new Boundary(rightBounds[0], laneMinSpacing, laneDesiredSpacing, laneAlphaS)); // sort out obstacles as left and right double obstacleMinSpacing = 0.8; double obstacleDesiredSpacing = 0.8; double obstacleAlphaS = 100; int totalObstacleClusters = obstacles.polygons.Count; for (int i = 0; i < totalObstacleClusters; i++) { if (obstacleSideFlags[i] == ObstacleManager.ObstacleType.Left) { Boundary bound = new Boundary(obstacles.polygons[i], obstacleMinSpacing, obstacleDesiredSpacing, obstacleAlphaS); bound.CheckFrontBumper = true; leftSmootherBounds.Add(bound); } else if (obstacleSideFlags[i] == ObstacleManager.ObstacleType.Right) { Boundary bound = new Boundary(obstacles.polygons[i], obstacleMinSpacing, obstacleDesiredSpacing, obstacleAlphaS); bound.CheckFrontBumper = true; rightSmootherBounds.Add(bound); } } if (cancelled) { return; } // execute the smoothing PathPlanner planner = new PathPlanner(); planner.Options.alpha_w = 0; planner.Options.alpha_d = 10; planner.Options.alpha_c = 10; result = planner.PlanPath(avoidancePath, targetPath, leftSmootherBounds, rightSmootherBounds, initialHeading, maxSpeed, Services.StateProvider.GetVehicleState().speed, endingHeading, curTimestamp, endingOffsetBound); } else { // mark that we did not succeed result = new PathPlanner.PlanningResult(SmoothResult.Infeasible, null); } } else { if (cancelled) { return; } // do the path smoothing PathPlanner planner = new PathPlanner(); List <LineList> leftList = new List <LineList>(); foreach (LinePath ll in leftBounds) { leftList.Add(ll); } List <LineList> rightList = new List <LineList>(); foreach (LinePath rl in rightBounds) { rightList.Add(rl); } planner.Options.alpha_w = 0; planner.Options.alpha_s = 0.1; planner.Options.alpha_d = 10; planner.Options.alpha_c = 10; result = planner.PlanPath(basePath, targetPath, leftList, rightList, initialHeading, maxSpeed, Services.StateProvider.GetVehicleState().speed, endingHeading, curTimestamp, endingOffsetBound); } planningTimer.Stop(); BehaviorManager.TraceSource.TraceEvent(TraceEventType.Verbose, 0, "planning took {0} ms", planningTimer.ElapsedMilliseconds); Services.Dataset.ItemAs <bool>("route feasible").Add(result.result == SmoothResult.Sucess, LocalCarTimeProvider.LocalNow); if (result.result == SmoothResult.Sucess) { // insert the point (-1,0) so we make sure that the zero point during tracking is at the vehicle //Coordinates startingVec = result.path[1].Point-result.path[0].Point; //Coordinates insertPoint = result.path[0].Point-startingVec.Normalize(); //result.path.Insert(0, new OperationalLayer.PathPlanning.PathPoint(insertPoint, maxSpeed)); previousSmoothedPath = new LinePath(result.path); previousSmoothedPathTimestamp = curTimestamp; Services.UIService.PushLineList(previousSmoothedPath, curTimestamp, "smoothed path", true); if (cancelled) { return; } // we've planned out the path, now build up the command ISpeedGenerator speedGenerator; if (speedCommand is ScalarSpeedCommand) { /*if (result.path.HasSpeeds) { * speedGenerator = result.path; * } * else {*/ speedGenerator = new ConstantSpeedGenerator(maxSpeed, null); //} } else if (speedCommand is StopAtDistSpeedCommand) { StopAtDistSpeedCommand stopCommand = (StopAtDistSpeedCommand)speedCommand; IDistanceProvider distProvider = new TravelledDistanceProvider(behaviorTimestamp, stopCommand.Distance); speedGenerator = new StopSpeedGenerator(distProvider, approachSpeed.Value); BehaviorManager.TraceSource.TraceEvent(TraceEventType.Verbose, 0, "stay in lane - remaining stop stop dist {0}", distProvider.GetRemainingDistance()); } else if (speedCommand is StopAtLineSpeedCommand) { IDistanceProvider distProvider = new StoplineDistanceProvider(); speedGenerator = new StopSpeedGenerator(distProvider, approachSpeed.Value); BehaviorManager.TraceSource.TraceEvent(TraceEventType.Verbose, 0, "stay in lane - remaining stop stop dist {0}", distProvider.GetRemainingDistance()); } else if (speedCommand == null) { throw new InvalidOperationException("Speed command is null"); } else { throw new InvalidOperationException("Speed command " + speedCommand.GetType().FullName + " is not supported"); } if (cancelled) { return; } // build up the command TrackingCommand trackingCommand = new TrackingCommand(new FeedbackSpeedCommandGenerator(speedGenerator), new PathSteeringCommandGenerator(result.path), false); trackingCommand.Label = commandLabel; // queue it to execute Services.TrackingManager.QueueCommand(trackingCommand); } }
private LaneModelTestResult TestLane(LinePath rndfPath, CarTimestamp rndfPathTimestamp, LocalLaneModel laneModel) { // construct the result object to hold stuff LaneModelTestResult result = new LaneModelTestResult(); // project the lane model's path into the rndf path's timestamp RelativeTransform relTransform = Services.RelativePose.GetTransform(localRoadModel.Timestamp, rndfPathTimestamp); LinePath laneModelPath = laneModel.LanePath.Transform(relTransform); // get the zero point of the lane model path LinePath.PointOnPath laneZeroPoint = laneModelPath.ZeroPoint; // get the first waypoint on the RNDF path LinePath.PointOnPath rndfZeroPoint = rndfPath.ZeroPoint; // get the heading of the rndf path at its zero point and the heading of the lane model at // the rndf's zero point LinePath.PointOnPath laneStartPoint = laneModelPath.GetClosestPoint(rndfZeroPoint.Location); Coordinates laneModelHeading = laneModelPath.GetSegment(laneStartPoint.Index).UnitVector; Coordinates rndfHeading = rndfPath.GetSegment(rndfZeroPoint.Index).UnitVector; double angle = Math.Acos(laneModelHeading.Dot(rndfHeading)); // check if the angle is within limits for comparing offset if (angle < 30 * Math.PI / 180.0) { // get the deviation between lane zero point and rndf zero point result.rndf_deviation = rndfZeroPoint.Location.DistanceTo(laneZeroPoint.Location); } // now start check for how many waypoints are accepted for (int i = rndfZeroPoint.Index + 1; i < rndfPath.Count; i++) { // check the distance along the rndf path double rndfDistAlong = rndfPath.DistanceBetween(rndfZeroPoint, rndfPath.GetPointOnPath(i)); // break out if we're too far along the rndf if (rndfDistAlong > 50) { break; } // get the waypoint Coordinates waypoint = rndfPath[i]; // project on to lane path LinePath.PointOnPath laneWaypoint = laneModelPath.GetClosestPoint(waypoint); // check if we're too far along the lane path double distAlong = laneModelPath.DistanceBetween(laneZeroPoint, laneWaypoint); if (distAlong > lane_model_max_dist || distAlong < 0) { break; } // check if the deviation double dist = waypoint.DistanceTo(laneWaypoint.Location); // increment appropriate counts if (dist < lane_deviation_reject_threshold) { result.forward_match_count++; } else { result.forward_rejection_count++; } } // return the result return(result); }
private LaneModelTestResult TestLane(LinePath rndfPath, CarTimestamp rndfPathTimestamp, LocalLaneModel laneModel) { // construct the result object to hold stuff LaneModelTestResult result = new LaneModelTestResult(); // project the lane model's path into the rndf path's timestamp RelativeTransform relTransform = Services.RelativePose.GetTransform(localRoadModel.Timestamp, rndfPathTimestamp); LinePath laneModelPath = laneModel.LanePath.Transform(relTransform); // get the zero point of the lane model path LinePath.PointOnPath laneZeroPoint = laneModelPath.ZeroPoint; // get the first waypoint on the RNDF path LinePath.PointOnPath rndfZeroPoint = rndfPath.ZeroPoint; // get the heading of the rndf path at its zero point and the heading of the lane model at // the rndf's zero point LinePath.PointOnPath laneStartPoint = laneModelPath.GetClosestPoint(rndfZeroPoint.Location); Coordinates laneModelHeading = laneModelPath.GetSegment(laneStartPoint.Index).UnitVector; Coordinates rndfHeading = rndfPath.GetSegment(rndfZeroPoint.Index).UnitVector; double angle = Math.Acos(laneModelHeading.Dot(rndfHeading)); // check if the angle is within limits for comparing offset if (angle < 30*Math.PI/180.0) { // get the deviation between lane zero point and rndf zero point result.rndf_deviation = rndfZeroPoint.Location.DistanceTo(laneZeroPoint.Location); } // now start check for how many waypoints are accepted for (int i = rndfZeroPoint.Index + 1; i < rndfPath.Count; i++) { // check the distance along the rndf path double rndfDistAlong = rndfPath.DistanceBetween(rndfZeroPoint, rndfPath.GetPointOnPath(i)); // break out if we're too far along the rndf if (rndfDistAlong > 50) { break; } // get the waypoint Coordinates waypoint = rndfPath[i]; // project on to lane path LinePath.PointOnPath laneWaypoint = laneModelPath.GetClosestPoint(waypoint); // check if we're too far along the lane path double distAlong = laneModelPath.DistanceBetween(laneZeroPoint, laneWaypoint); if (distAlong > lane_model_max_dist || distAlong < 0) { break; } // check if the deviation double dist = waypoint.DistanceTo(laneWaypoint.Location); // increment appropriate counts if (dist < lane_deviation_reject_threshold) { result.forward_match_count++; } else { result.forward_rejection_count++; } } // return the result return result; }
private bool TestNormalModeClear(LinePath relativePath, LinePath.PointOnPath closestPoint) { if (arcModeTimer != null && arcModeTimer.ElapsedMilliseconds < 5000) { return(false); } return(Math.Abs(closestPoint.OfftrackDistance(Coordinates.Zero)) < 3 && Math.Abs(relativePath.GetSegment(closestPoint.Index).UnitVector.ArcTan) < 45 * Math.PI / 180.0); }
protected void GetIntersectionPullPath(LinePath startingPath, LinePath endingPath, Polygon intersectionPolygon, bool addStartingPoint, bool addEndingPoint, LinePath targetPath, ref double pullWeight) { double angle = Math.Acos(startingPath.EndSegment.UnitVector.Dot(endingPath.GetSegment(0).UnitVector)); // get the centroid of the intersection Coordinates centroid; // check if the angle is great than an threshold if (angle > 10*Math.PI/180.0) { // intersect the two lines formed by the starting and ending lanes Line startingLaneLine = new Line(startingPath[startingPath.Count-2], startingPath[startingPath.Count-1]); Line endingLaneLine = new Line(endingPath[1], endingPath[0]); // intersect them stuff and see if the point of intersection is between the two lines Coordinates K; if (!startingLaneLine.Intersect(endingLaneLine, out centroid, out K) || K.X <= 0 || K.Y <= 0) return; } else { // if there is no intersection polygon, there isn't much we can do if (intersectionPolygon == null || intersectionPolygon.Count < 3) { return; } centroid = intersectionPolygon.GetCentroid(); } // calculate the pull weighting dependent on angle of intersection // angle 0 -> 0 weighting // angle 45 -> 0.00025 weighting // angle 90 -> 0.001 weighting pullWeight = Math.Pow(angle/(Math.PI/2), 2)*0.001; // get the relative transform from the behavior timestamp to the current timestamp RelativeTransform transform = Services.RelativePose.GetTransform(behaviorTimestamp, curTimestamp); centroid = transform.TransformPoint(centroid); if (addStartingPoint) { targetPath.Add(startingPath.EndPoint.Location); } // add the line from exit -> centroid (assuming that exit is already in the target path) targetPath.Add(centroid); if (addEndingPoint) { // add the line from centroid -> entrance targetPath.Add(endingPath[0]); } Services.UIService.PushLineList(targetPath, curTimestamp, "intersection path", true); Services.Dataset.ItemAs<double>("intersection weight").Add(pullWeight, curTimestamp); }
private LinePath ReplaceFirstPoint(LinePath path, LinePath.PointOnPath maxAdvancePoint, Coordinates pt) { LinePath ret; if (!disablePathAngleCheck) { // start walking down the path until the angle is cool double angle_threshold = pathAngleMax; LinePath.PointOnPath newPoint = new LinePath.PointOnPath(); for (double dist = 0; dist < pathAngleCheckMax; dist += 1) { // get the point advanced from the 2nd point on the base path by dist double distTemp = dist; newPoint = path.AdvancePoint(path.GetPointOnPath(1), ref distTemp); // check if we're past the end if (distTemp > 0) { break; } else if (maxAdvancePoint.Valid && newPoint >= maxAdvancePoint) { newPoint = maxAdvancePoint; break; } // check if the angle is coolness or not double angle = Math.Acos((newPoint.Location-pt).Normalize().Dot(path.GetSegment(newPoint.Index).UnitVector)); if (angle < angle_threshold) { break; } } // create a new version of the base path with the stuff section removed ret = path.RemoveBetween(path.StartPoint, newPoint); ret[0] = pt; } else { ret = path.Clone(); ret[0] = pt; } return ret; }