public override void GetCollision(List <ILineObstacle> obstacles, bool bulletWall) { base.GetCollision(obstacles, bulletWall); obstacles.Add(LineObstacle.DefaultBottom((int)Position.X, (int)Position.Y, (int)Position.Z)); }
protected virtual ILineObstacle GetDefaultBottomCollison() { return(LineObstacle.DefaultBottom((int)Position.X, (int)Position.Y, (int)Position.Z)); }