コード例 #1
0
ファイル: ProcessRunner.cs プロジェクト: tmauldin/mb-unit
 private static void HandleLine(string line, LineHandler handler)
 {
     if (line != null)
     {
         handler(line);
     }
 }
コード例 #2
0
        protected virtual bool ReadStats(string path, string fileTypeName, LineHandler lineHandler)
        {
            //checks file
            var fileName = $"{path}{Path.DirectorySeparatorChar}{fileTypeName}";

            if (!File.Exists(fileName))
            {
                return(false);
            }

            var sr = new StreamReader(fileName);

            //ignore header
            sr.ReadLine();

            //reads stats from each line
            string line;

            while ((line = sr.ReadLine()) != null)
            {
                lineHandler(line);
            }

            sr.Close();
            sr.Dispose();

            return(true);
        }
コード例 #3
0
    public Vector2 closestPoint(Vector2 v)
    {
        Vector2 ret = new Vector2(0f, 0f);

        float distance = float.MaxValue, current = float.MaxValue;

        LineHandler tmp = lines[0];

        foreach (LineHandler handler in lines)
        {
            foreach (Vector2 collisions in handler.contactPoints(v))
            {
                current = Vector2.Distance(v, collisions);
                if (current < distance)
                {
                    distance = current;
                    ret      = collisions;
                    tmp      = handler;
                }
            }
        }

        bool contains = tmp.contains(ret);

        return(ret);
    }
コード例 #4
0
ファイル: FileHandler.cs プロジェクト: israelmo7/UnityProject
    //public void WriteTo(string text,bool eol)
    //{
    //    StreamWriter writer = new StreamWriter(_file);
    //    writer.Write(text + ((eol)?'\n':' '));
    //    writer.Close();
    //}
    public short CompareTo(string format)
    {
        string[] anotherLines = format.Split('\n');
        string[] lines        = _value.Split('\n');

        for (int i = 0, j = 0; j < anotherLines.Length && i < lines.Length;)
        {
            LineHandler one = new LineHandler();
            LineHandler two = new LineHandler();

            while (i < lines.Length && one.InsertLine(lines[i++]))
            {
                ;
            }
            while (j < anotherLines.Length && two.InsertLine(anotherLines[j++]))
            {
                ;
            }
            Debug.LogFormat("One:\nDistance: {0}\nAngle: {1}\nTwo:\nDistance: {2}\nAngle: {3}\n", one.Distance, one.Angle, two.Distance, two.Angle);
            if (!LineHandler.Check(one, two, _distanceRange, _angleRange))
            {
                return(0);
            }
        }

        return(_index);
    }
コード例 #5
0
    public KeyValuePair <Vector2, float>[] reach(LineHandler origin, LineHandler destiny)
    {
        List <KeyValuePair <Vector2, float> > route = new List <KeyValuePair <Vector2, float> > ();
        //Scene s = (Scene) sd;

        //WE STORE IN A BOOLEAN IF WE HAVE VISITED OR NOT THAT LINE
//        Dictionary<LineHandler, bool> visited_lines = new Dictionary<LineHandler, bool>();
//        Dictionary<Trajectory.Node, bool> visited_nodes = new Dictionary<Trajectory.Node, bool>();
//
//        foreach (LineHandler line in lines)
//            visited_lines.Add (line, false);
//
//        reach (origin, destiny, visited_lines, route);

        Dictionary <LineHandler, KeyValuePair <float, LineHandler> > stickered = stick(origin);

        LineHandler current = destiny;

        while (current != origin)
        {
            KeyValuePair <float, LineHandler> node = stickered [current];
            Trajectory.Node tmp = LineHandler.commonPoint(current, node.Value);
            route.Add(new KeyValuePair <Vector2, float>(LineHandler.nodeToVector2(tmp), tmp.getScale()));
            current = node.Value;
        }

        route.Reverse();

        return(route.ToArray());
    }
コード例 #6
0
ファイル: FileHandler.cs プロジェクト: israelmo7/UnityProject
    public static bool Check(LineHandler one, LineHandler two, float distanceRange, float angleRange)
    {
        float rangeD, rangeA;

        if (isSignSame(one._angle) != isSignSame(two._angle))
        {
            return(false);
        }
        if (one._angle > two._angle)
        {
            rangeA = one._angle - two._angle;
        }
        else
        {
            rangeA = two._angle - one._angle;
        }

        if (one._distance > two._distance)
        {
            rangeD = one._distance - two._distance;
        }
        else
        {
            rangeD = two._distance - one._distance;
        }

        return((distanceRange > rangeD) && (angleRange > rangeA));
    }
コード例 #7
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    /*public bool reach(Trajectory.Node origin, LineHandler origin_line, LineHandler destiny, Dictionary<Trajectory.Node, bool> visited_nodes,  Dictionary<LineHandler, bool> visited_lines, List<Vector2> route){
     *  bool reached = true;
     *  if(visited_nodes[origin] == false && !destiny.containsNode(origin)){
     *      visited_nodes [origin] = true;
     *      foreach (LineHandler line in origin_line.getNeighborLines()) {
     *          if(visited_lines[line] == false && line.containsNode(origin)){
     *              visited_lines[line.Key] = true;
     *              if (!visited_nodes[line.Key.start] && reach (line.Key.start, destiny, visited_nodes, visited_lines, route))
     *                  route.Add (new Vector2(line.Key.start.getX () / 10f, 60 - line.Key.start.getY () / 10f));
     *              else if (!visited_nodes[line.Key.end] && reach (line.Key.end, destiny, visited_nodes, visited_lines, route))
     *                  route.Add (new Vector2(line.Key.end.getX () / 10f, 60 - line.Key.end.getY () / 10f));
     *              else
     *                  reached = false;
     *          }
     *      }
     *  }
     *  return reached;
     * }*/

    /*public bool reach(Trajectory.Node origin, LineHandler origin_line, LineHandler destiny, Dictionary<Trajectory.Node, bool> visited_nodes,  Dictionary<LineHandler, bool> visited_lines, List<Vector2> route){
     *  bool reached = true;
     *  if (!destiny.containsNode (origin)) {
     *      visited_nodes [origin] = true;
     *      foreach (LineHandler line in origin_line.getNeighborLines()) {
     *          if (!visited_lines [line] && !visited_nodes [line.getOtherPoint (origin)] && reach (line.getOtherPoint (origin), origin_line, destiny, visited_nodes, visited_lines, route)) {
     *              Trajectory.Node n = line.getOtherPoint (origin);
     *              route.Add (new Vector2(n.getX () / 10f, 60 - n.getY () / 10f));
     *          }
     *      }
     *  }
     *  return reached;
     * }*/

    public bool reach(LineHandler origin, LineHandler destiny, Dictionary <LineHandler, bool> visited, List <KeyValuePair <Vector2, float> > route)
    {
        bool ret = false;

        if (origin == destiny)
        {
            ret = true;
        }
        else if (visited[origin])
        {
            ret = false;
        }
        else
        {
            visited [origin] = true;
            foreach (LineHandler neighbor in origin.getNeighborLines())
            {
                if (reach(neighbor, destiny, visited, route))
                {
                    Trajectory.Node point = LineHandler.commonPoint(origin, neighbor);
                    route.Add(new KeyValuePair <Vector2, float>(LineHandler.nodeToVector2(point), point.getScale()));
                    ret = true;
                    break;
                }
            }
        }

        return(ret);
    }
コード例 #8
0
    public KeyValuePair<Vector2,float>[] reach(LineHandler origin, LineHandler destiny)
    {
        List<KeyValuePair<Vector2,float>> route = new List<KeyValuePair<Vector2,float>> ();
        //Scene s = (Scene) sd;

        //WE STORE IN A BOOLEAN IF WE HAVE VISITED OR NOT THAT LINE
        //        Dictionary<LineHandler, bool> visited_lines = new Dictionary<LineHandler, bool>();
        //        Dictionary<Trajectory.Node, bool> visited_nodes = new Dictionary<Trajectory.Node, bool>();
        //
        //        foreach (LineHandler line in lines)
        //            visited_lines.Add (line, false);
        //
        //        reach (origin, destiny, visited_lines, route);

        Dictionary<LineHandler, KeyValuePair<float,LineHandler>> stickered = stick (origin);

        LineHandler current = destiny;
        while (current != origin) {
            KeyValuePair<float,LineHandler> node = stickered [current];
            Trajectory.Node tmp = LineHandler.commonPoint (current, node.Value);
            route.Add (new KeyValuePair<Vector2, float>(LineHandler.nodeToVector2 (tmp),tmp.getScale()));
            current = node.Value;
        }

        route.Reverse ();

        return route.ToArray ();
    }
コード例 #9
0
 public static Trajectory.Node commonPoint(LineHandler l1, LineHandler l2)
 {
     if (l1.containsNode (l2.start))
         return l2.start;
     else
         return l2.end;
 }
コード例 #10
0
    LineHandler AddLine(Pair pair)
    {
        GameObject  NewLineObj = Instantiate(LinePrefab, transform.position, transform.rotation, transform);
        LineHandler NewLine    = NewLineObj.GetComponent <LineHandler>();

        NewLine.Pair = pair;
        NewLine.UpdatePoints();
        return(NewLine);
    }
コード例 #11
0
ファイル: ProcessRunner.cs プロジェクト: tmauldin/mb-unit
        public static int Execute(string executable, string arguments, string workingDirectory,
                                  IDictionary <string, string> environmentVariables,
                                  LineHandler stdoutHandler, LineHandler stderrHandler,
                                  TimeSpan?timeout)
        {
            ProcessStartInfo startInfo = new ProcessStartInfo(executable)
            {
                Arguments = arguments,
                RedirectStandardOutput = true,
                RedirectStandardError  = true,
                CreateNoWindow         = true,
                UseShellExecute        = false
            };

            if (workingDirectory != null)
            {
                startInfo.WorkingDirectory = workingDirectory;
            }

            if (environmentVariables != null)
            {
                foreach (KeyValuePair <string, string> entry in environmentVariables)
                {
                    startInfo.EnvironmentVariables.Add(entry.Key, entry.Value);
                }
            }

            Process process = Process.Start(startInfo);

            process.OutputDataReceived += (sender, e) => HandleLine(e.Data, stdoutHandler);
            process.ErrorDataReceived  += (sender, e) => HandleLine(e.Data, stderrHandler);
            process.BeginOutputReadLine();
            process.BeginErrorReadLine();
            if (timeout.HasValue)
            {
                if (!process.WaitForExit((int)timeout.Value.TotalMilliseconds))
                {
                    try
                    {
                        process.Kill();
                        process.WaitForExit();
                    }
                    catch (Exception)
                    {
                    }

                    throw new TimeoutException(string.Format("Timed out process execution after {0} seconds.", timeout.Value.TotalSeconds));
                }
            }

            // Wait for exit and for all output to be spooled.
            // Calling WaitForExit with a timeout is insufficient.
            process.WaitForExit();
            return(process.ExitCode);
        }
コード例 #12
0
 public static Trajectory.Node commonPoint(LineHandler l1, LineHandler l2)
 {
     if (l1.containsNode(l2.start))
     {
         return(l2.start);
     }
     else
     {
         return(l2.end);
     }
 }
コード例 #13
0
    public Dictionary <LineHandler, KeyValuePair <float, LineHandler> > stick(LineHandler origin)
    {
        Dictionary <LineHandler, KeyValuePair <float, LineHandler> > stickered = new Dictionary <LineHandler, KeyValuePair <float, LineHandler> >();
        Dictionary <LineHandler, float> costs = new Dictionary <LineHandler, float>();
        LineHandler current = origin, previous = origin;

        stickered.Add(origin, new KeyValuePair <float, LineHandler> (0, null));

        float current_cost = 0, total_cost = 0;

        while (stickered.Count < lines.Count)
        {
            current_cost = current.side.getLength();
            total_cost   = stickered [current].Key;
            foreach (LineHandler line in current.getNeighborLines())
            {
                if (!stickered.ContainsKey(line))
                {
                    if (costs.ContainsKey(line))
                    {
                        if (costs [line] > current_cost)
                        {
                            costs [line] = current_cost;
                        }
                    }
                    else
                    {
                        costs.Add(line, current_cost);
                    }
                }
            }

            //obtenemos la mas corta
            float       min      = float.MaxValue;
            LineHandler selected = origin;
            foreach (KeyValuePair <LineHandler, float> line in costs)
            {
                if (line.Value < min)
                {
                    selected = line.Key;
                    min      = line.Value;
                }
            }

            costs.Remove(selected);

            //establecemos la mas corta como principal y la añadimos a vecinas
            stickered.Add(selected, new KeyValuePair <float, LineHandler>(stickered[previous].Key + current.side.getLength(), current));
            previous = current;
            current  = selected;
        }

        return(stickered);
    }
コード例 #14
0
    void CreateGrid()
    {
        float x_offset = 0;
        float y_offset = 0;

        if (centered)
        {
            x_offset = -width / 2f;
            y_offset = -height / 2f;
        }

        int numSegmentsPerRow = (int)(width / maxVertexDistance) + (width % maxVertexDistance > 0 ? 1 : 0);
        int numPointsPerRow   = numSegmentsPerRow + 1;

        for (int r = 0; r < rows; r++)
        {
            GameObject  lineObj     = new GameObject();
            LineHandler lineHandler = lineObj.AddComponent <LineHandler>();
            lineHandler.name = "Row " + r;

            float     y      = height / (rows - 1) * r;
            Vector3[] points = new Vector3[numPointsPerRow];
            for (int i = 0; i < numPointsPerRow; i++)
            {
                float x = i * width / numSegmentsPerRow;
                points[i] = new Vector3(x + x_offset, y + y_offset, 0);
            }
            lineHandler.SetPoints(points);
            ColorSplitter splitter = lineHandler.gameObject.AddComponent <ColorSplitter>();
            splitter.Split();
        }

        int numSegmentsPerCol = (int)(height / maxVertexDistance) + (height % maxVertexDistance > 0 ? 1: 0);
        int numPointsPerCol   = numSegmentsPerCol + 1;

        for (int c = 0; c < cols; c++)
        {
            GameObject  lineObj     = new GameObject();
            LineHandler lineHandler = lineObj.AddComponent <LineHandler>();
            lineHandler.name = "Col " + c;

            float     x      = width / (cols - 1) * c;
            Vector3[] points = new Vector3[numPointsPerCol];
            for (int i = 0; i < numPointsPerCol; i++)
            {
                float y = i * height / numSegmentsPerCol;
                points[i] = new Vector3(x + x_offset, y + y_offset, 0);
            }
            lineHandler.SetPoints(points);
            ColorSplitter splitter = lineHandler.gameObject.AddComponent <ColorSplitter>();
            splitter.Split();
        }
    }
コード例 #15
0
ファイル: ProcessRunner.cs プロジェクト: timonela/mb-unit
        public static int Execute(string executable, string arguments, string workingDirectory,
            IDictionary<string, string> environmentVariables,
            LineHandler stdoutHandler, LineHandler stderrHandler,
            TimeSpan? timeout)
        {
            ProcessStartInfo startInfo = new ProcessStartInfo(executable)
            {
                Arguments = arguments,
                RedirectStandardOutput = true,
                RedirectStandardError = true,
                CreateNoWindow = true,
                UseShellExecute = false
            };

            if (workingDirectory != null)
            {
                startInfo.WorkingDirectory = workingDirectory;
            }

            if (environmentVariables != null)
            {
                foreach (KeyValuePair<string, string> entry in environmentVariables)
                    startInfo.EnvironmentVariables.Add(entry.Key, entry.Value);
            }

            Process process = Process.Start(startInfo);
            process.OutputDataReceived += (sender, e) => HandleLine(e.Data, stdoutHandler);
            process.ErrorDataReceived += (sender, e) => HandleLine(e.Data, stderrHandler);
            process.BeginOutputReadLine();
            process.BeginErrorReadLine();
            if (timeout.HasValue)
            {
                if (!process.WaitForExit((int)timeout.Value.TotalMilliseconds))
                {
                    try
                    {
                        process.Kill();
						process.WaitForExit();
                    }
                    catch (Exception)
                    {
                    }

                    throw new TimeoutException(string.Format("Timed out process execution after {0} seconds.", timeout.Value.TotalSeconds));
                }
            }
			
			// Wait for exit and for all output to be spooled.
			// Calling WaitForExit with a timeout is insufficient.
            process.WaitForExit();
            return process.ExitCode;
        }
コード例 #16
0
ファイル: Slice.cs プロジェクト: JackTing/PathCAM
        public Slice(TriangleMesh mesh, Plane plane)
        {
            //GL.Disable(EnableCap.Lighting);
            //GL.LineWidth(2);
            //GL.Begin(PrimitiveType.Lines);
            //float height = 0;

            // Slice at 3 levels and combine all segments - this obviates dealing with triangles that are exactly on the plane.
            for (int i = -1; i <= 1; i++)
            {
                Vector3 offset = plane.Normal * 0.0001f * (float)i;
                LineHandler lineHandler = new LineHandler(0.0f);
                Plane testPlane = new Plane(plane.Normal, plane.Point + offset);
                foreach (Triangle t in mesh.Triangles)
                {
                    var intersect = new TrianglePlaneIntersect(t, testPlane);
                    if (intersect.Intersects)
                    {
                        lineHandler.AddSegment(intersect.PointA, intersect.PointB);
                        //GL.Color3(Color.Blue);
                        //GL.Vertex3(intersect.PointA + new Vector3(0, 0, height + .01f));
                        //GL.Color3(Color.Red);
                        //GL.Vertex3(intersect.PointB + new Vector3(0, 0, height + .01f));
                    }
                    else if (intersect.all_intersect && Vector3.Dot(t.Plane.Normal, testPlane.Normal) > 0.5f)
                    {
                        // Entire triangle intersects
                        // Add all the triangle edges (TODO: clean this up...)
                        List<Vector3> vertices = new List<Vector3>(t.Vertices);
                        for (int a = 0; a < 3; a++)
                        {
                            Vector3 v1 = vertices[a];
                            Vector3 v2 = vertices[(a + 1) % 3];
                            lineHandler.AddSegment(v1, v2);
                        }
                    }
                }
                if (this.polyTree == null)
                {
                    Init(lineHandler.GetOuterLoops(), plane);
                }
                else
                {
                    Slice s = new Slice(lineHandler.GetOuterLoops(), plane);
                    this.Union(s);
                }
            }
            //GL.End();
            //GL.Enable(EnableCap.Lighting);
            //GL.LineWidth(1);
        }
コード例 #17
0
ファイル: Slice.cs プロジェクト: zhangzheng1205/PathCAM
        public Slice(TriangleMesh mesh, Plane plane)
        {
            //GL.Disable(EnableCap.Lighting);
            //GL.LineWidth(2);
            //GL.Begin(PrimitiveType.Lines);
            //float height = 0;

            // Slice at 3 levels and combine all segments - this obviates dealing with triangles that are exactly on the plane.
            for (int i = -1; i <= 1; i++)
            {
                Vector3     offset      = plane.Normal * 0.0001f * (float)i;
                LineHandler lineHandler = new LineHandler(0.0f);
                Plane       testPlane   = new Plane(plane.Normal, plane.Point + offset);
                foreach (Triangle t in mesh.Triangles)
                {
                    var intersect = new TrianglePlaneIntersect(t, testPlane);
                    if (intersect.Intersects)
                    {
                        lineHandler.AddSegment(intersect.PointA, intersect.PointB);
                        //GL.Color3(Color.Blue);
                        //GL.Vertex3(intersect.PointA + new Vector3(0, 0, height + .01f));
                        //GL.Color3(Color.Red);
                        //GL.Vertex3(intersect.PointB + new Vector3(0, 0, height + .01f));
                    }
                    else if (intersect.all_intersect && Vector3.Dot(t.Plane.Normal, testPlane.Normal) > 0.5f)
                    {
                        // Entire triangle intersects
                        // Add all the triangle edges (TODO: clean this up...)
                        List <Vector3> vertices = new List <Vector3>(t.Vertices);
                        for (int a = 0; a < 3; a++)
                        {
                            Vector3 v1 = vertices[a];
                            Vector3 v2 = vertices[(a + 1) % 3];
                            lineHandler.AddSegment(v1, v2);
                        }
                    }
                }
                if (this.polyTree == null)
                {
                    Init(lineHandler.GetOuterLoops(), plane);
                }
                else
                {
                    Slice s = new Slice(lineHandler.GetOuterLoops(), plane);
                    this.Union(s);
                }
            }
            //GL.End();
            //GL.Enable(EnableCap.Lighting);
            //GL.LineWidth(1);
        }
コード例 #18
0
ファイル: CsvReader.cs プロジェクト: w1r2p1/onTSLab
        public IList <T> read(LineHandler lineHandler)
        {
            reader = new StreamReader(fileName);

            IList <T> result = new List <T>();

            do
            {
                String line = reader.ReadLine();
                result.Add(lineHandler(line.Split(separator.ToCharArray())));
            } while (reader.Peek() != -1);

            reader.Close();


            return(result);
        }
コード例 #19
0
        public void TestMethod1()
        {
            Filter       filter       = new Filter();
            LineHandlers lineHandlers = new LineHandlers();

            LineHandler[] infoHandler  = new LineHandler[] { lineHandlers.GotInfo };
            LineHandler[] debugHandler = new LineHandler[] { lineHandlers.GotDebug };
            LineHandler[] snmpHandler  = new LineHandler[] { lineHandlers.GotSnmpLibLine };
            LineHandler[] trayhandler  = new LineHandler[] { lineHandlers.GotTray };


            filter.SetFilterHandlers("<INFO>", infoHandler);
            filter.SetFilterHandlers("<DEBUG>", debugHandler);
            filter.SetFilterHandlers("<SnmpLib::", snmpHandler);
            filter.SetFilterHandlers("<Tray::", trayhandler);

            using (FileStream fileStream = new FileStream(@"C:\temp\HP.Test.Framework.log", FileMode.Open))
            {
            }
        }
コード例 #20
0
    public Dictionary<LineHandler, KeyValuePair<float, LineHandler>> stick(LineHandler origin)
    {
        Dictionary<LineHandler, KeyValuePair<float,LineHandler>> stickered = new Dictionary<LineHandler, KeyValuePair<float, LineHandler>>();
        Dictionary<LineHandler,float> costs = new Dictionary<LineHandler, float>();
        LineHandler current = origin, previous = origin;

        stickered.Add (origin, new KeyValuePair<float, LineHandler> (0, null));

        float current_cost = 0, total_cost = 0;
        while (stickered.Count < lines.Count) {
            current_cost = current.side.getLength ();
            total_cost = stickered [current].Key;
            foreach (LineHandler line in current.getNeighborLines ()) {
                if(!stickered.ContainsKey(line))
                if (costs.ContainsKey (line)) {
                    if (costs [line] > current_cost) {
                        costs [line] = current_cost;
                    }
                } else {
                    costs.Add (line, current_cost);
                }
            }

            //obtenemos la mas corta
            float min = float.MaxValue;
            LineHandler selected = origin;
            foreach (KeyValuePair<LineHandler,float> line in costs) {
                if (line.Value < min) {
                    selected = line.Key;
                    min = line.Value;
                }
            }

            costs.Remove(selected);

            //establecemos la mas corta como principal y la añadimos a vecinas
            stickered.Add(selected, new KeyValuePair<float, LineHandler>(stickered[previous].Key + current.side.getLength(),current));
            previous = current;
            current = selected;
        }

        return stickered;
    }
コード例 #21
0
 public bool isNeighbor(LineHandler line)
 {
     return(neighbours.Contains(line));
 }
コード例 #22
0
 public void addNeighbour(LineHandler n)
 {
     this.neighbours.Add(n);
 }
コード例 #23
0
 public bool isNeighbor(LineHandler line)
 {
     return neighbours.Contains (line);
 }
コード例 #24
0
ファイル: Controller.cs プロジェクト: tmauldin/mb-unit
        public int Execute(string executable, string arguments, string workingDirectory,
                           IDictionary <string, string> environmentVariables,
                           LineHandler stdoutHandler, LineHandler stderrHandler, TimeSpan?timeout)
        {
            CheckProfileCanResolveSlave();

            StringBuilder message = new StringBuilder();

            message.AppendLine("Executing remote command: ");
            message.AppendFormat("  Executable  : {0}\n", executable);
            message.AppendFormat("  Arguments   : {0}\n", arguments);

            if (workingDirectory != null)
            {
                message.AppendFormat("  Directory   : {0}\n", workingDirectory);
            }

            if (environmentVariables != null)
            {
                message.AppendLine("  Environment :");
                foreach (KeyValuePair <string, string> entry in environmentVariables)
                {
                    message.AppendFormat("    {0}={1}\n", entry.Key, entry.Value);
                }
            }

            Log(message.ToString());

            ExecuteRequest request = new ExecuteRequest();

            request.Executable = executable;
            if (arguments.Length != 0)
            {
                request.Arguments = arguments;
            }
            if (workingDirectory != null)
            {
                request.WorkingDirectory = workingDirectory;
            }
            if (environmentVariables != null)
            {
                request.EnvironmentVariables = new Dictionary <string, string>(environmentVariables);
            }
            if (timeout.HasValue)
            {
                request.Timeout = (int)timeout.Value.TotalSeconds;
            }

            ExecuteResponse response = GetSlaveClient().Execute(request,
                                                                stream =>
            {
                if (stream.__isset.stdoutLine)
                {
                    stdoutHandler(stream.StdoutLine);
                }
                if (stream.__isset.stderrLine)
                {
                    stderrHandler(stream.StderrLine);
                }
            });

            return(response.ExitCode);
        }
コード例 #25
0
    public KeyValuePair <Vector2, float>[] route(Vector2 origin, Vector2 destiny)
    {
        List <KeyValuePair <Vector2, float> > ret = new List <KeyValuePair <Vector2, float> > ();

        LineHandler origin_line = null, destiny_line = null;

        foreach (LineHandler handler in lines)
        {
            if (origin_line == null && handler.contains(origin))
            {
                origin_line = handler;
            }

            if (destiny_line == null && handler.contains(destiny))
            {
                destiny_line = handler;
            }

            if (origin_line != null && destiny_line != null)
            {
                break;
            }
        }

        Vector2 closest = Vector2.zero;

        if (origin_line == null)
        {
            closest = closestPoint(PlayerMB.Instance.getPosition());
            foreach (LineHandler handler in lines)
            {
                if (origin_line == null && handler.contains(closest))
                {
                    origin_line = handler;
                    break;
                }
            }
        }

        if (closest != Vector2.zero)
        {
            ret.Add(new KeyValuePair <Vector2, float>(closest, origin_line.getScaleFor(closest)));
        }

        if (origin_line != null && destiny_line != null)
        {
            //######################################################
            // IF ORIGIN_LINE AND DESTINY_LINE ARE THE SAME
            // Return only the destiny point, dont have to go
            // to other node
            //######################################################
            if (origin_line == destiny_line)
            {
                ret.Add(new KeyValuePair <Vector2, float>(destiny, destiny_line.getScaleFor(destiny)));
            }
            else
            {
                List <KeyValuePair <Vector2, float> > tmpRoute = new List <KeyValuePair <Vector2, float> >(reach(origin_line, destiny_line));
                //tmpRoute.Reverse ();
                ret.AddRange(tmpRoute);
                ret.Add(new KeyValuePair <Vector2, float>(destiny, destiny_line.getScaleFor(destiny)));
            }
        }

        return(ret.ToArray());
    }
コード例 #26
0
    /*public bool reach(Trajectory.Node origin, LineHandler origin_line, LineHandler destiny, Dictionary<Trajectory.Node, bool> visited_nodes,  Dictionary<LineHandler, bool> visited_lines, List<Vector2> route){
        bool reached = true;
        if(visited_nodes[origin] == false && !destiny.containsNode(origin)){
            visited_nodes [origin] = true;
            foreach (LineHandler line in origin_line.getNeighborLines()) {
                if(visited_lines[line] == false && line.containsNode(origin)){
                    visited_lines[line.Key] = true;
                    if (!visited_nodes[line.Key.start] && reach (line.Key.start, destiny, visited_nodes, visited_lines, route))
                        route.Add (new Vector2(line.Key.start.getX () / 10f, 60 - line.Key.start.getY () / 10f));
                    else if (!visited_nodes[line.Key.end] && reach (line.Key.end, destiny, visited_nodes, visited_lines, route))
                        route.Add (new Vector2(line.Key.end.getX () / 10f, 60 - line.Key.end.getY () / 10f));
                    else
                        reached = false;
                }
            }
        }
        return reached;
    }*/
    /*public bool reach(Trajectory.Node origin, LineHandler origin_line, LineHandler destiny, Dictionary<Trajectory.Node, bool> visited_nodes,  Dictionary<LineHandler, bool> visited_lines, List<Vector2> route){
        bool reached = true;
        if (!destiny.containsNode (origin)) {
            visited_nodes [origin] = true;
            foreach (LineHandler line in origin_line.getNeighborLines()) {
                if (!visited_lines [line] && !visited_nodes [line.getOtherPoint (origin)] && reach (line.getOtherPoint (origin), origin_line, destiny, visited_nodes, visited_lines, route)) {
                    Trajectory.Node n = line.getOtherPoint (origin);
                    route.Add (new Vector2(n.getX () / 10f, 60 - n.getY () / 10f));
                }
            }
        }
        return reached;
    }*/
    public bool reach(LineHandler origin, LineHandler destiny, Dictionary<LineHandler, bool> visited, List<KeyValuePair<Vector2,float>> route)
    {
        bool ret = false;

        if (origin == destiny)
            ret = true;
        else if (visited[origin])
            ret = false;
        else{
            visited [origin] = true;
            foreach (LineHandler neighbor in origin.getNeighborLines()) {
                if (reach (neighbor, destiny, visited, route)) {
                    Trajectory.Node point = LineHandler.commonPoint (origin, neighbor);
                    route.Add (new KeyValuePair<Vector2,float>(LineHandler.nodeToVector2 (point),point.getScale()));
                    ret = true;
                    break;
                }
            }
        }

        return ret;
    }
コード例 #27
0
ファイル: ProcessRunner.cs プロジェクト: timonela/mb-unit
		private static void HandleLine(string line, LineHandler handler)
		{
			if (line != null)
				handler(line);
		}
コード例 #28
0
ファイル: Controller.cs プロジェクト: timonela/mb-unit
        public int Execute(string executable, string arguments, string workingDirectory,
            IDictionary<string, string> environmentVariables,
            LineHandler stdoutHandler, LineHandler stderrHandler, TimeSpan? timeout)
        {
            CheckProfileCanResolveSlave();

            StringBuilder message = new StringBuilder();
            message.AppendLine("Executing remote command: ");
            message.AppendFormat("  Executable  : {0}\n", executable);
            message.AppendFormat("  Arguments   : {0}\n", arguments);

            if (workingDirectory != null)
                message.AppendFormat("  Directory   : {0}\n", workingDirectory);

            if (environmentVariables != null)
            {
                message.AppendLine("  Environment :");
                foreach (KeyValuePair<string, string> entry in environmentVariables)
                    message.AppendFormat("    {0}={1}\n", entry.Key, entry.Value);
            }

            Log(message.ToString());

            ExecuteRequest request = new ExecuteRequest();
            request.Executable = executable;
            if (arguments.Length != 0)
                request.Arguments = arguments;
            if (workingDirectory != null)
                request.WorkingDirectory = workingDirectory;
            if (environmentVariables != null)
                request.EnvironmentVariables = new Dictionary<string, string>(environmentVariables);
            if (timeout.HasValue)
                request.Timeout = (int) timeout.Value.TotalSeconds;

            ExecuteResponse response = GetSlaveClient().Execute(request,
                stream =>
                {
                    if (stream.__isset.stdoutLine)
                        stdoutHandler(stream.StdoutLine);
                    if (stream.__isset.stderrLine)
                        stderrHandler(stream.StderrLine);
                });
            return response.ExitCode;
        }
コード例 #29
0
ファイル: Irc.cs プロジェクト: quider/irclibrary
        /// <summary>
        /// Establishing server connection. Makes also first validation and check if all required
        /// parameters are set.
        /// </summary>
        private void Connect()
        {
            SendLine += new LineHandler(WriteContext);

            try {
                socket = new TcpClient(this.host, this.port);
                Connected(new EventArgs());
            } catch(Exception e) {
                throw new IOException(e.Message);
            }
            try {
                stream = socket.GetStream();
                readingThread = new Thread(new ThreadStart(ReadContext));
                readingThread.IsBackground = true;
                readingThread.Name = "reading thread";
                readingThread.Start();

                AbstractCommand uc;
                if(string.IsNullOrEmpty(this.RealName) || string.IsNullOrEmpty(Username) || string.IsNullOrEmpty(this.Mode))
                    throw new NoParameterException("Real name or Username or mode");
                uc = new UserCommand(this.Username, this.Mode, this.RealName);
                SendLine(uc.execute());

                uc = new NickCommand() {
                    Nick = this.Nick
                };
                if(string.IsNullOrEmpty(this.Nick))
                    throw new NoParameterException("Nick");

                SendLine(uc.execute());

            #if DEBUG
                uc = new JoinCommand() {
                    Name = "interia"
                };
                SendLine(uc.execute());
            #endif

            } catch(Exception ex) {
                throw ex;
            }
        }
コード例 #30
0
 public void addNeighbour(LineHandler n)
 {
     this.neighbours.Add (n);
 }