private void Update() { PlayUI(); // 答えの合わせ if (lineGenerator.state == LineGenerator.STATE.ANSWER && state == State.NONE) { Debug.Log("チェック"); if (answer.CheckAnswer(questionNum, lineGenerator.linePointList)) { //正解 lineGenerator.LineReset(); state = State.CORRECT; ScoreCount += 1; } else { lineGenerator.LineReset(); lineGenerator.state = LineGenerator.STATE.NONE; } } if (state == State.CORRECT) { // NextQestion(); StartCoroutine(ShowCorrectAnimater()); } }