public IEnumerator AnimateFill(OALCall Call) { //Debug.Log("Filip, hrana: " + Call.RelationshipName); //Filip GameObject edge = classDiagram.FindEdge(Call.RelationshipName); if (edge != null) { if (edge.CompareTag("Generalization") || edge.CompareTag("Implements") || edge.CompareTag("Realisation")) { HighlightEdge(Call.RelationshipName, true); yield return(new WaitForSeconds(AnimationData.Instance.AnimSpeed / 2)); } else { GameObject newFiller = Instantiate(LineFill); Fillers.Add(newFiller); newFiller.transform.position = classDiagram.graph.transform.GetChild(0).transform.position; newFiller.transform.SetParent(classDiagram.graph.transform); newFiller.transform.localScale = new Vector3(1, 1, 1); LineFiller lf = newFiller.GetComponent <LineFiller>(); bool flip = false; if (classDiagram.FindOwnerOfRelation(/*Call.CallerClassName, Call.CalledClassName*/ Call.RelationshipName).Equals(Call.CalledClassName)) { flip = true; } yield return(lf.StartCoroutine(lf.AnimateFlow(edge.GetComponent <UILineRenderer>().Points, flip))); } } }
private void CreateLines() { for (int i = 0; i < lines.Count; i++) { string word = lines[i]; LineFiller newLine = Instantiate(lineTemplate, this.transform); switch (word) { case "": newLine.BuildLine(garbagePerLine[i]); break; default: newLine.BuildLine(word.ToUpper(), garbagePerLine[i]); break; } } }
public IEnumerator AnimateFill(OALCall Call) { ScriptParser.Instance.HighlightEdge(my_index, script); GameObject newFiller = Instantiate(LineFill); Fillers.Add(newFiller); newFiller.transform.position = classDiagram.graph.transform.GetChild(0).transform.position; newFiller.transform.SetParent(classDiagram.graph.transform); newFiller.transform.localScale = new Vector3(1, 1, 1); LineFiller lf = newFiller.GetComponent <LineFiller>(); GameObject edge = classDiagram.FindEdge(Call.RelationshipName); if (edge != null) { bool flip = false; if (classDiagram.FindOwnerOfRelation(/*Call.CallerClassName, Call.CalledClassName*/ Call.RelationshipName).Equals(Call.CalledClassName)) { flip = true; } yield return(lf.StartCoroutine(lf.AnimateFlow(edge.GetComponent <UILineRenderer>().Points, flip))); } }