public void SetAllFunc(BasicMoverByRotate basicMoverByRot, AngleChanger angleChanger, AttackCubeShoter attCubeShoter, LineDrawerWithHull lnDrWHull, SetMeshTo2Vecs stMeshTo2Vecs) { this.basicMoverByRot = basicMoverByRot; this.angleChanger = angleChanger; this.attCubeShoter = attCubeShoter; this.lnDrWHull = lnDrWHull; this.stMeshTo2Vecs = stMeshTo2Vecs; }
private void Awake() { GameObject variableForPrefab = (GameObject)Resources.Load("prefabs/AttackGre", typeof(GameObject)); // explosTr = GameObject.Find("Explosion").transform; tr = variableForPrefab.transform; Transform childWithDrawHull; childWithDrawHull = transform.GetChild(1); ldwhSc = childWithDrawHull.GetComponent <LineDrawerWithHull>(); if (ldwhSc == null) { Debug.LogWarning("ldwhSc is null in" + transform.name); } power = 0; pressPowerCntr = 0; prevPowerMultiplier = 0; powerMultiplier = 0; }
void Awake() { //barLenght = 0; prevBarLenght = 1; ldwhSc = GetComponent <LineDrawerWithHull>(); }