void Start() { /*linePoints[0]=new Vector3(0,0,0); linePoints[1]=new Vector3(2,2,2); theMat = new Material(Shader.Find("Self-Illumin/VertexLit")); line=new VectorLine("line",linePoints,theMat,2); Vector.DrawLine3D(line); Debug.Log("vector.drawLine");*/ linePoints[0]=new Vector3(-1.0f,2.0f,1.0f); linePoints[1]=new Vector3(4.0f,2.0f,4.0f); a=new LineDrawer (); //a.DrawArcLine(new Vector3(2.828f,2,0),new Vector3(-2.828f,2,0),new Vector3(0,2,0),3.14f,2.828f,2,40,2,Color.yellow,null); a.DrawArcLine(new Vector3(2.828f,2,0),new Vector3(0,2,-2.828f),new Vector3(0,2,0),1.57f,2.828f,2,100,0.02f,Color.red,null); //a.DrawArcLine(new Vector3(2.828f,0,2),new Vector3(2f,2,2),new Vector3(0,0,2),0.785f,2.828f,1,40,16,Color.black,null); //a.DrawArcLine(new Vector3(2.828f,0,2),new Vector3(0,2.828f,2),new Vector3(0,0,2),1.57f,2.828f,1,80,2,Color.red,null); //a.DrawArcLine(new Vector3(2.828f,0,2),new Vector3(0,-2.828f,2),new Vector3(0,0,2),1.57f,2.828f,1,40,16,Color.black,null); a.DrawStraightLine(linePoints[0],linePoints[1],0.02f,Color.yellow,null); //a.DrawArcLine(new Vector3(2,2.828f,0),new Vector3(2,0,-2.828f),new Vector3(2,0,0),1.57f,2.828f,3,40,8,Color.black,null); //a.DrawArcLine(new Vector3(2,2.828f,0),new Vector3(2,0,-2.828f),new Vector3(2,0,0),4.71f,2.828f,3,40,16,Color.yellow,null); nowtime=Time.time; }