//nao sera mais necessario public void UpdateBoardInfo() { string board = Jogo.ExibirTabuleiro(gameId); if (board != "" && board != null) { string[] data = new string[50]; data = board.Replace("\r", "").Split('\n'); ClimbersInUse = 0; for (int i = 0; i < 11; i++) { for (int j = 0; j < 13; j++) { PlayerBases[i, j, 0] = 0; } } foreach (string LineData in data) { if (LineData != null && LineData != "") { string[] bInfo = new string[4]; bInfo = LineData.Split(','); //se eh alpinista if (bInfo[3] == "A") { ClimbersPos[ClimbersInUse, 0] = (Int32.Parse(bInfo[0]) - 2); ClimbersPos[ClimbersInUse, 1] = (Int32.Parse(bInfo[1]) - 1); ClimbersInUse++; } //se eh base else { int col = (Int32.Parse(bInfo[0]) - 2); //a primeira coluna eh o 2. int row = (Int32.Parse(bInfo[1]) - 1); //a primeira linha eh o 1. //atualza a matriz de bases do jogador (usada pelo bot) if (currentPlayer[0] == bInfo[2]) { PlayerBases[col, row, 0] = 1; } } } } } }
static public List <Customer> GetCustomersList() { string virtualFilePath = "~/Storage/Customers.txt"; string physicalFileLocation = HttpContext.Current.Server.MapPath(virtualFilePath); string[] FileData = System.IO.File.ReadAllLines(physicalFileLocation); List <Customer> list1 = new List <Customer>(); foreach (string LineData in FileData) { string[] arrCus = LineData.Split(','); Customer NewCustomer = new Customer(); NewCustomer.Name = arrCus[0]; NewCustomer.Age = arrCus[2]; NewCustomer.subscription = arrCus[1]; list1.Add(NewCustomer); } return(list1); }
static public List <Movie> GetMoviesList() { string virtualFilePath = "~/Storage/Movies.txt"; string physicalFileLocation = HttpContext.Current.Server.MapPath(virtualFilePath); string[] FileData = System.IO.File.ReadAllLines(physicalFileLocation); List <Movie> list = new List <Movie>(); foreach (string LineData in FileData) { string[] arr = LineData.Split(','); Movie NewMovie = new Movie(); NewMovie.Name = arr[0]; NewMovie.Category = arr[1]; list.Add(NewMovie); } return(list); }
static public bool DoseRentalSucceeded(string RentName) { string virtualFilePath = "~/Storage/Rentals.txt"; string physicalFileLocation = HttpContext.Current.Server.MapPath(virtualFilePath); string[] FileData = System.IO.File.ReadAllLines(physicalFileLocation); string[] arr; bool exist = false; foreach (string LineData in FileData) { arr = LineData.Split(','); if (arr[1] == RentName) { exist = true; break; } } return(exist); }
static public List <Rental> GetRentalList() { string virtualFilePath = "~/Storage/Rentals.txt"; string physicalFileLocation = HttpContext.Current.Server.MapPath(virtualFilePath); string[] FileData = System.IO.File.ReadAllLines(physicalFileLocation); List <Rental> list = new List <Rental>(); foreach (string LineData in FileData) { if (LineData != "-") { string[] arr = LineData.Split(','); Rental RentedMovie = new Rental(); RentedMovie.NameOfcustomer = arr[0]; RentedMovie.NameOfMovie = arr[1]; list.Add(RentedMovie); } } return(list); }
public void SpawnBases(string boardData) { //evitar crash caso a string venha vazia. if (boardData != "" && boardData != null) { // bases[coluna, linha, cores + numero de jogadores na base] string[,,] c_bases = new string[11, 13, 5]; // 11*4 + 3 = 47 bases possiveis. string[] data = new string[50]; data = boardData.Replace("\r", "").Split('\n'); //reseta para nao perder a contagem correta! climbers = 3; //reseta variaveis do jogador. for (int i = 0; i < 11; i++) { for (int j = 0; j < 13; j++) { playerBases[i, j, 0] = 0; } } //reseta variaveis dos inimigos. for (int i = 0; i < 11; i++) { for (int j = 0; j < 13; j++) { enemyBases[i, j, 0] = 0; } } foreach (string LineData in data) { if (LineData != null && LineData != "") { string[] bInfo = new string[4]; bInfo = LineData.Split(','); //se eh alpinista if (bInfo[3] == "A") { MoveClimber(bInfo); } else { int col = (Int32.Parse(bInfo[0]) - 2); //a primeira coluna eh o 2. int row = (Int32.Parse(bInfo[1]) - 1); //a primeira linha eh o 1. //atualiza a matriz de bases do jogador (usada pelo bot) if (currentPlayer[0] == bInfo[2]) { playerBases[col, row, 0] = 1; } else { enemyBases[col, row, 0] = 1; } //se ja tiver jogadores naquela base if (c_bases[col, row, 4] != "" && c_bases[col, row, 4] != null) { string[] p_colors = new string[4]; switch (Int32.Parse(c_bases[col, row, 4])) { case 1: //divide o circulo ao meio, segundo a ordem de prioridade if (ColorRank[c_bases[col, row, 0]] > ColorRank[PlayersColor[Int32.Parse(bInfo[2])]]) { p_colors[0] = c_bases[col, row, 0]; p_colors[1] = PlayersColor[Int32.Parse(bInfo[2])]; } else { p_colors[0] = PlayersColor[Int32.Parse(bInfo[2])]; p_colors[1] = c_bases[col, row, 0]; } //refazer essas repeticoes com for? bases[col, row, 0].Image = Image.FromFile(res_path + p_colors[0] + "_tl.png"); bases[col, row, 1].Image = Image.FromFile(res_path + p_colors[0] + "_tr.png"); bases[col, row, 2].Image = Image.FromFile(res_path + p_colors[1] + "_bl.png"); bases[col, row, 3].Image = Image.FromFile(res_path + p_colors[1] + "_br.png"); bases[col, row, 0].Show(); bases[col, row, 1].Show(); bases[col, row, 2].Show(); bases[col, row, 3].Show(); //Atualiza informacoes sobre as casas (cores e numero de bases) c_bases[col, row, 4] = (Int32.Parse(c_bases[col, row, 4]) + 1).ToString(); c_bases[col, row, 0] = p_colors[0]; c_bases[col, row, 1] = p_colors[1]; break; case 2: //se a cor nova tiver valor de prioridade maior que a mais alta. if (ColorRank[c_bases[col, row, 0]] < ColorRank[PlayersColor[Int32.Parse(bInfo[2])]]) { p_colors[0] = PlayersColor[Int32.Parse(bInfo[2])]; p_colors[1] = c_bases[col, row, 0]; p_colors[2] = c_bases[col, row, 1]; } else { //se a cor nova tiver valor de prioridade mais alta que a segunda. if (ColorRank[c_bases[col, row, 1]] < ColorRank[PlayersColor[Int32.Parse(bInfo[2])]]) { p_colors[0] = c_bases[col, row, 0]; p_colors[1] = PlayersColor[Int32.Parse(bInfo[2])]; p_colors[2] = c_bases[col, row, 1]; } else { p_colors[0] = c_bases[col, row, 0]; p_colors[1] = c_bases[col, row, 1]; p_colors[2] = PlayersColor[Int32.Parse(bInfo[2])]; } } bases[col, row, 0].Image = Image.FromFile(res_path + p_colors[0] + "_tl.png"); bases[col, row, 1].Image = Image.FromFile(res_path + p_colors[0] + "_tr.png"); bases[col, row, 2].Image = Image.FromFile(res_path + p_colors[1] + "_bl.png"); bases[col, row, 3].Image = Image.FromFile(res_path + p_colors[2] + "_br.png"); bases[col, row, 0].Show(); bases[col, row, 1].Show(); bases[col, row, 2].Show(); bases[col, row, 3].Show(); //atualiza o numero de bases na casa c_bases[col, row, 4] = (Int32.Parse(c_bases[col, row, 4]) + 1).ToString(); break; case 3: //segundo a ordem de prioridade da pra prever a forma que ficaria com 4 bases. bases[col, row, 0].Image = Image.FromFile(res_path + "red_tl.png"); bases[col, row, 1].Image = Image.FromFile(res_path + "blue_tr.png"); bases[col, row, 2].Image = Image.FromFile(res_path + "green_bl.png"); bases[col, row, 3].Image = Image.FromFile(res_path + "yellow_br.png"); bases[col, row, 0].Show(); bases[col, row, 1].Show(); bases[col, row, 2].Show(); bases[col, row, 3].Show(); break; } } else { //adicionar a primeira base normalmente string[] sprite_pos = new string[] { "tl", "tr", "bl", "br" }; for (int i = 0; i < 4; i++) { bases[col, row, i].Image = Image.FromFile(res_path + PlayersColor[Int32.Parse(bInfo[2])] + "_" + sprite_pos[i] + ".png"); bases[col, row, i].Show(); } c_bases[col, row, 4] = "1"; c_bases[col, row, 0] = PlayersColor[Int32.Parse(bInfo[2])]; } } } else { break; } } //atualiza as bases para o botAI if (bot == "pc") { botAI.EnemyBases = enemyBases; botAI.PlayerBases = playerBases; } } }