private void OnEnable() { _camera = FindObjectOfType <Camera>(); _lineCircle = FindObjectOfType <LineCircle>(); _shuffler = FindObjectOfType <Shuffler>(); _timeStepper = FindObjectOfType <TimeStepper>(); _snapToBounds = FindObjectOfType <SnapToBounds>(); _patternOverrides = FindObjectOfType <PatternOverrides>(); _post = FindObjectOfType <PostProcessVolume>().profile; _cameraControl = FindObjectOfType <CameraControl>(); _pauser = FindObjectOfType <LineCirclePauser>(); _mainPanel = transform.Find("Container").gameObject; var mainPanelTransform = _mainPanel.transform; SetupContainerControls(mainPanelTransform); SetupCameraControls(); SetupPatternControls(); SetupGeneratorControls(); SetupAdvancedControls(); _lineCircle.OnPatternChanged += HandlePatternChanged; NavigateToPage(0); SetMenu(false); }
public ResizeHandles(Layer layer) { for (int i = 0; i < mHandles.Length; i++) { mHandles[i] = new LineCircle(); mHandles[i].Radius = RadiusAtNoZoom; ShapeManager.Self.Add(mHandles[i], layer); } mXLine1 = new Line(null); mXLine2 = new Line(null); mXLine1.Name = "Resize Handle X Line 1"; mXLine2.Name = "Resize Handle X Line 2"; ShapeManager.Self.Add(mXLine1, layer); ShapeManager.Self.Add(mXLine2, layer); mOriginLine = new Line(null); mOriginLine.Name = "Resize Handle Offset Line"; ShapeManager.Self.Add(mOriginLine, layer); Visible = true; UpdateToProperties(); }
internal static bool TryHandleAsBaseType(string baseType, SystemManagers systemManagers, out IRenderable containedObject) { bool handledAsBaseType = true; containedObject = null; switch (baseType) { case "Container": LineRectangle lineRectangle = new LineRectangle(systemManagers); containedObject = lineRectangle; break; case "Rectangle": LineRectangle rectangle = new LineRectangle(); rectangle.IsDotted = false; containedObject = rectangle; break; case "Circle": LineCircle circle = new LineCircle(); circle.CircleOrigin = CircleOrigin.TopLeft; containedObject = circle; break; case "ColoredRectangle": SolidRectangle solidRectangle = new SolidRectangle(); containedObject = solidRectangle; break; case "Sprite": Texture2D texture = null; Sprite sprite = new Sprite(texture); containedObject = sprite; break; case "NineSlice": { NineSlice nineSlice = new NineSlice(); containedObject = nineSlice; } break; case "Text": { Text text = new Text(systemManagers, ""); containedObject = text; } break; default: handledAsBaseType = false; break; } return(handledAsBaseType); }
public StandardWireframeEditor(Layer layer) { mResizeHandles = new ResizeHandles(layer); mResizeHandles.ShowOrigin = true; mResizeHandles.Visible = false; rotationHandle = new LineCircle(); rotationHandle.Color = Color.Yellow; ShapeManager.Self.Add(rotationHandle, layer); rotationHandle.Visible = false; }
public static int CreateCircle(Vector2 center, float radius, Color c) { int currentID = circle.Count; LineCircle l = new LineCircle(center, radius, c); if (circle.Contains(l)) { Debugger.LogError("Line existed: "); return(-1); } circle.Add(l); return(currentID); }
public ResizeHandles(Layer layer) { for (int i = 0; i < mHandles.Length; i++) { mHandles[i] = new LineCircle(); mHandles[i].Radius = RadiusAtNoZoom; ShapeManager.Self.Add(mHandles[i], layer); } originDisplay = new OriginDisplay(layer); Visible = true; UpdateToProperties(); }
public override void Init(string word, double duration) { if (Parent != null) { transform.SetParent(Parent); } transform.localPosition = Vector3.zero; lineCircle = gameObject.AddComponent <LineCircle>(); radius = FontSize > 0 ? FontSize : Random.Range(100, 400); lineCircle.transform.localPosition = OffsetLocalPosition; gameObject.layer = 12; // lineCircle.lineWidth = 4; lineCircle.Init(); }
public RectangleSelector(SystemManagers managers) { HandleSize = 4; ResetsCursorIfNotOver = true; mShowHandles = true; mHandles = new List <LineCircle>(); mLineRectangle = new LineRectangle(managers); for (int i = 0; i < 8; i++) { LineCircle lineCircle = new LineCircle(managers); lineCircle.Radius = HandleSize; mHandles.Add(lineCircle); } Width = 34; Height = 34; }
private void Awake() { _camera = FindObjectOfType <Camera>(); _camTransform = _camera.transform; _lineCircle = FindObjectOfType <LineCircle>(); _shuffler = FindObjectOfType <Shuffler>(); _snapToBounds = FindObjectOfType <SnapToBounds>(); _lineCircle.OnPatternChanged += HandlePatternChanged; _targetFovSize = FovToSize(_camera.fieldOfView, _snapToBounds.PerspectiveCenterDistance); _fovSize = _targetFovSize; _orbitReference = new GameObject("Orbit Reference").transform; _orbitReference.position = new Vector3(0f, 0f, _snapToBounds.PerspectiveCenterDistance); UpdateCameraPosition(); }
internal static bool TryHandleAsBaseType(string baseType, SystemManagers systemManagers, out IRenderable containedObject) { bool handledAsBaseType = true; containedObject = null; #if MONOGAME switch (baseType) { case "Container": case "Component": // this should never be set in Gum, but there could be XML errors or someone could have used an old Gum... if (GraphicalUiElement.ShowLineRectangles) { LineRectangle lineRectangle = new LineRectangle(systemManagers); containedObject = lineRectangle; } else { containedObject = new InvisibleRenderable(); } break; case "Rectangle": LineRectangle rectangle = new LineRectangle(systemManagers); rectangle.IsDotted = false; containedObject = rectangle; break; case "Circle": LineCircle circle = new LineCircle(systemManagers); circle.CircleOrigin = CircleOrigin.TopLeft; containedObject = circle; break; case "Polygon": LinePolygon polygon = new LinePolygon(systemManagers); containedObject = polygon; break; case "ColoredRectangle": SolidRectangle solidRectangle = new SolidRectangle(); containedObject = solidRectangle; break; case "Sprite": Texture2D texture = null; Sprite sprite = new Sprite(texture); containedObject = sprite; break; case "NineSlice": { NineSlice nineSlice = new NineSlice(); containedObject = nineSlice; } break; case "Text": { Text text = new Text(systemManagers, ""); containedObject = text; } break; default: handledAsBaseType = false; break; } #endif return(handledAsBaseType); }