コード例 #1
0
        public void AddDrawingPoint()
        {
            if (m_CurrentLine == null)
            {
                return;
            }


            Vector3 newPosition = mainCamera.ScreenToWorldPoint(Input.mousePosition);

            newPosition.z = 0;
            m_CurrentLine.AddDrawingPoint(newPosition);
        }
コード例 #2
0
    public void AddDrawingPoint()
    {
        if (m_CurrentLine == null)
        {
            return;
        }



#if UNITY_EDITOR
        //Get ray from camera point to mouse position
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
#else
        //Get ray from camera point to mouse position
        Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
#endif



        //Cast ray
        RaycastHit hitInfo;
        if (Physics.Raycast(ray, out hitInfo, 1000f))
        {
            Vector3 newPosition = hitInfo.point;
            newPosition.y = 1;

            //Check obstacles between new position and previous position
            if (m_CurrentLine.lineRenderer.positionCount > 0)
            {
                //Vector3 direction = newPosition - m_CurrentLine.lineRenderer.GetPosition(m_CurrentLine.lineRenderer.positionCount - 1);
                if (Physics.Linecast(m_CurrentLine.lineRenderer.GetPosition(m_CurrentLine.lineRenderer.positionCount - 1), newPosition, undrawableLayerMask.value))
                {
                    return;
                }
            }

            m_CurrentLine.AddDrawingPoint(newPosition);
        }
    }