public IEnumerator TiledBaking_GPU_1k_lightmap_4_tiles_1_Empty_Tile() { EditorSceneManager.OpenScene("Assets/Tests/Editor/Tests_Unit_Editmode/ThreePlanes.unity", OpenSceneMode.Single); yield return(null); LightingSettings lightingSettings = null; Lightmapping.TryGetLightingSettings(out lightingSettings); Assert.That(lightingSettings, !Is.EqualTo(null), "LightingSettings is null"); lightingSettings.tiledBaking = LightingSettings.TiledBaking.Quarter; Lightmapping.Clear(); Lightmapping.Bake(); LightmapConvergence lc = Lightmapping.GetLightmapConvergence(0); Assert.That(lc.GetTileCount(), Is.EqualTo(4), "Max tiling pass num should be 4"); while (Lightmapping.isRunning) { yield return(null); } Lightmapping.Clear(); Lightmapping.ClearLightingDataAsset(); }
public IEnumerator TiledBaking_GPU_1k_lightmap_4_tiles() { EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single); yield return(null); LightingSettings lightingSettings = null; Lightmapping.TryGetLightingSettings(out lightingSettings); Assert.That(lightingSettings, !Is.EqualTo(null), "LightingSettings is null"); lightingSettings.tiledBaking = LightingSettings.TiledBaking.Quarter; lightingSettings.lightmapResolution = 100; lightingSettings.lightmapMaxSize = 1024; Lightmapping.Clear(); Lightmapping.Bake(); LightmapConvergence lc = Lightmapping.GetLightmapConvergence(0); Assert.That(lc.GetTileCount(), Is.EqualTo(4), "Max tiling pass num should be 4"); while (Lightmapping.isRunning) { yield return(null); } Lightmapping.Clear(); Lightmapping.ClearLightingDataAsset(); }
public System.Collections.Generic.IEnumerable <bool> RunABake(float convergenceStop) { // Wait a few frames for the restart (cause a preparing stage) int frameCounter = 0; while (!Lightmapping.isPreparing) { frameCounter++; yield return(false); } // Wait for the bake to start the baking stage while (!Lightmapping.isBaking) { frameCounter++; yield return(false); } //Debug.Log("Start baking at frame "+frameCounter); // Let it bake for a few frames frameCounter = 0; LightmapConvergence lc = Lightmapping.GetLightmapConvergence(0); while (lc.progress < convergenceStop) { frameCounter++; lc = Lightmapping.GetLightmapConvergence(0); // Debug.Log(lc.progress); yield return(false); } //Debug.Log("end baking at frame "+frameCounter); Assert.IsTrue(frameCounter > 0); yield return(true); }