public static string TransformLightType(LightType type) { if (mLightTypeTransform.ContainsKey(type.ToString())) { return(mLightTypeTransform[type.ToString()]); } return(type.ToString()); }
/// <summary> /// Constructor or added a new light to the scene /// </summary> /// <param name="type">the light type you wish to have or default of point</param> public LightClass(LightType type = LightType.Point) { if (type == LightType.Point) { light.Type = type; light.Diffuse = Color.White; light.Ambient = Color.White; light.Specular = Color.White; light.Position = Vector3.Zero; light.Range = 100.0f; } else if (type == LightType.Directional) { light.Type = type; light.Direction = Vector3.Zero; light.Ambient = Color.White; light.Diffuse = Color.White; light.Specular = Color.White; light.Range = 100.0f; } isLightEnabled = false; Type = type.ToString(); Position = Vector3.Zero; Direction = Vector3.Zero; world = Matrix.Identity; mesh = Mesh.CreateSphere(DeviceManager.LocalDevice, .1f, 10, 10); material.Diffuse = Color.White; material.Ambient = Color.White; DeviceManager.LocalDevice.Material = material; }
void OnWizardCreate() { GameObject go = new GameObject(lightType.ToString() + " Light"); //Create new light gameobject Light lt = go.AddComponent <Light>(); //Attach the light //Configure light lt.type = lightType; lt.range = range; lt.color = color; }
public void UpdateProperties() { lightComponent.type = lightType; lightComponent.color = color; lightComponent.intensity = brightness; lightComponent.shadowStrength = shadowStrength; lightComponent.range = range; lightComponent.spotAngle = fov; if (transform.childCount > 1) { foreach (Transform t in transform) { Destroy(t.gameObject); } } else if (transform.childCount > 0) { var t = transform.GetChild(0); string newName = lightType.ToString(); if (t.name != newName) { Destroy(t.gameObject); var view = Instantiate(ObjectStorage.Instance.lightObjects[(int)lightType], transform); view.localPosition = Vector3.zero; view.localRotation = Quaternion.identity; view.name = newName; } } else { string newName = lightType.ToString(); var view = Instantiate(ObjectStorage.Instance.lightObjects[(int)lightType], transform); view.localPosition = Vector3.zero; view.localRotation = Quaternion.identity; view.name = newName; } }
public override void GetObjectProperties(NameValuePairList retList) { retList.Clear(); retList["Name"] = Name; retList["LightType"] = LightType.ToString(); retList["Position"] = StringConverter.ToString(Position); retList["Direction"] = StringConverter.ToString(Direction); retList["Diffuse"] = StringConverter.ToString(Diffuse); retList["Specular"] = StringConverter.ToString(Specular); retList["LightRange"] = StringConverter.ToString(Range); retList["Attenuation"] = StringConverter.ToString(Attenuation); retList["CastShadows"] = StringConverter.ToString(CastShadows); retList["Power"] = StringConverter.ToString(Power); }
public override void Render(StringBuilder sb) { //<PointLight DEF='point' on='TRUE' intensity='0.9000' color='0.64 0.65 0.5' location='-1.4 0.47 0.75' radius='5.0000' > </PointLight> TagName = LightType.ToString(); AddProperty("direction", Vector3.ToString(Direction)); AddProperty("location", Vector3.ToString(Location)); AddProperty("intensity", Intensity.ToSlamString()); AddProperty("shadowIntensity", ShadowIntensity.ToSlamString()); AddProperty("color", Vector3.ToString(Color)); AddProperty("radius", Radius.ToSlamString()); AddProperty("range", Range.ToSlamString()); base.Render(sb); }
override public void Serialize(JsonWriter writer) { writer.WriteStartObject(); writer.WritePropertyName(PNAME_TYPE); writer.WriteValue(Type.ToString()); if (Color != COLOR_DEFAULT) { writer.WritePropertyName(PNAME_COLOR); writer.WriteStartArray(); writer.WriteValue(Color.R); writer.WriteValue(Color.G); writer.WriteValue(Color.B); writer.WriteEndArray(); } if (Intensity != INTENSITY_DEFAULT) { writer.WritePropertyName(PNAME_INTENSITY); writer.WriteValue(Intensity); } if (Range != RANGE_DEFAULT) { writer.WritePropertyName(PNAME_RANGE); writer.WriteValue(Range); } if (Type == LightType.spot) { writer.WritePropertyName(PNAME_SPOT); Spot.Serialize(writer); } base.Serialize(writer); writer.WriteEndObject(); }
public virtual XmlElement Save(XmlDocument xmlDoc) { XmlElement xmlNode = xmlDoc.CreateElement(TypeDescriptor.GetClassName(this)); xmlNode.SetAttribute("LightType", lightType.ToString()); xmlNode.SetAttribute("Enabled", enabled.ToString()); xmlNode.SetAttribute("Diffuse", diffuse.ToString()); xmlNode.SetAttribute("Specular", specular.ToString()); if (lightType == LightType.Point) { xmlNode.SetAttribute("Position", position.ToString()); xmlNode.SetAttribute("Attenuation0", attenuation0.ToString()); xmlNode.SetAttribute("Attenuation1", attenuation1.ToString()); xmlNode.SetAttribute("Attenuation2", attenuation2.ToString()); xmlNode.SetAttribute("Range", range.ToString()); } else if (lightType == LightType.Directional) { xmlNode.SetAttribute("Direction", direction.ToString()); } else { xmlNode.SetAttribute("Position", position.ToString()); xmlNode.SetAttribute("Direction", direction.ToString()); xmlNode.SetAttribute("Attenuation0", attenuation0.ToString()); xmlNode.SetAttribute("Attenuation1", attenuation1.ToString()); xmlNode.SetAttribute("Attenuation2", attenuation2.ToString()); xmlNode.SetAttribute("Range", range.ToString()); xmlNode.SetAttribute("Falloff", falloff.ToString()); xmlNode.SetAttribute("InnerConeAngle", innerConeAngle.ToString()); xmlNode.SetAttribute("OuterConeAngle", outerConeAngle.ToString()); } return(xmlNode); }
public static string TransformLightType( LightType type ) { if( mLightTypeTransform.ContainsKey( type.ToString())) { return mLightTypeTransform[ type.ToString() ]; } return type.ToString(); }