private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "lightmode") { LightElf le = collision.gameObject.GetComponent <LightElf>(); le.Refract(-transform.up, 0.3f); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "lightmode") { LightElf le = other.gameObject.GetComponent <LightElf>(); le.ConverttoOriginalState(); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "lightmode") { LightElf le = other.gameObject.GetComponent <LightElf>(); le.Refract(-transform.up, eta); } }