コード例 #1
0
ファイル: LightFacade.cs プロジェクト: Chunt215/CIS497
 public LightFacade(Light1 light1, Light2 light2, Light3 light3, Light4 light4, Light5 light5)
 {
     this.light1 = light1;
     this.light2 = light2;
     this.light3 = light3;
     this.light4 = light4;
     this.light5 = light5;
 }
コード例 #2
0
ファイル: LightBehaviour.cs プロジェクト: Chunt215/CIS497
    // Start is called before the first frame update
    void Start()
    {
        light1 = light1Obj.GetComponent <Light1>();
        light2 = light2Obj.GetComponent <Light2>();
        light3 = light3Obj.GetComponent <Light3>();
        light4 = light4Obj.GetComponent <Light4>();
        light5 = light5Obj.GetComponent <Light5>();

        lightFacade = new LightFacade(light1, light2, light3, light4, light5);

        winText.SetActive(false);

        GameStart();
    }