void Start() { anim = GetComponent <Animator>(); doorsClosed = true; liftCome = GetComponent <LiftCome>(); batteryTower = batTower.GetComponent <BPGscript> (); }
void Start() { liftscript = lift.GetComponent <LiftScript>(); userInput = player.GetComponent <UserInput>(); liftCome1 = basementDoor.GetComponent <LiftCome>(); liftCome2 = level1Door.GetComponent <LiftCome>(); liftCome3 = level2Door.GetComponent <LiftCome>(); liftCome4 = roofDoor.GetComponent <LiftCome>(); notHereRenderer = notHereLight.GetComponent <Renderer>(); hereRenderer = hereLight.GetComponent <Renderer>(); notHereRenderer.material.color = redStop; hereRenderer.material.color = greenDim; }