/// <summary> /// Updates our zonelist screen with required info /// </summary> /// <param name="msg">Incoming message</param> public void UpdateList(Lidgren.Network.NetIncomingMessage msg) { if (Zones.Count > 0) { foreach (string zname in Zones.Keys) { oldZones.Add(zname); } } Zones.Clear(); int count = msg.ReadInt32(); for (int i = 0; i < count; i++) { ZoneSettings _zone = new ZoneSettings(); _zone.ID = msg.ReadInt64(); _zone.Name = msg.ReadString(); _zone.Description = msg.ReadString(); _zone.Address = msg.ReadIPEndPoint(); //Add it to our dictionary Zones.Add(_zone.Name, _zone); //Remove it from our old list if (oldZones.Contains(_zone.Name)) { oldZones.Remove(_zone.Name); } } UpdateButtons(); }
/// <summary> /// deserialize into quaternion /// </summary> /// <param name="message"></param> public override void OnDeserialize(Lidgren.Network.NetIncomingMessage message) { Value.x = message.ReadFloat(); Value.y = message.ReadFloat(); Value.z = message.ReadFloat(); Value.w = message.ReadFloat(); }
public ActorStats(Lidgren.Network.NetIncomingMessage r) { life = new Container(r); breath = new FloatContainer(r); power = new Container(r); share_power = r.ReadBoolean(); ammo = new Container(r); experience = r.ReadInt32(); level = 1 + (int)Math.Pow(experience / 5, .5f); if (level > 1) { experience_to_level = new Container(experience - ((int)Math.Pow((level - 1), 2) * 5), ((int)Math.Pow((level), 2) * 5) - (int)Math.Pow((level - 1), 2) * 5); } else { experience_to_level = new Container(experience, (int)Math.Pow((level), 2) * 5); } complexity = r.ReadInt32(); armor = r.ReadString(); jump_speed = r.ReadSingle(); run_speed = r.ReadSingle(); jump_max_time = r.ReadSingle(); jump_cur_time = 0f; can_swim = r.ReadBoolean(); boyant = r.ReadBoolean(); jump_can_resume = r.ReadBoolean(); life_regen = r.ReadSingle(); accum_life_regen = 0f; ammo_regen = r.ReadSingle(); accum_ammo_regen = 0f; energy_regen = r.ReadSingle(); accum_energy_regen = 0f; water_jump_proficiency = r.ReadSingle(); max_safe_fall = r.ReadInt32(); }
void s2c_stub_OnResSend(Lidgren.Network.NetIncomingMessage im, S2C.Message.ResSend data) { if (data.ret == (short)S2C.Message.Flag.kFlagFail) { Console.WriteLine("Sending message to {0} was failed. Result = [{1}:{2}].", data.to_id, data.ret, data.ret_message); } }
public static Quaternion ReadQuaternion(Lidgren.Network.NetIncomingMessage im) { var maxIndex = im.ReadByte(); if (maxIndex >= 4 && maxIndex <= 7) { var x = (maxIndex == 4) ? 1f : 0f; var y = (maxIndex == 5) ? 1f : 0f; var z = (maxIndex == 6) ? 1f : 0f; var w = (maxIndex == 7) ? 1f : 0f; return(new Quaternion(x, y, z, w)); } var a = (float)im.ReadInt16() / PRECISION; var b = (float)im.ReadInt16() / PRECISION; var c = (float)im.ReadInt16() / PRECISION; var d = (float)Math.Sqrt(1f - (a * a + b * b + c * c)); if (maxIndex == 0) { return(new Quaternion(d, a, b, c)); } if (maxIndex == 1) { return(new Quaternion(a, d, b, c)); } if (maxIndex == 2) { return(new Quaternion(a, b, d, c)); } return(new Quaternion(a, b, c, d)); }
public static Quaternion ReadQuaternion(this Lidgren.Network.NetIncomingMessage im) { var maxIndex = im.ReadRangedInteger(0, 3); var a = im.ReadRangedSingle(UNIT_MIN, UNIT_MAX, BITS_COMPONENT); var b = im.ReadRangedSingle(UNIT_MIN, UNIT_MAX, BITS_COMPONENT); var c = im.ReadRangedSingle(UNIT_MIN, UNIT_MAX, BITS_COMPONENT); var d = (float)Math.Sqrt(1f - (a * a + b * b + c * c)); im.ReadPadBits(); Quaternion q; if (maxIndex == 0) { return(new Quaternion(d, a, b, c)); } if (maxIndex == 1) { return(new Quaternion(a, d, b, c)); } if (maxIndex == 2) { return(new Quaternion(a, b, d, c)); } return(new Quaternion(a, b, c, d)); }
public void ReadMe(Lidgren.Network.NetIncomingMessage msg) { EmmitingDirection = msg.ReadVector(); EmitingTime = msg.ReadFloat(); MinAngle = msg.ReadFloat(); MaxAngle = msg.ReadFloat(); MaxForce = msg.ReadFloat(); MinForce = msg.ReadFloat(); MaxLife = msg.ReadFloat(); MinLife = msg.ReadFloat(); MaxSize = msg.ReadFloat(); MinSize = msg.ReadFloat(); MaxRotation = msg.ReadFloat(); MinRotation = msg.ReadFloat(); MaxStartingRotation = msg.ReadFloat(); MinStartingRotation = msg.ReadFloat(); Delay = msg.ReadFloat(); SizeMultiplier = msg.ReadFloat(); Amount = msg.ReadInt32(); FireAll = msg.ReadBoolean(); Infinite = msg.ReadBoolean(); Position = msg.ReadVector(); Direction = msg.ReadVector(); Factory = NetDataHelper.ReadParticleFactory(msg); IList <IControl> controls = NetDataHelper.ReadControls(msg); foreach (IControl control in controls) { AddControl(control); } }
/// <summary> /// deserialize from the stream /// </summary> /// <param name="message"></param> public void OnDeserialize(Lidgren.Network.NetIncomingMessage message) { quaternion.X = message.ReadFloat(); quaternion.Y = message.ReadFloat(); quaternion.Z = message.ReadFloat(); quaternion.W = message.ReadFloat(); }
/// <summary> /// deserialize into quaternion /// </summary> /// <param name="message"></param> public void OnDeserialize(Lidgren.Network.NetIncomingMessage message) { quaternion.x = message.ReadFloat(); quaternion.y = message.ReadFloat(); quaternion.z = message.ReadFloat(); quaternion.w = message.ReadFloat(); }
/// <summary> /// deserialize from the stream /// </summary> /// <param name="message"></param> public override void OnDeserialize(Lidgren.Network.NetIncomingMessage message) { Value.X = message.ReadFloat(); Value.Y = message.ReadFloat(); Value.Z = message.ReadFloat(); Value.W = message.ReadFloat(); }
public static Vector3 ReadDirection(Lidgren.Network.NetIncomingMessage om) { return(new Vector3( (float)om.ReadInt16() / short.MaxValue, (float)om.ReadInt16() / short.MaxValue, (float)om.ReadInt16() / short.MaxValue )); }
/// <summary> /// Get a new color3 from the incoming message /// </summary> /// <param name="color"></param> /// <param name="msg"></param> /// <returns></returns> public static Color3 Deserialize(this Color3 color, Lidgren.Network.NetIncomingMessage msg) { var cr = msg.ReadByte(); var cg = msg.ReadByte(); var cb = msg.ReadByte(); return(new Color3(BitConverter.ToInt32(new byte[] { cb, cg, cr, 0 }, 0))); }
public ItemConnector(Lidgren.Network.NetIncomingMessage r) { conn_type = (ItemConnectionType)r.ReadByte(); target_type = (TargetType)r.ReadByte(); target_id = r.ReadInt32(); data_one = r.ReadInt32(); data_two = r.ReadInt32(); }
void s2c_stub_OnNotifySend(Lidgren.Network.NetIncomingMessage im, S2C.Message.NotifySend data) { if (data.from_id == id) { return; } Console.WriteLine("[{0}] {1}", data.from_id, data.message); }
public override NetworkMessage Read(Lidgren.Network.NetIncomingMessage msgIn) { base.Read(msgIn); values.FromByteArray(NetworkMessage.ReadByteBuffer(msgIn)); return(this); }
void s2c_stub_OnNotifyLogout(Lidgren.Network.NetIncomingMessage im, S2C.Message.NotifyLogout data) { Console.WriteLine("{0} leaved out.", data.logout_id); if (data.logout_id == this.id) { Close(); } }
public static void UpdateZoneList(Lidgren.Network.NetIncomingMessage msg) { if (zonelist == null) { return; } zonelist.UpdateList(msg); }
public void Deserialize(ref Lidgren.Network.NetIncomingMessage buff) { _player = (PLAYER)buff.ReadInt32(); _obj = (SIM_OBJ)buff.ReadInt32(); _action = (OBJ_ACTION)buff.ReadInt32(); _pos[0] = buff.ReadFloat(); _pos[1] = buff.ReadFloat(); _angle = buff.ReadFloat(); _inst_id = buff.ReadInt32(); }
public static string[] ReadStringArray(this Lidgren.Network.NetIncomingMessage im) { var strs = new string[(int)im.ReadVariableUInt32()]; for (int i = 0; i < strs.Length; i++) { strs[i] = im.ReadString(); } return(strs); }
public DamageMove(Lidgren.Network.NetIncomingMessage p) { time_execute = p.ReadSingle(); attacker = (TargetType)p.ReadByte(); attacker_id = p.ReadUInt16(); target = (TargetType)p.ReadByte(); target_id = p.ReadUInt16(); damage = p.ReadInt16(); damage_code = (CauseDamage)p.ReadByte(); range = p.ReadUInt16(); }
void s2c_stub_OnNotifySendAll(Lidgren.Network.NetIncomingMessage im, S2C.Message.NotifySendAll data) { Console.WriteLine("OnNotifySendAll...[ThreadID:{0}]", Thread.CurrentThread.ManagedThreadId); if (data.from_id == id) { return; } Console.WriteLine("[{0}] {1}", data.from_id, data.message); }
public PlantUnit(Lidgren.Network.NetIncomingMessage r) { top_left = new Point(r.ReadUInt16(), r.ReadUInt16()); width = r.ReadByte(); height = r.ReadByte(); piece_type = r.ReadString(); images = new ushort[r.ReadByte()]; for (int x = 0; x < images.Length; x++) { images[x] = r.ReadUInt16(); } }
public override void ReadInUpdateData(Lidgren.Network.NetIncomingMessage im) { base.ReadInUpdateData(im); wDone = im.ReadFloat(); updateMenu(); if ((wDone == wNeed) && (!builtCalled)) { builtCalled = true; OnUpdateMenu(this); } }
public Item(Lidgren.Network.NetIncomingMessage r) { init_empty(); item_name = r.ReadString(); int num_sub_pieces = r.ReadInt32(); for (int x = 0; x < num_sub_pieces; x++) { pieces.Add(new ItemPieceEnumeration(r)); } construct_item(item_name); }
public Chunk(Lidgren.Network.NetIncomingMessage i, World w) { area = new Rectangle(i.ReadUInt16(), i.ReadUInt16(), i.ReadUInt16(), i.ReadUInt16()); timestamp = System.DateTime.Now.Ticks / 10000; for (int x = area.X; x < area.Right; x++) { for (int y = area.Y; y < area.Bottom; y++) { w.map[x, y] = new Voxel(i); } } }
public ItemPieceEnumeration(Lidgren.Network.NetIncomingMessage r) { itempiece_id = r.ReadInt32(); loc = new Point((int)r.ReadInt16(), (int)r.ReadInt16()); rotation = r.ReadByte(); children = new Dictionary <int, int>(); int num_child = r.ReadInt32(); for (int x = 0; x < num_child; x++) { children[r.ReadInt32()] = r.ReadInt32(); } }
public static Canvas Receive(Lidgren.Network.NetIncomingMessage message, Palette pal) { var width = message.ReadVariableInt32(); var height = message.ReadVariableInt32(); message.ReadPadBits(); var stream = message.ReadStream(); var canvas = new MemoryCanvas(new Size(width, height)); Pablo.Load(stream, canvas, pal); return(canvas); }
protected void OnServerAnswer(Lidgren.Network.NetIncomingMessage msg) { //SpaceWar2006.GameSystem.GameServerInfo info = p as SpaceWar2006.GameSystem.GameServerInfo; SpaceWar2006.GameSystem.GameServerInfo info; //if (info == null) { string p = msg.ReadString(); info = new SpaceWar2006.GameSystem.GameServerInfo(p); } ListViewItem lvi = FindServer(msg.SenderEndpoint); bool add = false; string[] subitems = new string[5]; if (lvi == null) { lvi = new ListViewItem(); lvi.Tag = msg.SenderEndpoint.ToString(); add = true; } //subitems[1] = msg.SenderEndpoint.ToString(); if (info != null) { subitems[0] = msg.SenderEndpoint.ToString(); subitems[1] = info.Map; subitems[2] = info.GameType; subitems[3] = info.NumPlayers.ToString() + "/" + info.MaxPlayers.ToString(); subitems[4] = info.Password.ToString(); lvi.Text = info.ServerName; } lvi.SubItems.Clear(); lvi.SubItems.AddRange(subitems); if (info != null) { lvi.Text = info.ServerName; } else { lvi.Text = "???"; } if (add) { ServerList.Items.Add(lvi); } }
void s2c_stub_OnResLogin(Lidgren.Network.NetIncomingMessage im, S2C.Message.ResLogin data) { Console.WriteLine("OnResLogin...[ThreadID:{0}]", Thread.CurrentThread.ManagedThreadId); is_login = data.ret == (short)S2C.Message.Flag.kFlagSuccess ? true : false; if (is_login) { Console.WriteLine("You entered in.", data.ret); } else { Console.WriteLine("You can't entered in.", data.ret); } }
public ItemChest(Lidgren.Network.NetIncomingMessage r) { destroyable = r.ReadBoolean(); chest_name = r.ReadString(); security = r.ReadString(); world_top_left = new Point(r.ReadUInt16(), r.ReadUInt16()); furniture_id = r.ReadUInt16(); items = new List <Cubby>(); int num_items = r.ReadByte(); for (int i = 0; i < num_items; i++) { items.Add(new Cubby(r)); } }