public unsafe void Write( UvStreamHandle handle, ref ReadableBuffer buffer, Action <UvWriteReq, int, Exception, object> callback, object state) { try { int nBuffers = 0; if (buffer.IsSingleSpan) { nBuffers = 1; } else { foreach (var span in buffer) { nBuffers++; } } // add GCHandle to keeps this SafeHandle alive while request processing _pins.Add(GCHandle.Alloc(this, GCHandleType.Normal)); var pBuffers = (Uv.uv_buf_t *)_bufs; if (nBuffers > BUFFER_COUNT) { // create and pin buffer array when it's larger than the pre-allocated one var bufArray = new Uv.uv_buf_t[nBuffers]; var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned); _pins.Add(gcHandle); pBuffers = (Uv.uv_buf_t *)gcHandle.AddrOfPinnedObject(); } if (nBuffers == 1) { var span = buffer.FirstSpan; pBuffers[0] = Libuv.buf_init((IntPtr)span.UnsafePointer, span.Length); } else { int i = 0; foreach (var span in buffer) { pBuffers[i++] = Libuv.buf_init((IntPtr)span.UnsafePointer, span.Length); } } _callback = callback; _state = state; _uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb); } catch { _callback = null; _state = null; Unpin(this); throw; } }
public async Task SocketCanRead() { int bytesRead = 0; var loop = new UvLoopHandle(); loop.Init(_uv); var tcp = new UvTcpHandle(); tcp.Init(loop); tcp.Bind(new IPEndPoint(IPAddress.Loopback, 54321)); tcp.Listen(10, (_, status, error, state) => { Console.WriteLine("Connected"); var tcp2 = new UvTcpHandle(); tcp2.Init(loop); tcp.Accept(tcp2); var data = Marshal.AllocCoTaskMem(500); tcp2.ReadStart( (a, b, c) => _uv.buf_init(data, 500), (__, nread, error2, state2) => { bytesRead += nread; if (nread == 0) { tcp2.Dispose(); } }, null); tcp.Dispose(); }, null); Console.WriteLine("Task.Run"); var t = Task.Run(async() => { var socket = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); await Task.Factory.FromAsync( socket.BeginConnect, socket.EndConnect, new IPEndPoint(IPAddress.Loopback, 54321), null, TaskCreationOptions.None); await Task.Factory.FromAsync( socket.BeginSend, socket.EndSend, new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) }, SocketFlags.None, null, TaskCreationOptions.None); socket.Dispose(); }); loop.Run(); loop.Dispose(); await t; }
public async Task SocketCanRead() { var loop = new UvLoopHandle(_logger); loop.Init(_uv); var tcp = new UvTcpHandle(_logger); tcp.Init(loop, (a, b) => { }); var address = ServerAddress.FromUrl($"http://127.0.0.1:0/"); tcp.Bind(address); var port = tcp.GetSockIPEndPoint().Port; tcp.Listen(10, (_, status, error, state) => { var tcp2 = new UvTcpHandle(_logger); tcp2.Init(loop, (a, b) => { }); tcp.Accept(tcp2); var data = Marshal.AllocCoTaskMem(500); tcp2.ReadStart( (a, b, c) => _uv.buf_init(data, 500), (__, nread, state2) => { if (nread <= 0) { tcp2.Dispose(); } }, null); tcp.Dispose(); }, null); var t = Task.Run(async() => { var socket = TestConnection.CreateConnectedLoopbackSocket(port); #if NET451 await Task.Factory.FromAsync( socket.BeginSend, socket.EndSend, new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) }, SocketFlags.None, null, TaskCreationOptions.None); #else await socket.SendAsync(new[] { new ArraySegment <byte>(new byte[] { 1, 2, 3, 4, 5 }) }, SocketFlags.None); #endif socket.Dispose(); }); loop.Run(); loop.Dispose(); await t; }
private unsafe void WriteArraySegmentInternal( UvStreamHandle handle, ArraySegment <ArraySegment <byte> > bufs, UvStreamHandle sendHandle, Action <UvWriteReq, int, UvException, object> callback, object state) { try { var pBuffers = (Uv.uv_buf_t *)_bufs; var nBuffers = bufs.Count; if (nBuffers > BUFFER_COUNT) { // create and pin buffer array when it's larger than the pre-allocated one var bufArray = new Uv.uv_buf_t[nBuffers]; var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned); _pins.Add(gcHandle); pBuffers = (Uv.uv_buf_t *)gcHandle.AddrOfPinnedObject(); } for (var index = 0; index < nBuffers; index++) { // create and pin each segment being written var buf = bufs.Array[bufs.Offset + index]; var gcHandle = GCHandle.Alloc(buf.Array, GCHandleType.Pinned); _pins.Add(gcHandle); pBuffers[index] = Libuv.buf_init( gcHandle.AddrOfPinnedObject() + buf.Offset, buf.Count); } _callback = callback; _state = state; if (sendHandle == null) { _uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb); } else { _uv.write2(this, handle, pBuffers, nBuffers, sendHandle, _uv_write_cb); } } catch { _callback = null; _state = null; UnpinGcHandles(); throw; } }
private unsafe void Write( UvStreamHandle handle, ReadOnlySequence <byte> buffer, Action <UvWriteReq, int, UvException, object> callback, object state) { try { var nBuffers = 0; if (buffer.IsSingleSegment) { nBuffers = 1; } else { foreach (var _ in buffer) { nBuffers++; } } var pBuffers = (Uv.uv_buf_t *)_bufs; if (nBuffers > BUFFER_COUNT) { // create and pin buffer array when it's larger than the pre-allocated one var bufArray = new Uv.uv_buf_t[nBuffers]; var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned); _pins.Add(gcHandle); pBuffers = (Uv.uv_buf_t *)gcHandle.AddrOfPinnedObject(); } if (nBuffers == 1) { var memory = buffer.First; var memoryHandle = memory.Pin(); _handles.Add(memoryHandle); // Fast path for single buffer pBuffers[0] = Libuv.buf_init( (IntPtr)memoryHandle.Pointer, memory.Length); } else { var index = 0; foreach (var memory in buffer) { // This won't actually pin the buffer since we're already using pinned memory var memoryHandle = memory.Pin(); _handles.Add(memoryHandle); // create and pin each segment being written pBuffers[index] = Libuv.buf_init( (IntPtr)memoryHandle.Pointer, memory.Length); index++; } } _callback = callback; _state = state; _uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb); } catch { _callback = null; _state = null; UnpinGcHandles(); throw; } }
public unsafe void Write( UvStreamHandle handle, ReadableBuffer buffer, Action <UvWriteReq, int, object> callback, object state) { try { // Preserve the buffer for the async call _buffer = buffer.Preserve(); buffer = _buffer.Buffer; int nBuffers = 0; if (buffer.IsSingleSpan) { nBuffers = 1; } else { foreach (var span in buffer) { nBuffers++; } } // add GCHandle to keeps this SafeHandle alive while request processing _pins.Add(GCHandle.Alloc(this, GCHandleType.Normal)); var pBuffers = (Uv.uv_buf_t *)_bufs; if (nBuffers > BUFFER_COUNT) { // create and pin buffer array when it's larger than the pre-allocated one var bufArray = new Uv.uv_buf_t[nBuffers]; var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned); _pins.Add(gcHandle); pBuffers = (Uv.uv_buf_t *)gcHandle.AddrOfPinnedObject(); } if (nBuffers == 1) { var memory = buffer.First; void *pointer; if (memory.TryGetPointer(out pointer)) { pBuffers[0] = Libuv.buf_init((IntPtr)pointer, memory.Length); } else { throw new InvalidOperationException("Memory needs to be pinned"); } } else { int i = 0; void *pointer; foreach (var memory in buffer) { if (memory.TryGetPointer(out pointer)) { pBuffers[i++] = Libuv.buf_init((IntPtr)pointer, memory.Length); } else { throw new InvalidOperationException("Memory needs to be pinned"); } } } _callback = callback; _state = state; _uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb); } catch { _callback = null; _state = null; _buffer.Dispose(); Unpin(this); throw; } }
private unsafe void Write( UvStreamHandle handle, ReadOnlySequence <byte> buffer, Action <UvWriteReq, int, object> callback, object state) { try { int nBuffers = 0; if (buffer.IsSingleSegment) { nBuffers = 1; } else { foreach (var span in buffer) { nBuffers++; } } // add GCHandle to keeps this SafeHandle alive while request processing _pins.Add(GCHandle.Alloc(this, GCHandleType.Normal)); var pBuffers = (Uv.uv_buf_t *)_bufs; if (nBuffers > BUFFER_COUNT) { // create and pin buffer array when it's larger than the pre-allocated one var bufArray = new Uv.uv_buf_t[nBuffers]; var gcHandle = GCHandle.Alloc(bufArray, GCHandleType.Pinned); _pins.Add(gcHandle); pBuffers = (Uv.uv_buf_t *)gcHandle.AddrOfPinnedObject(); } if (nBuffers == 1) { var memory = buffer.First; var memoryHandle = memory.Retain(pin: true); _handles.Add(memoryHandle); pBuffers[0] = Libuv.buf_init((IntPtr)memoryHandle.Pointer, memory.Length); } else { int i = 0; foreach (var memory in buffer) { var memoryHandle = memory.Retain(pin: true); _handles.Add(memoryHandle); pBuffers[i++] = Libuv.buf_init((IntPtr)memoryHandle.Pointer, memory.Length); } } _callback = callback; _state = state; _uv.write(this, handle, pBuffers, nBuffers, _uv_write_cb); } catch { _callback = null; _state = null; Unpin(this); throw; } }