public static Entities.Inventory Map(Library.Inventory inventory) => new Entities.Inventory { InventoryId = inventory.InventoryId, ProductId = inventory.ProductId, StoreId = inventory.StoreId, Qty = inventory.Qty };
public static Context.Inventory Map(Library.Inventory inventory) => new Context.Inventory { Id = inventory.Id, LocationId = inventory.LocationId, Dough = inventory.Dough, TomatoSauce = inventory.TomatoSauce, WhiteSauce = inventory.WhiteSauce, Cheese = inventory.Cheese, Pepperoni = inventory.Pepperoni, Ham = inventory.Ham, Chicken = inventory.Chicken, Beef = inventory.Beef, Sausage = inventory.Sausage, Bacon = inventory.Bacon, Anchovies = inventory.Anchovies, RedPeppers = inventory.RedPeppers, GreenPeppers = inventory.GreenPeppers, Pineapple = inventory.Pineapple, Olives = inventory.Olives, Mushrooms = inventory.Mushrooms, Garlic = inventory.Garlic, Onions = inventory.Onions, Tomatoes = inventory.Tomatoes, Spinach = inventory.Spinach, Basil = inventory.Basil, Ricotta = inventory.Ricotta, Parmesan = inventory.Parmesan, Feta = inventory.Feta };
public static Inventory Map(Library.Inventory r) => new Inventory { ItemId = r.ItemID, CharacterId = r.CharacterID, Quantity = r.Quantity, ToggleE = r.ToggleE };
public static Inventory Map(Library.Inventory inventory) => new Inventory { Id = inventory.Id, StoreId = inventory.StoreId, SubProductId = inventory.SubProductId, Quantity = inventory.Quantity };
private Library.Inventory ConvertModel(Inventory inventory) { var libInventory = new Library.Inventory { LocationId = inventory.LocationId, Dough = inventory.Dough, TomatoSauce = inventory.TomatoSauce, WhiteSauce = inventory.WhiteSauce, Cheese = inventory.Cheese, Pepperoni = inventory.Pepperoni, Ham = inventory.Ham, Chicken = inventory.Chicken, Beef = inventory.Beef, Sausage = inventory.Sausage, Bacon = inventory.Bacon, Anchovies = inventory.Anchovies, RedPeppers = inventory.RedPeppers, GreenPeppers = inventory.GreenPeppers, Pineapple = inventory.Pineapple, Olives = inventory.Olives, Mushrooms = inventory.Mushrooms, Garlic = inventory.Garlic, Onions = inventory.Onions, Tomatoes = inventory.Tomatoes, Spinach = inventory.Spinach, Basil = inventory.Basil, Ricotta = inventory.Ricotta, Parmesan = inventory.Parmesan, Feta = inventory.Feta }; return(libInventory); }
//Data object-->Entity public static Entities.Inventory MapInventoryWithEF(Library.Inventory OInventory) { return(new Entities.Inventory { Quantity = OInventory.Quantity, Lid = OInventory.LID, Pid = OInventory.PID }); }
public void AddInventory(int storeId, int productId) { var inventory = new Library.Inventory(); inventory.StoreId = storeId; inventory.ProductId = productId; inventory.Quantity = 0; _dbContext.Add(Mapping.Map(inventory)); }
public void AddInventory(Library.Inventory inv) { if (_db.Inventory.Any(s => s.LocationId == inv.LocationId && s.ProdId == inv.ProductId)) { _db.Inventory.First(i => i.ProdId == inv.ProductId && i.LocationId == inv.LocationId).Quant = inv.Quantity; } else { _db.Add(OrderMapper.Map(inv)); } _db.SaveChanges(); }
// GET: Locations/Details/5 public ActionResult Details(int?id) { if (id == null) { return(NotFound()); } Library.Location location = Repo.SearchLocationsById((int)id); List <Library.Inventory> StoreInv = new List <Library.Inventory>(); if (location == null) { return(NotFound()); } LocationViewModel model = new LocationViewModel { LocationId = location.LocId, Address = location.StreetAddress, City = location.City, State = location.State, Zip = location.Zip, Prod = Repo.GetProducts().ToList(), Inventory = Repo.GetInventory(location.LocId).ToList() }; bool hs = true; for (int x = 0; x < model.Prod.Count; x++) { Library.Inventory Inv = new Library.Inventory(); Inv.ProductId = model.Prod[x].ProdId; hs = model.Inventory.Any( y => y.LocationId == model.LocationId && y.ProductId == model.Prod[x].ProdId); if (hs == true) { Inv.Quantity = model.Inventory.First( y => y.LocationId == model.LocationId && y.ProductId == model.Prod[x].ProdId).Quantity; } else { Inv.Quantity = 0; } Inv.LocationId = model.LocationId; StoreInv.Add(Inv); } model.StoreInv = StoreInv; return(View(model)); }
public ActionResult Restock([FromRoute] int id, Inventory inventory) { try { if (ModelState.IsValid) { var libInventory = new Library.Inventory { Id = id, LocationId = id, Dough = 200.00, TomatoSauce = 100.00, WhiteSauce = 100.00, Cheese = 200.00, Pepperoni = 50.00, Ham = 50.00, Chicken = 50.00, Beef = 50.00, Sausage = 50.00, Bacon = 50.00, Anchovies = 50.00, RedPeppers = 50.00, GreenPeppers = 50.00, Pineapple = 50.00, Olives = 50.00, Mushrooms = 50.00, Garlic = 50.00, Onions = 50.00, Tomatoes = 50.00, Spinach = 50.00, Basil = 50.00, Ricotta = 50.00, Parmesan = 50.00, Feta = 50.00 }; Repo.UpdateInventory(libInventory); Repo.Save(); return(RedirectToAction(nameof(Index), $"Inventory/Details/{id}")); } return(View(inventory)); } catch (Exception) { return(View(inventory)); } }
public List <Library.Inventory> GetInventoryByLocation(Library.Location location) { using var context = new project0Context(_dbContext); var dbInventroy = context.Inventories .Where(o => o.LocationId == location.LocationId) .Include(o => o.Product) .ToList(); var inventory = new List <Library.Inventory>(); foreach (var inv in dbInventroy) { var newProduct = new Library.Inventory(inv.LocationId, inv.Product.ProductId, inv.Quantity); newProduct.ProductId = inv.ProductId; inventory.Add(newProduct); } return(inventory); }
public static Inventory Map(Library.Inventory inventory) => new Inventory { LocationId = inventory.LocationId, ProductId = inventory.ProductId, AmountInStock = inventory.AmountInStock };
public void UpdateInventory(Library.Inventory inventory) { _db.Entry(_db.Inventory.Find(inventory.ItemID, inventory.CharacterID)).CurrentValues.SetValues(Mapper.Map(inventory)); }
public void UpdateInventory(Library.Inventory inventory) { _db.Entry(_db.Inventory.Find(inventory.Id)).CurrentValues.SetValues(Mapper.Map(inventory)); }
public void AddInventory(Library.Inventory inventory) { _db.Add(Mapper.Map(inventory)); }
public static Inventory Map(Library.Inventory inv) => new Inventory { StoreId = inv.StoreId, ProductId = inv.ProductId, Quantity = inv.Quantity };
public ActionResult Create(Order order) { try { if (ModelState.IsValid) { var repoOrders = Repo.GetOrders().ToList(); var lastOrderId = repoOrders.Last().Id; var newOrderId = lastOrderId + 1; var userId = int.Parse(TempData["userId"].ToString()); var thisUser = Repo.GetUserById(userId); var latestTime = DateTime.Parse(TempData["LatestOrderTime"].ToString()); var latestLocation = int.Parse(TempData["LatestOrderLocation"].ToString()); var currentTime = DateTime.Now; TimeSpan timeSpan = (currentTime - latestTime); double hours = timeSpan.TotalHours; double minutes = timeSpan.TotalMinutes; int waitTime = ((int)order.OrderHourLimit * 60) - (int)minutes; var timeCheck = true; // check if selected location is same as last location and if it has been less than the time you have to wait between orders to the same location if (order.LocationId == latestLocation && hours < order.OrderHourLimit) { timeCheck = false; } if (timeCheck == false) { TempData["ErrorMessage"] = $"You cannot order from the same location more than once within {order.OrderHourLimit} hour(s). Please wait {waitTime} minute(s) or try another location."; return(RedirectToAction(nameof(Index), "Order/Error")); } var newOrder = new Library.Order { UserId = userId, LocationId = order.LocationId, DateTime = currentTime, Price = order.Price, }; var libPizzas = Repo.GetPizzas().ToList(); var lastId = libPizzas.Last().Id; var pizzaList = new List <Library.Pizza>(); for (int i = 1; i <= order.PizzaCount; i++) { // create random pizzas var random = new Random(); var randomChoice = random.Next(6); var newPizza = CreateRandomPizza(randomChoice); newPizza.BuildPizza(); Repo.AddPizza(newPizza); Repo.Save(); newPizza.Id = lastId + i; pizzaList.Add(newPizza); newOrder.AddPizza(newPizza); } newOrder.ProcessPizzaList(pizzaList); newOrder.BuildOrder(); // Check if order is within pizza count limit // Otherwise, redirect to error page var countCheck = true; if (newOrder.PizzaList.Count() > newOrder.OrderPizzaLimit) { countCheck = false; } if (countCheck == false) { // Remove pizzas from database if order fails foreach (var pizza in newOrder.PizzaList) { Repo.DeletePizza(pizza.Id); } TempData["ErrorMessage"] = $"Your order exceeds the {newOrder.OrderPizzaLimit} pizza limit."; return(RedirectToAction(nameof(Index), "Order/Error")); } // Check if order is within price limit // Otherwise, redirect to error page var priceCheck = true; if (newOrder.Price > newOrder.OrderPriceLimit) { priceCheck = false; } if (priceCheck == false) { TempData["ErrorMessage"] = $"Your order exceeds the ${newOrder.OrderPriceLimit} price limit."; return(RedirectToAction(nameof(Index), "Order/Error")); } // If check passes, add order to database Repo.AddOrder(newOrder); Repo.Save(); // Get the appropriate inventory var libInventories = Repo.GetInventories().ToList(); var currentInventory = new Library.Inventory(); foreach (var item in libInventories) { if (order.LocationId == item.Id) { currentInventory = item; } } // Check if order can be fulfilled by location inventory // Otherwise, redirect to error page var inventoryCheck = true; foreach (var pizza in newOrder.PizzaList) { foreach (var ingredient in pizza.PizzaComposition) { if (currentInventory.CheckIfInventoryIsSufficient(ingredient)) { currentInventory.DeductInventoryCount(ingredient); } else { inventoryCheck = false; } } } if (inventoryCheck == false) { TempData["ErrorMessage"] = "That location does not have sufficient inventory to complete your order."; return(RedirectToAction(nameof(Index), "Order/Error")); } // If check passes, update inventory in database Repo.UpdateInventory(currentInventory); Repo.Save(); thisUser.LatestLocation = newOrder.LocationId; thisUser.LatestOrderId = newOrderId; Repo.UpdateUser(thisUser); Repo.Save(); TempData["OrderId"] = newOrderId; return(RedirectToAction(nameof(Index), "Order/Submitted")); } return(View(order)); } catch { TempData["ErrorMessage"] = "Please try again."; return(RedirectToAction(nameof(Index), "Order/Error")); } }