コード例 #1
0
ファイル: GameBoy.cs プロジェクト: avatar00000/pokemon
    public GameBoy(string biosFile, string romFile, SpeedupFlags speedupFlags = SpeedupFlags.None)
    {
        ROM = new ROM(romFile);
        Debug.Assert(ROM.HeaderChecksumMatches(), "Cartridge header checksum mismatch!");

        Handle = Libgambatte.gambatte_create();
        Debug.Assert(Libgambatte.gambatte_loadbios(Handle, biosFile, 0x900, 0x31672598) == 0, "Unable to load BIOS!");
        Debug.Assert(Libgambatte.gambatte_load(Handle, romFile, LoadFlags.GbaFlag | LoadFlags.GcbMode | LoadFlags.ReadOnlySav) == 0, "Unable to load ROM!");

        VideoBuffer = new byte[160 * 144 * 4];
        AudioBuffer = new byte[(SamplesPerFrame + 2064) * 2 * 2]; // Stereo 16-bit samples

        InputGetter = () => CurrentJoypad;
        Libgambatte.gambatte_setinputgetter(Handle, InputGetter);

        string symPath = "symfiles/" + Path.GetFileNameWithoutExtension(romFile) + ".sym";

        if (File.Exists(symPath))
        {
            SYM         = new SYM(symPath);
            ROM.Symbols = SYM;
        }

        SetSpeedupFlags(speedupFlags);
        StateSize = Libgambatte.gambatte_savestate(Handle, null, 160, null);

        SaveStateLabels = new Dictionary <string, int>();
        byte[]     state = SaveState();
        ByteStream data  = new ByteStream(state);

        data.Seek(3);
        data.Seek(data.u24be());
        while (data.Position < state.Length)
        {
            string label = "";
            byte   character;
            while ((character = data.u8()) != 0x00)
            {
                label += Convert.ToChar(character);
            }
            int size = data.u24be();
            SaveStateLabels[label] = (int)data.Position;
            data.Seek(size);
        }
    }
コード例 #2
0
    public GameBoy(string biosFile, string romFile, string savFile = null, SpeedupFlags speedupFlags = SpeedupFlags.None)
    {
        ROM = new ROM(romFile);
        Debug.Assert(ROM.HeaderChecksumMatches(), "Cartridge header checksum mismatch!");

        string romName = Path.GetFileNameWithoutExtension(romFile);

        if (savFile == null || savFile == "")
        {
            File.Delete("roms/" + romName + ".sav");
        }
        else
        {
            File.WriteAllBytes("roms/" + romName + ".sav", File.ReadAllBytes(savFile));
        }

        Handle = Libgambatte.gambatte_create();
        Debug.Assert(Libgambatte.gambatte_loadbios(Handle, biosFile, 0x900, 0x31672598) == 0, "Unable to load BIOS!");
        Debug.Assert(Libgambatte.gambatte_load(Handle, romFile, LoadFlags.GbaFlag | LoadFlags.GcbMode | LoadFlags.ReadOnlySav) == 0, "Unable to load ROM!");

        VideoBuffer = new byte[160 * 144 * 4];
        AudioBuffer = new byte[(SamplesPerFrame + 2064) * 2 * 2]; // Stereo 16-bit samples

        InputGetter = () => CurrentJoypad;
        Libgambatte.gambatte_setinputgetter(Handle, InputGetter);

        string symPath = "symfiles/" + romName + ".sym";

        if (File.Exists(symPath))
        {
            SYM         = new SYM(symPath);
            ROM.Symbols = SYM;
        }

        SetSpeedupFlags(speedupFlags);
        StateSize = Libgambatte.gambatte_savestate(Handle, null, 160, null);
    }