//Get a random **possibly invalid** selection for this type of target (currently used for a simple AI with a randomized script of selections) public virtual object GetRandomSelectable() { return(LibRandom.GetRandomElementOfList <object>(GetSelectableUniverse().ToList())); }
public override object GetRandomSelectable() { return(LibRandom.GetRandomElementOfList <SkillType.SkillTypeInfo>(GetAdaptableSkills()).type); }