コード例 #1
0
        public GPGX(CoreComm comm, byte[] rom, DiscSystem.Disc CD, object settings, object syncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            // this can influence some things internally
            string romextension = "GEN";

            // three or six button?
            // http://www.sega-16.com/forum/showthread.php?4398-Forgotten-Worlds-giving-you-GAME-OVER-immediately-Fix-inside&highlight=forgotten%20worlds

            //hack, don't use
            if (rom != null && rom.Length > 32 * 1024 * 1024)
            {
                throw new InvalidOperationException("ROM too big!  Did you try to load a CD as a ROM?");
            }

            try
            {
                _syncSettings = (GPGXSyncSettings)syncSettings ?? new GPGXSyncSettings();
                _settings     = (GPGXSettings)settings ?? new GPGXSettings();

                CoreComm = comm;
                if (AttachedCore != null)
                {
                    AttachedCore.Dispose();
                    AttachedCore = null;
                }
                AttachedCore = this;

                LoadCallback = new LibGPGX.load_archive_cb(load_archive);

                this.romfile          = rom;
                this.CD               = CD;
                this.DiscSectorReader = new DiscSystem.DiscSectorReader(CD);

                LibGPGX.INPUT_SYSTEM system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;
                LibGPGX.INPUT_SYSTEM system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;

                switch (_syncSettings.ControlType)
                {
                case ControlType.None:
                default:
                    break;

                case ControlType.Activator:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
                    break;

                case ControlType.Normal:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    break;

                case ControlType.OnePlayer:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    break;

                case ControlType.Xea1p:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_XE_A1P;
                    break;

                case ControlType.Teamplayer:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
                    break;

                case ControlType.Wayplay:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
                    break;

                case ControlType.Mouse:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    // seems like mouse in port 1 would be supported, but not both at the same time
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MOUSE;
                    break;
                }


                if (!LibGPGX.gpgx_init(romextension, LoadCallback, _syncSettings.UseSixButton, system_a, system_b, _syncSettings.Region, _settings.GetNativeSettings()))
                {
                    throw new Exception("gpgx_init() failed");
                }

                {
                    int fpsnum = 60;
                    int fpsden = 1;
                    LibGPGX.gpgx_get_fps(ref fpsnum, ref fpsden);
                    VsyncNumerator   = fpsnum;
                    VsyncDenominator = fpsden;
                    Region           = VsyncNumerator / VsyncDenominator > 55 ? DisplayType.NTSC : DisplayType.PAL;
                }

                // compute state size
                {
                    byte[] tmp  = new byte[LibGPGX.gpgx_state_max_size()];
                    int    size = LibGPGX.gpgx_state_size(tmp, tmp.Length);
                    if (size <= 0)
                    {
                        throw new Exception("Couldn't Determine GPGX internal state size!");
                    }
                    _savebuff  = new byte[size];
                    _savebuff2 = new byte[_savebuff.Length + 13];
                    Console.WriteLine("GPGX Internal State Size: {0}", size);
                }

                SetControllerDefinition();

                // pull the default video size from the core
                UpdateVideoInitial();

                SetMemoryDomains();

                InputCallback = new LibGPGX.input_cb(input_callback);
                LibGPGX.gpgx_set_input_callback(InputCallback);

                if (CD != null)
                {
                    DriveLightEnabled = true;
                }

                // process the non-init settings now
                PutSettings(_settings);

                //TODO - this hits performance, we need to make it controllable
                CDCallback = new LibGPGX.CDCallback(CDCallbackProc);

                InitMemCallbacks();
                KillMemCallbacks();

                ConnectTracer();
            }
            catch
            {
                Dispose();
                throw;
            }
        }
コード例 #2
0
        public GPGX(CoreComm comm, byte[] rom, IEnumerable <Disc> cds, object settings, object syncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            // this can influence some things internally (autodetect romtype, etc)
            string romextension = "GEN";

            // three or six button?
            // http://www.sega-16.com/forum/showthread.php?4398-Forgotten-Worlds-giving-you-GAME-OVER-immediately-Fix-inside&highlight=forgotten%20worlds

            //hack, don't use
            if (rom != null && rom.Length > 32 * 1024 * 1024)
            {
                throw new InvalidOperationException("ROM too big!  Did you try to load a CD as a ROM?");
            }

            _elf = new PeRunner(new PeRunnerOptions
            {
                Path                = comm.CoreFileProvider.DllPath(),
                Filename            = "gpgx.wbx",
                SbrkHeapSizeKB      = 512,
                SealedHeapSizeKB    = 36 * 1024,
                InvisibleHeapSizeKB = 4 * 1024,
                PlainHeapSizeKB     = 64,
                MmapHeapSizeKB      = 1 * 1024
            });

            using (_elf.EnterExit())
            {
                Core          = BizInvoker.GetInvoker <LibGPGX>(_elf, _elf, CallingConventionAdapters.Waterbox);
                _syncSettings = (GPGXSyncSettings)syncSettings ?? new GPGXSyncSettings();
                _settings     = (GPGXSettings)settings ?? new GPGXSettings();

                CoreComm = comm;

                LoadCallback = new LibGPGX.load_archive_cb(load_archive);

                _romfile = rom;

                if (cds != null)
                {
                    _cds               = cds.ToArray();
                    _cdReaders         = cds.Select(c => new DiscSectorReader(c)).ToArray();
                    cd_callback_handle = new LibGPGX.cd_read_cb(CDRead);
                    Core.gpgx_set_cdd_callback(cd_callback_handle);
                    DriveLightEnabled = true;
                }

                LibGPGX.INPUT_SYSTEM system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;
                LibGPGX.INPUT_SYSTEM system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;

                switch (_syncSettings.ControlType)
                {
                case ControlType.None:
                default:
                    break;

                case ControlType.Activator:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
                    break;

                case ControlType.Normal:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    break;

                case ControlType.OnePlayer:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    break;

                case ControlType.Xea1p:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_XE_A1P;
                    break;

                case ControlType.Teamplayer:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
                    break;

                case ControlType.Wayplay:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
                    break;

                case ControlType.Mouse:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    // seems like mouse in port 1 would be supported, but not both at the same time
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MOUSE;
                    break;
                }

                if (!Core.gpgx_init(romextension, LoadCallback, _syncSettings.UseSixButton, system_a, system_b, _syncSettings.Region, _syncSettings.GetNativeSettings()))
                {
                    throw new Exception($"{nameof(Core.gpgx_init)}() failed");
                }

                {
                    int fpsnum = 60;
                    int fpsden = 1;
                    Core.gpgx_get_fps(ref fpsnum, ref fpsden);
                    VsyncNumerator   = fpsnum;
                    VsyncDenominator = fpsden;
                    Region           = VsyncNumerator / VsyncDenominator > 55 ? DisplayType.NTSC : DisplayType.PAL;
                }

                // when we call Seal, ANY pointer passed from managed code must be 0.
                // this is so the initial state is clean
                // the only two pointers set so far are LoadCallback, which the core zeroed itself,
                // and CdCallback
                Core.gpgx_set_cdd_callback(null);
                _elf.Seal();
                Core.gpgx_set_cdd_callback(cd_callback_handle);

                SetControllerDefinition();

                // pull the default video size from the core
                UpdateVideo();

                SetMemoryDomains();

                InputCallback = new LibGPGX.input_cb(input_callback);
                Core.gpgx_set_input_callback(InputCallback);

                // process the non-init settings now
                PutSettings(_settings);

                //TODO - this hits performance, we need to make it controllable
                CDCallback = new LibGPGX.CDCallback(CDCallbackProc);

                InitMemCallbacks();
                KillMemCallbacks();

                _tracer = new GPGXTraceBuffer(this, MemoryDomains, this);
                (ServiceProvider as BasicServiceProvider).Register <ITraceable>(_tracer);
            }

            _romfile = null;
        }
コード例 #3
0
        public GPGX(CoreLoadParameters <GPGXSettings, GPGXSyncSettings> lp)
        {
            LoadCallback   = new LibGPGX.load_archive_cb(load_archive);
            _inputCallback = new LibGPGX.input_cb(input_callback);
            InitMemCallbacks();             // ExecCallback, ReadCallback, WriteCallback
            CDCallback         = new LibGPGX.CDCallback(CDCallbackProc);
            cd_callback_handle = new LibGPGX.cd_read_cb(CDRead);

            ServiceProvider = new BasicServiceProvider(this);
            // this can influence some things internally (autodetect romtype, etc)
            string romextension = "GEN";

            // three or six button?
            // http://www.sega-16.com/forum/showthread.php?4398-Forgotten-Worlds-giving-you-GAME-OVER-immediately-Fix-inside&highlight=forgotten%20worlds

            //hack, don't use
            if (lp.Roms.FirstOrDefault()?.RomData.Length > 32 * 1024 * 1024)
            {
                throw new InvalidOperationException("ROM too big!  Did you try to load a CD as a ROM?");
            }

            _elf = new WaterboxHost(new WaterboxOptions
            {
                Path                       = lp.Comm.CoreFileProvider.DllPath(),
                Filename                   = "gpgx.wbx",
                SbrkHeapSizeKB             = 512,
                SealedHeapSizeKB           = 4 * 1024,
                InvisibleHeapSizeKB        = 4 * 1024,
                PlainHeapSizeKB            = 34 * 1024,
                MmapHeapSizeKB             = 1 * 1024,
                SkipCoreConsistencyCheck   = lp.Comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck),
                SkipMemoryConsistencyCheck = lp.Comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxMemoryConsistencyCheck),
            });

            var callingConventionAdapter = CallingConventionAdapters.MakeWaterbox(new Delegate[]
            {
                LoadCallback, _inputCallback, ExecCallback, ReadCallback, WriteCallback,
                CDCallback, cd_callback_handle,
            }, _elf);

            using (_elf.EnterExit())
            {
                Core          = BizInvoker.GetInvoker <LibGPGX>(_elf, _elf, callingConventionAdapter);
                _syncSettings = lp.SyncSettings ?? new GPGXSyncSettings();
                _settings     = lp.Settings ?? new GPGXSettings();

                CoreComm = lp.Comm;

                _romfile = lp.Roms.FirstOrDefault()?.RomData;

                if (lp.Discs.Count > 0)
                {
                    _cds       = lp.Discs.Select(d => d.DiscData).ToArray();
                    _cdReaders = _cds.Select(c => new DiscSectorReader(c)).ToArray();
                    Core.gpgx_set_cdd_callback(cd_callback_handle);
                    DriveLightEnabled = true;
                }

                LibGPGX.INPUT_SYSTEM system_a = SystemForSystem(_syncSettings.ControlTypeLeft);
                LibGPGX.INPUT_SYSTEM system_b = SystemForSystem(_syncSettings.ControlTypeRight);

                var initResult = Core.gpgx_init(romextension, LoadCallback, _syncSettings.GetNativeSettings(lp.Game));

                if (!initResult)
                {
                    throw new Exception($"{nameof(Core.gpgx_init)}() failed");
                }

                {
                    int fpsnum = 60;
                    int fpsden = 1;
                    Core.gpgx_get_fps(ref fpsnum, ref fpsden);
                    VsyncNumerator   = fpsnum;
                    VsyncDenominator = fpsden;
                    Region           = VsyncNumerator / VsyncDenominator > 55 ? DisplayType.NTSC : DisplayType.PAL;
                }

                // when we call Seal, ANY pointer passed from managed code must be 0.
                // this is so the initial state is clean
                // the only two pointers set so far are LoadCallback, which the core zeroed itself,
                // and CdCallback
                Core.gpgx_set_cdd_callback(null);
                _elf.Seal();
                Core.gpgx_set_cdd_callback(cd_callback_handle);

                SetControllerDefinition();

                // pull the default video size from the core
                UpdateVideo();

                SetMemoryDomains();

                Core.gpgx_set_input_callback(_inputCallback);

                // process the non-init settings now
                PutSettings(_settings);

                KillMemCallbacks();

                _tracer = new GPGXTraceBuffer(this, _memoryDomains, this);
                (ServiceProvider as BasicServiceProvider).Register <ITraceable>(_tracer);
            }

            _romfile = null;
        }
コード例 #4
0
        public GPGX(CoreComm comm, byte[] rom, DiscSystem.Disc CD, object Settings, object SyncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            // this can influence some things internally (autodetect romtype, etc)
            string romextension = "GEN";

            // three or six button?
            // http://www.sega-16.com/forum/showthread.php?4398-Forgotten-Worlds-giving-you-GAME-OVER-immediately-Fix-inside&highlight=forgotten%20worlds

            //hack, don't use
            if (rom != null && rom.Length > 32 * 1024 * 1024)
            {
                throw new InvalidOperationException("ROM too big!  Did you try to load a CD as a ROM?");
            }

            try
            {
                Elf = new ElfRunner(Path.Combine(comm.CoreFileProvider.DllPath(), "gpgx.elf"), 8 * 1024 * 1024, 36 * 1024 * 1024, 4 * 1024 * 1024);
                if (Elf.ShouldMonitor)
                {
                    Core = BizInvoker.GetInvoker <LibGPGX>(Elf, Elf);
                }
                else
                {
                    Core = BizInvoker.GetInvoker <LibGPGX>(Elf);
                }

                _syncSettings = (GPGXSyncSettings)SyncSettings ?? new GPGXSyncSettings();
                _settings     = (GPGXSettings)Settings ?? new GPGXSettings();

                CoreComm = comm;

                LoadCallback = new LibGPGX.load_archive_cb(load_archive);

                this.romfile = rom;
                this.CD      = CD;
                if (CD != null)
                {
                    this.DiscSectorReader = new DiscSystem.DiscSectorReader(CD);
                    cd_callback_handle    = new LibGPGX.cd_read_cb(CDRead);
                    Core.gpgx_set_cdd_callback(cd_callback_handle);
                }

                LibGPGX.INPUT_SYSTEM system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;
                LibGPGX.INPUT_SYSTEM system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;

                switch (_syncSettings.ControlType)
                {
                case ControlType.None:
                default:
                    break;

                case ControlType.Activator:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
                    break;

                case ControlType.Normal:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    break;

                case ControlType.OnePlayer:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    break;

                case ControlType.Xea1p:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_XE_A1P;
                    break;

                case ControlType.Teamplayer:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
                    break;

                case ControlType.Wayplay:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
                    break;

                case ControlType.Mouse:
                    system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                    // seems like mouse in port 1 would be supported, but not both at the same time
                    system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MOUSE;
                    break;
                }


                if (!Core.gpgx_init(romextension, LoadCallback, _syncSettings.UseSixButton, system_a, system_b, _syncSettings.Region, _settings.GetNativeSettings()))
                {
                    throw new Exception("gpgx_init() failed");
                }

                {
                    int fpsnum = 60;
                    int fpsden = 1;
                    Core.gpgx_get_fps(ref fpsnum, ref fpsden);
                    CoreComm.VsyncNum = fpsnum;
                    CoreComm.VsyncDen = fpsden;
                    Region            = CoreComm.VsyncRate > 55 ? DisplayType.NTSC : DisplayType.PAL;
                }

                // compute state size
                InitStateBuffers();

                SetControllerDefinition();

                // pull the default video size from the core
                UpdateVideoInitial();

                SetMemoryDomains();

                InputCallback = new LibGPGX.input_cb(input_callback);
                Core.gpgx_set_input_callback(InputCallback);

                if (CD != null)
                {
                    DriveLightEnabled = true;
                }

                // process the non-init settings now
                PutSettings(_settings);

                //TODO - this hits performance, we need to make it controllable
                CDCallback = new LibGPGX.CDCallback(CDCallbackProc);

                InitMemCallbacks();
                KillMemCallbacks();

                Tracer = new GPGXTraceBuffer(this, MemoryDomains, this);
                (ServiceProvider as BasicServiceProvider).Register <ITraceable>(Tracer);

                Elf.Seal();
            }
            catch
            {
                Dispose();
                throw;
            }
        }
コード例 #5
0
ファイル: GPGX.cs プロジェクト: SaxxonPike/BizHawk
		public GPGX(CoreComm comm, byte[] rom, DiscSystem.Disc CD, object Settings, object SyncSettings)
		{
			ServiceProvider = new BasicServiceProvider(this);
			// this can influence some things internally
			string romextension = "GEN";

			// three or six button?
			// http://www.sega-16.com/forum/showthread.php?4398-Forgotten-Worlds-giving-you-GAME-OVER-immediately-Fix-inside&highlight=forgotten%20worlds

			//hack, don't use
			if (rom != null && rom.Length > 32 * 1024 * 1024)
			{
				throw new InvalidOperationException("ROM too big!  Did you try to load a CD as a ROM?");
			}

			try
			{
				_syncSettings = (GPGXSyncSettings)SyncSettings ?? new GPGXSyncSettings();

				CoreComm = comm;
				if (AttachedCore != null)
				{
					AttachedCore.Dispose();
					AttachedCore = null;
				}
				AttachedCore = this;

				LoadCallback = new LibGPGX.load_archive_cb(load_archive);

				this.romfile = rom;
				this.CD = CD;
				this.DiscSectorReader = new DiscSystem.DiscSectorReader(CD);

				LibGPGX.INPUT_SYSTEM system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;
				LibGPGX.INPUT_SYSTEM system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;

				switch (_syncSettings.ControlType)
				{
					case ControlType.None:
					default:
						break;
					case ControlType.Activator:
						system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
						system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
						break;
					case ControlType.Normal:
						system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
						system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
						break;
					case ControlType.OnePlayer:
						system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
						break;
					case ControlType.Xea1p:
						system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_XE_A1P;
						break;
					case ControlType.Teamplayer:
						system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
						system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
						break;
					case ControlType.Wayplay:
						system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
						system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
						break;
					case ControlType.Mouse:
						system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
						// seems like mouse in port 1 would be supported, but not both at the same time
						system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MOUSE;
						break;
				}


				if (!LibGPGX.gpgx_init(romextension, LoadCallback, this._syncSettings.UseSixButton, system_a, system_b, this._syncSettings.Region))
					throw new Exception("gpgx_init() failed");

				{
					int fpsnum = 60;
					int fpsden = 1;
					LibGPGX.gpgx_get_fps(ref fpsnum, ref fpsden);
					CoreComm.VsyncNum = fpsnum;
					CoreComm.VsyncDen = fpsden;
					Region = CoreComm.VsyncRate > 55 ? DisplayType.NTSC : DisplayType.PAL;
				}

				// compute state size
				{
					byte[] tmp = new byte[LibGPGX.gpgx_state_max_size()];
					int size = LibGPGX.gpgx_state_size(tmp, tmp.Length);
					if (size <= 0)
						throw new Exception("Couldn't Determine GPGX internal state size!");
					_savebuff = new byte[size];
					_savebuff2 = new byte[_savebuff.Length + 13];
					Console.WriteLine("GPGX Internal State Size: {0}", size);
				}

				SetControllerDefinition();

				// pull the default video size from the core
				UpdateVideoInitial();

				SetMemoryDomains();

				InputCallback = new LibGPGX.input_cb(input_callback);
				LibGPGX.gpgx_set_input_callback(InputCallback);

				if (CD != null)
					DriveLightEnabled = true;

				PutSettings((GPGXSettings)Settings ?? new GPGXSettings());

				//TODO - this hits performance, we need to make it controllable
				CDCallback = new LibGPGX.CDCallback(CDCallbackProc);

				InitMemCallbacks();
				KillMemCallbacks();

				Tracer = new CallbackBasedTraceBuffer(this);
				(ServiceProvider as BasicServiceProvider).Register<ITraceable>(Tracer);
			}
			catch
			{
				Dispose();
				throw;
			}
		}
コード例 #6
0
ファイル: GPGX.cs プロジェクト: CadeLaRen/BizHawk
        public GPGX(CoreComm comm, byte[] rom, DiscSystem.Disc CD, object Settings, object SyncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            // this can influence some things internally (autodetect romtype, etc)
            string romextension = "GEN";

            // three or six button?
            // http://www.sega-16.com/forum/showthread.php?4398-Forgotten-Worlds-giving-you-GAME-OVER-immediately-Fix-inside&highlight=forgotten%20worlds

            //hack, don't use
            if (rom != null && rom.Length > 32 * 1024 * 1024)
            {
                throw new InvalidOperationException("ROM too big!  Did you try to load a CD as a ROM?");
            }

            try
            {
                Elf = new ElfRunner(Path.Combine(comm.CoreFileProvider.DllPath(), "gpgx.elf"), 8 * 1024 * 1024, 36 * 1024 * 1024, 4 * 1024 * 1024);
                if (Elf.ShouldMonitor)
                    Core = BizInvoker.GetInvoker<LibGPGX>(Elf, Elf);
                else
                    Core = BizInvoker.GetInvoker<LibGPGX>(Elf);

                _syncSettings = (GPGXSyncSettings)SyncSettings ?? new GPGXSyncSettings();
                _settings = (GPGXSettings)Settings ?? new GPGXSettings();

                CoreComm = comm;

                LoadCallback = new LibGPGX.load_archive_cb(load_archive);

                this.romfile = rom;
                this.CD = CD;
                if (CD != null)
                {
                    this.DiscSectorReader = new DiscSystem.DiscSectorReader(CD);
                    cd_callback_handle = new LibGPGX.cd_read_cb(CDRead);
                    Core.gpgx_set_cdd_callback(cd_callback_handle);
                }

                LibGPGX.INPUT_SYSTEM system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;
                LibGPGX.INPUT_SYSTEM system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_NONE;

                switch (_syncSettings.ControlType)
                {
                    case ControlType.None:
                    default:
                        break;
                    case ControlType.Activator:
                        system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
                        system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_ACTIVATOR;
                        break;
                    case ControlType.Normal:
                        system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                        system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                        break;
                    case ControlType.OnePlayer:
                        system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                        break;
                    case ControlType.Xea1p:
                        system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_XE_A1P;
                        break;
                    case ControlType.Teamplayer:
                        system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
                        system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_TEAMPLAYER;
                        break;
                    case ControlType.Wayplay:
                        system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
                        system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_WAYPLAY;
                        break;
                    case ControlType.Mouse:
                        system_a = LibGPGX.INPUT_SYSTEM.SYSTEM_MD_GAMEPAD;
                        // seems like mouse in port 1 would be supported, but not both at the same time
                        system_b = LibGPGX.INPUT_SYSTEM.SYSTEM_MOUSE;
                        break;
                }

                if (!Core.gpgx_init(romextension, LoadCallback, _syncSettings.UseSixButton, system_a, system_b, _syncSettings.Region, _settings.GetNativeSettings()))
                    throw new Exception("gpgx_init() failed");

                {
                    int fpsnum = 60;
                    int fpsden = 1;
                    Core.gpgx_get_fps(ref fpsnum, ref fpsden);
                    CoreComm.VsyncNum = fpsnum;
                    CoreComm.VsyncDen = fpsden;
                    Region = CoreComm.VsyncRate > 55 ? DisplayType.NTSC : DisplayType.PAL;
                }

                // compute state size
                InitStateBuffers();

                SetControllerDefinition();

                // pull the default video size from the core
                UpdateVideoInitial();

                SetMemoryDomains();

                InputCallback = new LibGPGX.input_cb(input_callback);
                Core.gpgx_set_input_callback(InputCallback);

                if (CD != null)
                    DriveLightEnabled = true;

                // process the non-init settings now
                PutSettings(_settings);

                //TODO - this hits performance, we need to make it controllable
                CDCallback = new LibGPGX.CDCallback(CDCallbackProc);

                InitMemCallbacks();
                KillMemCallbacks();

                Tracer = new GPGXTraceBuffer(this, MemoryDomains, this);
                (ServiceProvider as BasicServiceProvider).Register<ITraceable>(Tracer);

                Elf.Seal();
            }
            catch
            {
                Dispose();
                throw;
            }
        }