/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); LibContent.LoadContent(this); //Load the tileset texture and plug it into the tile generators tilesetTexture = Content.Load <Texture2D>(GlobalData.TILESET_IMAGE_NAME); tileRectangleDrawer.SetTexture(tilesetTexture); edgeDecalManager.SetTexture(tilesetTexture); }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); App.Register(_spriteBatch); Art.LoadContent(Content); SharedArt.LoadContent(Content); LibContent.SetContents(); _text = DependencyInjection.Resolve <IText>(); _guiManager = new EditorGuiManager(); }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); Art.LoadContent(Content); SharedArt.LoadContent(Content); App.Register(_spriteBatch); LibContent.SetContents(); LegacySuport.Load(_spriteBatch); _textContent = DependencyInjection.Resolve <ITextContent>(); _textContent.Size = 0.75f; _guiManager = new GuiManager(); _boardManager = new BoardManager(); }