public void HandleGameFinish() { if (SceneNames.Instance.GetCurrentSceneIndex() == LevelsProgression.LastAvailableLevel) { LevelsProgression.SetNextLevelAvailable(); } }
public void LockAllLevels() { LevelsProgression.ForceLockAllLevels(); }
public void UnlockAllLevels() { LevelsProgression.ForceUnlockAllLevels(); }