public static void LoadLevel(LevelType level) { Data.CurrentLevel = level; Pool.Reset(); switch (level) { case LevelType.Level1: Level_1.Load(); break; } }
public static void LoadLevel(uint index) { Pool.Reset(); switch (index) { case 0: Level_0.Load(); break; case 1: Level_1.Load(); break; case 2: Level_2.Load(); break; } Data.CurrentLevel = index; PutCameraOnPlayer(); }