public bool IsLevelCompleted(LevelWorld world, int levelNumber) { if (levelComplete.ContainsKey(world.getKey())) { return(levelComplete[world.getKey()][levelNumber]); } return(false); }
public void LevelCompleted(LevelWorld world, int levelNumber) { if (!levelComplete.ContainsKey(world.getKey())) { levelComplete.Add(world.getKey(), new bool[world.levelCount]); } levelComplete[world.getKey()][levelNumber] = true; }