private void SetupPath() { Manager.Sound.PlaySpecificVoiceover(13); _turnLeft = !_turnLeft; if (count == 2) { useIndividualized = !useIndividualized; usePositive = !usePositive; count = 0; } else { usePositive = !usePositive; } float gain = 0; if (useIndividualized) { gain = usePositive ? positiveAlg : negativeAlg; } else { gain = usePositive ? positiveAvg : negativeAvg; } FindObjectOfType <Controller>().SetGain(gain); _endingEdge = LevelUtilities.EndpointEdge(_startingEdge, _turnLeft); Manager.Spawn.MoveEndpoint(_endingEdge, endpoint); endpoint.SetActive(true); EndpointObject.OnCollision += Endpoint; }
private IEnumerator SetupPath(float delay) { _endingEdge = LevelUtilities.EndpointEdge(_startingEdge, _turnLeft); yield return(new WaitForSeconds(delay)); Manager.Spawn.Path(_turnLeft, _startingEdge); Manager.Spawn.Endpoint(_endingEdge); EndpointObject.OnCollision += Endpoint; StartCoroutine(SetGain(1.0f)); }
private void SetupInitialPath() { _endingEdge = LevelUtilities.EndpointEdge(_startingEdge, _turnLeft); Manager.Spawn.Path(_turnLeft, _startingEdge, out path); Manager.Spawn.Endpoint(_endingEdge, out endpoint); Manager.Spawn.DiscernmentButtons(_endingEdge, out buttons); buttons.SetActive(false); EndpointObject.OnCollision += Endpoint; float gain = 0; if (useIndividualized) { gain = usePositive ? positiveAlg : negativeAlg; } else { gain = usePositive ? positiveAvg : negativeAvg; } FindObjectOfType <Controller>().SetGain(gain); }