private void OnGotLevelUp() { if (m_levelUpEffect == null) { m_levelUpEffect = LevelUpEffect.Attach(m_levelUpRoot); } m_levelUpEffect.Show(); }
private Coroutine _coroutine; //携程对象 // Use this for initialization void Start() { //测试代码 //MyKeys.Gold_Value = 10000; //MyKeys.HeroOne_Level_Value = 0; _instance = this; _levelupList = new List <RectTransform>(); _rankupList = new List <RectTransform>(); _tempList = new List <RectTransform>(); _rankup_Normal_Positions = new List <Vector2>(); _rankup_Positions = new[] { 38, -30, -100, -176, -247 }; foreach (Transform child in transform.GetChild(0)) { _levelupList.Add(child.GetComponent <RectTransform>()); } foreach (Transform child in transform.GetChild(1)) { _rankupList.Add(child.GetComponent <RectTransform>()); _rankup_Normal_Positions.Add(child.GetComponent <RectTransform>().anchoredPosition); } }