// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.UpArrow)) { lm.Move(Direction.Up); } else if (Input.GetKeyDown(KeyCode.DownArrow)) { lm.Move(Direction.Down); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { lm.Move(Direction.Right); } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { lm.Move(Direction.Left); } }