コード例 #1
0
        private static void FinishLevelPoints(LevelType level)
        {
            string levelNumberStr = level.ToString();
            int    levelValue     = int.Parse(levelNumberStr.TrimStart('_'));

            Player1Points += (100 * levelValue);
        }
コード例 #2
0
        public void Save(XElement parentElement)
        {
            var newElement = new XElement("Level",
                                          new XAttribute("seed", Seed),
                                          new XAttribute("biome", Biome.Identifier),
                                          new XAttribute("type", Type.ToString()),
                                          new XAttribute("difficulty", Difficulty.ToString("G", CultureInfo.InvariantCulture)),
                                          new XAttribute("size", XMLExtensions.PointToString(Size)),
                                          new XAttribute("generationparams", GenerationParams.Identifier),
                                          new XAttribute("initialdepth", InitialDepth));

            if (HasBeaconStation)
            {
                newElement.Add(
                    new XAttribute("hasbeaconstation", HasBeaconStation.ToString()),
                    new XAttribute("isbeaconactive", IsBeaconActive.ToString()));
            }

            if (Type == LevelType.Outpost)
            {
                if (EventHistory.Any())
                {
                    newElement.Add(new XAttribute("eventhistory", string.Join(',', EventHistory.Select(p => p.Identifier))));
                }
                if (NonRepeatableEvents.Any())
                {
                    newElement.Add(new XAttribute("nonrepeatableevents", string.Join(',', NonRepeatableEvents.Select(p => p.Identifier))));
                }
            }
            parentElement.Add(newElement);
        }
コード例 #3
0
        public async Task InterestSelectedAsync(IDialogContext context, IAwaitable <DomainType> argument)
        {
            DomainType selectedInterest = await argument;

            if (interests.Contains(selectedInterest))
            {
                // valid level selected
                domain = selectedInterest;

                // get input from user
                Query query = new Query(age, level.ToString(), domain.ToString(), mediumType);

                FileProvider provider = new FileProvider();
                // get results accourding to the input
                List <Result> results = provider.GetResults(query);

                IMessageActivity reply;
                if (results.Any())
                {
                    reply = this.GetReply(context, results.First());
                }
                else
                {
                    reply = this.GetCannedReply(context);
                }

                await context.PostAsync(reply);
            }
            else
            {
                await context.PostAsync("Please start over.");
            }

            context.Wait(this.MessageReceived);
        }
コード例 #4
0
ファイル: ExperienceManager.cs プロジェクト: xxlio109/Saga
        /// <summary>
        /// Send level up packet to client and update database
        /// </summary>
        /// <param name="client">The MapClient</param>
        /// <param name="type">The LevelType that gained level(s)</param>
        /// <param name="numLevels">The number of levels gained</param>
        private void SendLevelUp(MapClient client, LevelType type, uint numLevels)
        {
            //Update DB
            Packets.Server.LevelUp sendPacket = new SagaMap.Packets.Server.LevelUp();
            sendPacket.SetLevelType((byte)type);
            sendPacket.SetActorID(client.Char.id);
            sendPacket.SetLevels(1);
            client.netIO.SendPacket(sendPacket, client.SessionID);
            switch (type)
            {
            case LevelType.CLEVEL:
                SagaMap.Skills.SkillHandler.CalcHPSP(ref client.Char);
                client.Char.HP        = client.Char.maxHP;
                client.Char.SP        = client.Char.maxSP;
                client.Char.cLevel   += numLevels;
                client.Char.stpoints += (byte)(2 * numLevels);                          // TODO implement getting this from level configuration
                client.SendBattleStatus();
                client.SendCharStatus(0);
                client.SendExtStats();
                break;

            case LevelType.JLEVEL:
                client.Char.jLevel += numLevels;
                client.Char.HP      = client.Char.maxHP;
                client.Char.SP      = client.Char.maxSP;
                client.SendCharStatus(0);
                break;
            }

            Logger.ShowInfo(client.Char.name + " gained " + numLevels + "x" + type.ToString(), null);

            //if (client.Party != null)
            //    client.Party.UpdateMemberInfo(client);
        }
コード例 #5
0
        private static void SkillCommand(ISocketMessageChannel channel, LevelType levelType)
        {
            if (!HypixelSkybot.TryGet(channel, out var skybot))
            {
                channel.SendMessageAsync("Im not watching a profile in this channel yet, use !watch first");
            }
            else
            {
                var sb = new StringBuilder();
                foreach (var profile in skybot)
                {
                    var level = profile[levelType];
                    sb.Append(profile.Username);
                    sb.Append(" is ");
                    sb.Append(levelType.ToString().ToLower());
                    sb.Append(" level ");
                    sb.Append(level.CurrentLevel.ToString());
                    sb.Append(" with ");
                    sb.Append(level.Xp);
                    sb.Append("/");
                    sb.Append(level.XpForLevelup);
                    sb.AppendLine("xp.");
                }

                channel.SendMessageAsync(sb.ToString());
            }
        }
コード例 #6
0
        private void ParseLogger(XmlElement e)
        {
            XmlElement details = e["details"];
            string     level   = null;
            string     name    = null;

            if (details != null && details.HasAttributes)
            {
                level = details.Attributes["level"].Value;
                name  = details.Attributes["name"].Value;
            }
            Logger log = this.v_rank.GetLogger(name) as Logger;

            log.Parent = this.v_rank.Root;
            lock (log)
            {
                if (string.IsNullOrEmpty(level) || level.ToLower() != "null")
                {
                    LevelType lev = (LevelType)Enum.Parse(typeof(LevelType), level);
                    log.Level = new Level(lev, lev.ToString());
                }
                log.RemoveAllNotifiers();
            }
            ParseLogger(ref log, e, false);
            loggers.Add(log);
        }
コード例 #7
0
ファイル: Records.cs プロジェクト: zerodowned/Ulmeta
        //----------------------------------------------------------------------
        //  Pick() -- this takes an encounter description and creates a real
        //            instance. The primary purpose is to take the min/max
        //            ranges of the elements and convert them into a specific
        //            count -- nothing fancy. )
        //----------------------------------------------------------------------
        public RandomEncounter Pick( )
        {
            RandomEncounter actualEncounter = new RandomEncounter(
                m_XmlNode,
                m_Facet,
                m_RegionType,
                m_RegionName,
                m_Inclusive ? "*" : m_Probability.ToString(),
                m_Shortest.ToString(),
                m_Farthest.ToString(),
                m_LandType.ToString(),
                m_EncounterTime.ToString(),
                m_Level.ToString(),
                m_LevelType.ToString(),
                m_ScaleUp.ToString()
                );

            actualEncounter.m_Distance = Utility.RandomMinMax(m_Shortest, m_Farthest);

            foreach (EncounterElement element in m_Elements)
            {
                ArrayList pickedElements = element.Pick();

                foreach (EncounterElement pickedElement in pickedElements)
                {
                    actualEncounter.m_Elements.Add(pickedElement);
                }
            }

            return(actualEncounter);
        }
コード例 #8
0
    // Update is called once per frame
    void Update()
    {
        if (x3 == null)
        {
            x3 = new Xbox360Controller(ID);
        }

        if (SignedIn)
        {
            float hor = x3.HorizontalAxis();
            float ver = x3.VerticalAxis();
            this.transform.position += new Vector3(hor, -ver) * speed;
        }
        else
        {
            if (x3.StartPressed())
            {
                SignedIn = true;
                this.GetComponent <SpriteRenderer> ().enabled            = true;
                select.transform.GetChild(1).GetComponent <Text> ().text = "";
                select.color = desired;
                SignedInCount++;
                AudioSource.PlayClipAtPoint(GameObject.FindObjectOfType <NetworkingObjectMenu>().click, GameObject.FindGameObjectWithTag("MainCamera").transform.position);
            }
        }

        if (collidingLevel != null)
        {
            if (x3.PressedJump())
            {
                LevelType level = collidingLevel.lt;
                GlobalProperties.LEVEL = level.ToString();
                collidingLevel.GetComponent <SpriteRenderer>().color = Color.red;
                AudioSource.PlayClipAtPoint(collidingLevel.noise, GameObject.FindGameObjectWithTag("MainCamera").transform.position);

                if (prevCollidingLevel == null || prevCollidingLevel == collidingLevel)
                {
                    prevCollidingLevel = collidingLevel;
                }
                else
                {
                    prevCollidingLevel.GetComponent <SpriteRenderer>().color = Color.white;
                    prevCollidingLevel = collidingLevel;
                }
            }
        }
        else if (colliding != null)
        {
            if (x3.PressedJump())
            {
                CharacterType character = colliding.ct;
                GlobalProperties.PLAYERCHOICE[ID - 1] = character.ToString();
                select.transform.GetChild(2).GetComponent <Image>().sprite    = GameObject.FindObjectOfType <CharacterDictionary>().GetByText(character.ToString());
                select.transform.GetChild(1).GetComponent <Text> ().text      = "\n" + character.ToString();
                select.transform.GetChild(1).GetComponent <Text> ().alignment = TextAnchor.UpperRight;
                AudioSource.PlayClipAtPoint(colliding.noise, GameObject.FindGameObjectWithTag("MainCamera").transform.position);
            }
        }
    }
コード例 #9
0
        private static void ShowLevel(LevelType level)
        {
            ConsoleUtil.Write(scoreOffset, 4, "00000000000000000000", ConsoleColor.Gray, ConsoleColor.Gray);
            string leveltostring = level.ToString();

            leveltostring = leveltostring.Trim('_');
            ConsoleUtil.Write(scoreOffset + 1, 4, leveltostring, ConsoleColor.Black, ConsoleColor.Gray);
        }
コード例 #10
0
ファイル: MappingLevel.cs プロジェクト: bundie1990/EDGE
 public override string ToString()
 {
     if (Type == LevelType.None)
     {
         return(string.Empty);
     }
     return((Type == LevelType.Standard ? "Normal" : Type.ToString()) + " #" + Index);
 }
コード例 #11
0
 public override string ToString()
 {
     return(string.Format("type={0} len={1} word1={2} pos1={3} stemmed1={4} priorpolarity={5}",
                          type.ToString(),
                          len.ToString(),
                          word1,
                          pos1.ToString(),
                          stemmed1 ? "y" : "n",
                          priorpolarity));
 }
コード例 #12
0
            public static Logging.CBLoggers Build(string sid, LevelType level, string logger, string message)
            {
                Logging.CBLoggers logMessage = new Logging.CBLoggers();

                logMessage.memberID = sid;
                logMessage.Level    = level.ToString();
                logMessage.Logger   = logger;
                logMessage.Message  = message;

                return(logMessage);
            }
コード例 #13
0
 public bool Search(string str)
 {
     if (Skill.Value.ToString().Contains(str) || SkillType.ToString().Contains(str) ||
         Level.ToString().Contains(str) || LevelType.ToString().Contains(str))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #14
0
    public void EndLevel()
    {
        LevelScript ls = FindObjectOfType <LevelScript>();

        if (ls != null)
        {
            Destroy(ls.gameObject);
        }

        m_winPanel.SetActive(true);
        m_otherAudioSource.Play();

        SaveManager.Instance.LevelCompleted(m_currentLevelType.ToString());
    }
コード例 #15
0
            public static LevelInfoHolder ReadLevel(string fileName, LevelType type)
            {
                var    lines    = File.ReadLines(fileName);
                var    iter     = lines.GetEnumerator();
                string toFind   = type.ToString();
                int    idToFind = 0;

                switch (type)
                {
                case LevelType.Classic:
                    idToFind = VALUES.random.Next(1, VALUES.MAX_CLASSIC_LVL_ID);
                    break;

                case LevelType.Event:
                    idToFind = VALUES.random.Next(1, VALUES.MAX_EVENT_LVL_ID);
                    break;
                }

                LevelInfoHolder lvl = new LevelInfoHolder
                {
                    id   = idToFind,
                    data = new List <string>()
                };
                var begin = lines
                            .SkipWhile(line => !(line.Contains("===") &&
                                                 line.Contains(idToFind.ToString()) &&
                                                 line.Contains(type.ToString())))
                            .ToList();

                lvl.type = ParseLevelType(begin.First().Split(' ').Last());
                lvl.data = begin
                           .Skip(1)
                           .TakeWhile(line => !line.Contains("==="))
                           .ToList();
                return(lvl);
            }
コード例 #16
0
        protected virtual void LogToConsole(string body, LevelType level, SeverityType severity, params object[] parameters)
        {
            string text = "";

            try
            {
                text = parameters.Length == 0 ? body : string.Format(body, parameters);
            }
            catch
            {
                text = body;
            }

            Console.WriteLine($"{DateTime.Now.ToString("HH:mm")} {level.ToString()} {severity.ToString()} | {text}");
        }
コード例 #17
0
        public EditLevelDialog(
            int width,
            Point playerStartingPosition,
            LevelType levelType,
            Point exitPosition,
            double scrollSpeed,
            string song,
            bool stopSong,
            Func <EditLevelDialog, bool> validationFunc)
        {
            InitializeComponent();

            // Width
            this.widthTextBox.Text = width.ToString();

            // Starting position
            this.playerXTextBox.Text = playerStartingPosition.X.ToString();
            this.playerYTextBox.Text = playerStartingPosition.Y.ToString();

            // Level type
            this.levelTypeComboBox.Items.Clear();
            this.levelTypeComboBox.Items.Add(LevelType.Normal.ToString());
            this.levelTypeComboBox.Items.Add(LevelType.Jetpack.ToString());
            this.levelTypeComboBox.Items.Add(LevelType.Boss.ToString());
            this.levelTypeComboBox.SelectedItem = levelType.ToString();
            this.LevelTypeComboBoxSelectedIndexChanged(null, null);

            // Exit position
            this.exitXTextBox.Text = (exitPosition.X / Constants.BackgroundTileWidth).ToString();
            this.exitYTextBox.Text = (exitPosition.Y / Constants.BackgroundTileHeight).ToString();

            // Scroll speed
            this.scrollSpeedComboBox.SelectedItem = scrollSpeed.ToString();

            // Song
            this.songComboBox.Items.Clear();
            foreach (var item in SoundDataReader.GetSongs().Keys)
            {
                this.songComboBox.Items.Add(item);
            }

            this.songComboBox.SelectedItem = song;
            this.stopSongCheckBox.Checked  = stopSong;

            // Store the validation function
            this.validationFunc = validationFunc;
        }
コード例 #18
0
ファイル: LevelData.cs プロジェクト: lexuv2/Barotrauma
        public void Save(XElement parentElement)
        {
            var newElement = new XElement("Level",
                                          new XAttribute("seed", Seed),
                                          new XAttribute("biome", Biome.Identifier),
                                          new XAttribute("type", Type.ToString()),
                                          new XAttribute("difficulty", Difficulty.ToString("G", CultureInfo.InvariantCulture)),
                                          new XAttribute("size", XMLExtensions.PointToString(Size)),
                                          new XAttribute("generationparams", GenerationParams.Identifier));

            if (Type == LevelType.Outpost && EventHistory.Any())
            {
                newElement.Add(new XAttribute("eventhistory", string.Join(',', EventHistory.Select(p => p.Identifier))));
            }

            parentElement.Add(newElement);
        }
コード例 #19
0
ファイル: MonikFile.cs プロジェクト: Totopolis/monik
        protected virtual void LogToConsole(string body, LevelType level, SeverityType severity, params object[] parameters)
        {
            string text = "";

            try
            {
                text = parameters.Length == 0 ? body : string.Format(body, parameters);
            }
            catch
            {
                text = body;
            }

            text = $"{DateTime.Now.ToString("HH:mm")} {level.ToString()} {severity.ToString()} | {text}";
            lock (fileLock)
            {
                File.AppendAllText(fileName, text + Environment.NewLine);
            }
        }
コード例 #20
0
ファイル: Level.cs プロジェクト: ShadowProger/Collapse
        public override string ToString()
        {
            string strBack = "";

            for (int i = 0; i < height; i++)
            {
                for (int j = 0; j < width; j++)
                {
                    strBack += backCells[i, j] + " ";
                }
                strBack += "\n";
            }
            string str = "width: " + width + "\n" +
                         "height: " + height + "\n" +
                         "type: " + type.ToString() + "\n" +
                         "score: " + score + "\n" +
                         "chipGen: " + chipGen + "\n" +
                         "chipStartGen: " + chipStartGen + "\n" + strBack;

            return(str);
        }
コード例 #21
0
ファイル: LuaHelper.cs プロジェクト: xyq10612/FinalFramework
        /// <summary>
        /// 当载入关卡
        /// </summary>
        static IEnumerator OnLoadLevel(LevelType levelType, LuaTable self, LuaFunction onLeave, LuaFunction onEnter)
        {
            Scene     scene     = SceneManager.GetActiveScene();
            var       levelName = scene.name.FirstCharToUpper();
            LevelType currLevel = (LevelType)Enum.Parse(typeof(LevelType), levelName);

            var op = SceneManager.LoadSceneAsync(levelType.ToString());

            yield return(op);

            yield return(new WaitForSeconds(0.1f));

            if (LevelType.Loader == levelType)
            {
                if (onLeave != null)
                {
                    onLeave.Call <LuaTable, LevelType, Action>(self, currLevel, delegate()
                    {
                        Util.StartCoroutine(OnLoadLevel(newLevel, self, onLeave, onEnter));
                    });
                    onLeave.Dispose();
                    onLeave = null;
                }
            }
            else
            {
                if (onEnter != null)
                {
                    var loadMsg = "OnLoadLevel " + levelType + " OK!!!";
                    onEnter.Call <LuaTable, LevelType, Action>(self, levelType, () => GLogger.Yellow(loadMsg));
                    onEnter.Dispose();
                    onEnter = null;

                    self.Dispose();
                    self = null;
                }
            }
        }
コード例 #22
0
        private void ParseRootLogger()
        {
            if (rootnode != null)
            {
                Logger     root    = this.v_rank.Root;
                XmlElement details = rootnode[DETAILS_STR];
                string     level   = null;
                if (details.HasAttributes)
                {
                    level = details.Attributes[LEVEL_STR].Value;
                }
                lock (root)
                {
                    if (!string.IsNullOrEmpty(level) || level.ToLower() != "null")
                    {
                        LevelType lev = (LevelType)Enum.Parse(typeof(LevelType), level);
                        root.Level = new Level(lev, lev.ToString());
                    }

                    root.RemoveAllNotifiers();
                }
                ParseLogger(ref root, rootnode, true);
            }
        }
コード例 #23
0
 public override string ToString()
 {
     return(type.ToString() + "/" + cc.ToString());
 }
コード例 #24
0
 public BusinessLevel()
 {
     Name = currentLevel.ToString();
 }
コード例 #25
0
ファイル: GameData.cs プロジェクト: bdjnk/Paint-the-Town
    private void OnEnable()
    {
        if (Network.isServer)
        {
            levelType = (LevelType) PlayerPrefs.GetInt("serverType", (int) LevelType.sky);
            Debug.Log("level: " + levelType.ToString() + "  " + (int) levelType);
            int intLevelType = (int) levelType;
            networkView.RPC("SetEndTime", RPCMode.AllBuffered, (float)Network.time + gameLength, (int)State.inGame, intLevelType);
        }
        bots = GameObject.FindGameObjectsWithTag("Bot");

        state = State.inGame;
    }
コード例 #26
0
ファイル: FileMgr.cs プロジェクト: StevePro7/3DcityLevels
        public void WriteCSV(LevelType levelType, string[] contents)
        {
            string path = String.Format("{0}/{1}.{2}", OutDir, levelType.ToString(), CsvExt);

            File.WriteAllLines(path, contents);
        }
コード例 #27
0
ファイル: FileMgr.cs プロジェクト: StevePro7/3DcityLevels
        public void CleanOuSubtDir(LevelType levelType)
        {
            string path = String.Format("{0}/{1}", OutDir, levelType.ToString());

            CleanOut(path);
        }
コード例 #28
0
ファイル: FileMgr.cs プロジェクト: StevePro7/3DcityLevels
 public string GetCSVFile(LevelType levelType)
 {
     return(String.Format("{0}/{1}.{2}", InpDir, levelType.ToString(), CsvExt));
 }
コード例 #29
0
ファイル: Level.cs プロジェクト: pampersrocker/STAR
        /// <summary>
        /// Reads Data out of a Custom or Story Level
        /// </summary>
        /// <param name="level_name">The LevelName</param>
        /// <param name="leveltype">Custom or Story level</param>
        /// <returns>If it was successfull</returns>
        bool LoadCustomOrStoryLevel(string level_name,LevelType leveltype)
        {
            bool level_loaded = false;
            error_messages = new List<string>();
            string daten;

            //StreamReader stream = new StreamReader("Data/Levels/"+leveltype.ToString()+"/" + level_name + ".map");
            //daten = stream.ReadToEnd();
            //stream.Close();
            daten = FileManager.ReadFile("Data/Levels/" + leveltype.ToString() + "/" + level_name + ".map");
            level_loaded = LoadLevel(daten);

            return level_loaded;
        }
コード例 #30
0
ファイル: FileMgr.cs プロジェクト: StevePro7/3DcityLevels
        public string[] GetFiles(LevelType levelType)
        {
            string path = String.Format("{0}/{1}", InpDir, levelType.ToString());

            return(Directory.GetFiles(path));
        }
コード例 #31
0
 public void Log(Type callerStackBoundaryDeclaringType, LevelType level, object message, Exception exception)
 {
     try
     {
         if (this.IsEnabledFor(level))
         {
             this.Log(new LogInfo(message, callerStackBoundaryDeclaringType, new Level(level, level.ToString()), this.Name, exception, DateTime.Now, null));
         }
     }
     catch (Exception ex)
     {
         //LogLog.Error("Log: Exception while logging", ex);
     }
 }
コード例 #32
0
 public void SaveLevelTypeSetting(LevelType levelType)
 {
     localSettings.Values["levelType"] = levelType.ToString();
 }