private void RenderHighlightCurrentRoom() { Draw.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullNone, null, Camera.Matrix * Engine.ScreenMatrix); if (CurrentSession != null) { LevelTemplate currentTemplate = levels.Find(template => template.Name == CurrentSession.Level); currentTemplate?.RenderHighlight(Camera, false, true); } Draw.SpriteBatch.End(); }