private void BackToMain() { _currentMenu.SetEnabled(false); Debug.Log("Exiting to main"); LevelSwitchoverManager.LoadScene(false, 0, CursorLockMode.None, typeof(PlayerState)); }
public void PlayerDisconnectHandler(Player left) { if (left.IsMasterClient) { Debug.Log("Master client left the game, disconnecting from room"); PhotonNetwork.Disconnect(); LevelSwitchoverManager.LoadScene(false, 0, CursorLockMode.None, typeof(PlayerState)); } else { UpdateAllClients(); //Might need to wait till next frame here } }