public void SetEnemyVos(LevelStartEnemyDataHolderParams enemyDataParams) { for (int i = 0; i < enemyDataParams.RuntimeLevelEnemyData.Count; i++) { enemyList[i].Vo = enemyDataParams.RuntimeLevelEnemyData[i]; } InitializeEnemyMeshes(); }
private void OnEnemyDataInitialize(LevelStartEnemyDataHolderParams levelStartEnemyData) { view.SetEnemyVos(levelStartEnemyData); }