void Start() { instances++; if (instances > 1) { Debug.LogWarning("Warning: There are more than one Level Generator at the level"); } else { _instance = this; } defaultScrollSpeed = scrollSpeed; scrollCloudSpeed = scrollSpeed * 12.5f; scrollBackgroundSpeed = scrollCloudSpeed * 3; scrollForegroundSpeed = scrollCloudSpeed * 8; SpawnCloudLayer(1); SpawnCityBackgroundLayer(1); }
void Start() { instances++; if (instances > 1) { Debug.LogWarning("There are more than one LevelSpawnManager"); } else { _instance = this; } defaultScrollSpeed = scrollSpeed; CalculateScrollSpeeds(); SetStartTriggersPosition(); //Place cloud and city layer in the middle of the screen (x position) SpawnCloudLayer(PlaceLocation.Middle); SpawnCityBackgroundLayer(PlaceLocation.Normal); SpawnCityLayer(PlaceLocation.Middle); }