private void cmdLoadLevel_Click(object sender, RoutedEventArgs e) { string filepath = Helper.OpenFile(); if (filepath == null) { return; } ThisLevel.ClearLevel(MainGFX); try { ThisLevel = LevelSet.LoadLevel(filepath); ThisLevel.BuildLevel(MainGFX); lstSprites.ItemsSource = ThisLevel.Sprites; lstSprites.Items.Refresh(); GUIAni = new GUIAnimator(gfx: MainGFX, lvl: ThisLevel, timingSrc: TimingSource.Sources.CompositionTargetRendering, pgJumpRes: pgJumpResource); } catch (Exception ex) { MessageBox_Dispatched("Failed loading level description", ex.Message); } }
/// <summary> /// Load Level and start animators /// </summary> /// <param name="gWin">Main game window object</param> /// <param name="levelFileName">Name of XML-File with level layout</param> /// <returns></returns> public static LevelSet StartLevel(GameWindow gWin, string levelFileName) { LevelSet Level = null; SpriteObject.AnimatedByDefault = false; string LevelPath = Helper.DataLocalPath + @"\" + levelFileName; //GC.Collect(); //GC.WaitForPendingFinalizers(); ThisLevel.ClearLevel(gWin.MainGFX); ThisLevel = LevelSet.LoadLevel(LevelPath); ThisLevel.BuildLevel(gWin.MainGFX); GWin = gWin; GUIAni = new GUIAnimator(gfx: gWin.MainGFX, lvl: ThisLevel, timingSrc: TimingSource.Sources.CompositionTargetRendering, pgJumpRes: gWin.pgJumpResource); Player = gWin.MainGFX.FindObject("Player") as CarObject; if (Player == null) { ErrorMsg("No 'Player' object defined!"); return(Level); } // Particle Systems do not start by AnimatedByDefault = true // therefore call property setter ThisLevel.AnimatedAllSprites = true; Scroller = new SmoothGameScroller(Player, gWin.MainGFX, gWin.GameWrapper); return(Level); }
/// <summary> /// Load Level and start animators /// </summary> /// <param name="gWin">Main game window object</param> /// <param name="levelFileName">Name of XML-File with level layout</param> /// <returns></returns> public static LevelSet StartLevel(GameWindow gWin, string levelFileName) { LevelSet Level = null; SpriteObject.AnimatedByDefault = false; string LevelPath = Helper.DataLocalPath + @"\" + levelFileName; //GC.Collect(); //GC.WaitForPendingFinalizers(); ThisLevel.ClearLevel(gWin.MainGFX); ThisLevel = LevelSet.LoadLevel(LevelPath); ThisLevel.BuildLevel(gWin.MainGFX); GWin = gWin; GUIAni = new GUIAnimator(gfx: gWin.MainGFX, lvl: ThisLevel, timingSrc: TimingSource.Sources.CompositionTargetRendering, pgJumpRes: gWin.pgJumpResource); Player = gWin.MainGFX.FindObject("Player") as CarObject; if (Player == null) { ErrorMsg("No 'Player' object defined!"); return Level; } // Particle Systems do not start by AnimatedByDefault = true // therefore call property setter ThisLevel.AnimatedAllSprites = true; Scroller = new SmoothGameScroller(Player, gWin.MainGFX, gWin.GameWrapper); return Level; }
private void cmdLoadLevel_Click(object sender, RoutedEventArgs e) { string filepath = Helper.OpenFile(); if (filepath == null) return; ThisLevel.ClearLevel(MainGFX); try { ThisLevel = LevelSet.LoadLevel(filepath); ThisLevel.BuildLevel(MainGFX); lstSprites.ItemsSource = ThisLevel.Sprites; lstSprites.Items.Refresh(); GUIAni = new GUIAnimator(gfx: MainGFX, lvl: ThisLevel, timingSrc: TimingSource.Sources.CompositionTargetRendering, pgJumpRes: pgJumpResource); } catch (Exception ex) { MessageBox_Dispatched("Failed loading level description", ex.Message); } }