void Update() { if (Input.GetKeyDown(KeyCode.Space)) { switch (_currentLevel) { case LevelSelector.Easy: Debug.Log("Selected Level: " + _currentLevel.ToString()); break; case LevelSelector.Normal: Debug.Log("Selected Level: " + _currentLevel.ToString()); break; case LevelSelector.Hard: Debug.Log("Selected Level: " + _currentLevel.ToString()); break; case LevelSelector.Expert: Debug.Log("Selected Level: " + _currentLevel.ToString()); break; default: Debug.LogError("Selected Level: Invalid"); break; } } }