public override void Initialize() { base.Initialize(); Manager.Scene.AddEntity(new PlayerSignedOut()); // Escena de fondo: Manager.Scene.AddEntity(new GreyInfectiontitleScene()); // Sombreamos el fondo: Manager.Scene.AddEntity(new BackBox()); // Titulo: Label title = new Label(); Manager.Scene.AddEntity(title); title.Caption = Session.Strings["levmenu_title"]; title.Location = new Vector2(Manager.Graphics.ScreenSafeArea.X, Manager.Graphics.ScreenSafeArea.Y + 100); // Rejilla de niveles: GridButtonGroup grid = new GridButtonGroup(); grid.Columns = 8; grid.Rows = 4; grid.ButtonWidth = 136; grid.ButtonHeight = 86; grid.Location = new Vector2(Manager.Graphics.ScreenSafeArea.X + 30, Manager.Graphics.ScreenSafeArea.Y + 200); grid.OnExit += OnExitState; Manager.Scene.AddEntity(grid); LevelSelectionButton button; for (int i = 0; i < 32; i++) { button = new LevelSelectionButton(); button.ConfirmFXWaitToEnd = true; grid.Add(button); button.OnGridEnter += OnEnterLevel; } // Indicaciones de input: InputHintLabel inputHint = new InputHintLabel(); Manager.Scene.AddEntity(inputHint); inputHint.Button = InputHintLabel.GamepadButtonChar.A; inputHint.Caption = Session.Strings["button_select"]; inputHint.Location = new Vector2(340, Manager.Graphics.ScreenSafeArea.Bottom - 42); inputHint = new InputHintLabel(); Manager.Scene.AddEntity(inputHint); inputHint.Button = InputHintLabel.GamepadButtonChar.B; inputHint.Caption = Session.Strings["button_back"]; inputHint.Location = new Vector2(600, Manager.Graphics.ScreenSafeArea.Bottom - 42); inputHint = new InputHintLabel(); Manager.Scene.AddEntity(inputHint); inputHint.Button = InputHintLabel.GamepadButtonChar.LeftThumb; inputHint.Caption = Session.Strings["button_move"]; inputHint.Location = new Vector2(850, Manager.Graphics.ScreenSafeArea.Bottom - 42); }
void MoveFocusTo( LevelSelectionButton newFocusedButton ) { if (newFocusedButton != null) { focusedButton = newFocusedButton; } }
public void SetSelectedLevel(int _levelID) { foreach (LevelSelectionButton tempLevelSelectionButton in levelList) { tempLevelSelectionButton.OnUnselected(); } levelList[_levelID - 1].isSelected = true; currentSelectedButton = levelList[_levelID - 1]; }
public void PlayGame() { string[] possibleLevels = SerializeUtility.GetAllLevels(); foreach (string possibleLevel in possibleLevels) { LevelSelectionButton levelSelectionButton = Instantiate(levelSelectionButtonPrefab, levelSelectionButtonsParent.transform).GetComponent <LevelSelectionButton>(); levelSelectionButton.SetLevel(possibleLevel); } levelSelectionPanel.SetActive(true); }
private void SetScrollView() { RemoveScrollViewSet(); scrollRect.verticalNormalizedPosition = 0; string[] levelNames = conCurrentLevel.LevelLibrary.GetAllLevelNames(); if (difficultyFilterSet) { levelNames = conCurrentLevel.LevelLibrary.GetAllLevelNames(difficultyFilter); } Vector2 lastPos = new Vector2(); float buttonYSize = 0; float offset = 10; for (int i = 0; i < levelNames.Length; i++) { string levelName = levelNames[i]; LevelSelectionButton b = Instantiate(buttonPrefab); b.SetLevelButton(levelName); b.transform.SetParent(buttonHolder, false); levelButtons.Add(b); float realOffset = offset; if (buttonYSize == 0) { buttonYSize = b.Size.y; } if (i != 0) { realOffset += b.Size.y; } lastPos.y -= realOffset; ((RectTransform)b.transform).anchoredPosition = lastPos; lastPos = ((RectTransform)b.transform).anchoredPosition; } buttonHolder.sizeDelta = new Vector2(buttonHolder.sizeDelta.x, levelNames.Length * (buttonYSize + offset) + offset); }