void Start() { if (Status == 1) { SelectLevel(); } else { LevelSelecter.SetActive(false); Menu.SetActive(true); } }
public void SelectLevel() { Status = 1; LevelSelecter.SetActive(true); Menu.SetActive(false); }
public void Return() { MenuUI.Status = 0; LevelSelecter.SetActive(false); Menu.SetActive(true); }