/// <summary> /// 产生选择游戏场景UI. /// </summary> void SpawnLevelSelectUI() { if (mUICamera == null) { SSDebug.LogWarning("SpawnLevelSelectUI -> mUICamera was null"); return; } if (mLevelSelectUI == null) { GameObject objPrefab = (GameObject)Resources.Load("Prefab/Gui/LevelSelect/LevelSelect"); if (objPrefab != null) { SSDebug.Log("SpawnLevelSelectUI..."); GameObject obj = (GameObject)Instantiate(objPrefab, mUICamera.transform); mLevelSelectUI = obj.GetComponent <LevelSelectUI>(); mLevelSelectUI.Init(this); if (m_pTishiTexture != null) { m_pTishiTexture.gameObject.SetActive(false); } } else { SSDebug.LogWarning("SpawnLevelSelectUI -> objPrefab was null"); } } }
/// <summary> /// 产生选择游戏场景UI. /// </summary> public void SpawnLevelSelectUI() { if (mLevelSelectUI == null) { Debug.Log("SpawnLevelSelectUI..."); GameObject obj = (GameObject)Instantiate(LevelSelectUIPrefab, mUICamera.transform); mLevelSelectUI = obj.GetComponent <LevelSelectUI>(); mLevelSelectUI.Init(this); } }