// Start is called before the first frame update void Start() { manager = levelSelectManager.GetComponent <LevelSelectButtonManager>(); nextButton.GetComponent <Button>().onClick.AddListener(() => { manager.NextPage(); UpdateButtons(); }); prevButton.GetComponent <Button>().onClick.AddListener(() => { manager.PrevPage(); UpdateButtons(); }); UpdateButtons(); }
public void OnConfirmPlay() { LevelSelectButtonManager.LoadScene(sceneName); }