public static void Save() { SaveData saveData = new SaveData { levelProgressionSave = LevelProgression.Save() }; PlayerPrefs.SetString("SaveData", JsonUtility.ToJson(saveData)); PlayerPrefs.Save(); }
public static void Save() { SaveData saveData = new SaveData { levelProgressionSave = LevelProgression.Save() }; PlayerPrefs.SetString("SaveData", JsonUtility.ToJson(saveData)); PlayerPrefs.Save(); }