コード例 #1
0
 public void RemoveArena(xCoreLevel level)
 {
     lock (LevelSync)
     {
         if (Levels.Contains(level))
         {
             Levels.Remove(level);
             level.Close();
             LevelPoolId.Remove(level.Id);
         }
     }
 }
コード例 #2
0
 public void NewArena(MapInfo map)
 {
     lock (LevelSync)
     {
         AnvilWorldProvider l;
         if (OnlyRead)
         {
             l = map.ProviderCache;
         }
         else
         {
             l = map.ProviderCache.Clone() as AnvilWorldProvider;
         }
         int id = LevelCount;
         if (LevelPoolId.Count > 0)
         {
             id = LevelPoolId.First();
             LevelPoolId.Remove(id);
         }
         else
         {
             LevelCount++;
             id = LevelCount;
         }
         var level = new xCoreLevel(l, Game.Context.Server.LevelManager.EntityManager, Game, map, id);
         LevelCount++;
         level.Initialize();
         SkyLightCalculations.Calculate(level);
         while (l.LightSources.Count > 0)
         {
             var block = l.LightSources.Dequeue();
             block = level.GetBlock(block.Coordinates);
             BlockLightCalculations.Calculate(level, block);
         }
         Game.Initialization(level);
         Levels.Add(level);
     }
 }