private void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite == null) { spriteRenderer.sprite = inactiveSprite; } changeSprite = false; textConvertedToInt = int.Parse(minReqText.text); levelPassReqsScript = FindObjectOfType <LevelPassReqs>(); }
void Start() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); pauseGameScript.pauseAuto = false; pauseGameScript.pauseManual = false; timeOfInstantiation = Time.time; GetComponent <ObjectColliderActiveStatus>().DeactivateColliders(); levelPassReqsScript = FindObjectOfType <LevelPassReqs>(); setStarStatusScript = FindObjectOfType <SetStarStatus>(); counterScript = FindObjectOfType <Counter>(); userInputScript = FindObjectOfType <UserInput>(); gameSaverScript = FindObjectOfType <GameSaver>(); setInitialValuesScript = FindObjectOfType <SetInitialLevelValues>(); startAddingScore = true; startAddingCoins = false; startAddingMatches = false; pointsStar = GameObject.Find("PointsStar"); coinsStar = GameObject.Find("CoinsStar"); scene = SceneManager.GetActiveScene(); thisSceneIndex = scene.buildIndex; nextSceneIndex = thisSceneIndex + 1; sceneName = scene.name; PlayerPrefs.SetString("keyCurrentLevel", gameSaverScript.sceneNames[thisSceneIndex - 1]); PlayerPrefs.SetString("keyNextLevel", gameSaverScript.sceneNames[nextSceneIndex - 1]); cityName.text = sceneName.ToString(); pointsReq.text = levelPassReqsScript.passPoints.ToString(); coinsReq.text = levelPassReqsScript.passCoins.ToString(); matchesReq.text = levelPassReqsScript.passMatches.ToString(); counterScript.scoreCurrentAmount = counterScript.scoreTotalAmount; counterScript.scoreBalanceText.text = counterScript.scoreCurrentAmount.ToString(); newShapeMenu = setInitialValuesScript.newShapeMenu; SaveLevelInfo(); }
private void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite == null) { spriteRenderer.sprite = inactiveSprite; } changeSprite = false; textConvertedToInt = int.Parse(minReqText.text); levelPassReqsScript = FindObjectOfType <LevelPassReqs>(); gameSaverScript = FindObjectOfType <GameSaver>(); sceneName = SceneManager.GetActiveScene().name; }