void SceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { // Print the name of the scene on load if (scene.name == "SceneGamePlay") { print(scene.name + " " + "Level " + currLevel + " loaded..."); LevelParser.Load(currLevel); } if (scene.name == "SceneLevelSelection") { print(scene.name + " loaded..."); } }
void Start() { LevelParser.Load(0); instruction = GameObject.Find("Canvas").transform.Find("Instruction").GetComponent <Text> (); }