public void Init(LevelBackground background, LevelObstacles obstacles) { _obstacles = obstacles; _background = background; _backgroundStartPosition = _background.transform.position; _obstaclesStartPosition = obstacles.transform.position; }
public void readFunnelsFromXML() { LevelObstacles levelObstacles = XMLHandler.getObstacleInfo(1, true); Tuple <int, float> funnel1 = levelObstacles.Funnels[0]; Assert.AreEqual(12, funnel1.Item1); Assert.AreEqual(0, funnel1.Item2); }
public void readTargetPipesFromXML() { LevelObstacles levelObstacles = XMLHandler.getObstacleInfo(1, true); Tuple <float, float, float> targetPipe = levelObstacles.TargetPipes[0]; Assert.AreEqual(18, targetPipe.Item1); Assert.AreEqual(-6.3f, targetPipe.Item2); Assert.AreEqual(0, targetPipe.Item3); }
public void SpawnBackground() { _background = Instantiate(_levelData.Background); if (_levelData.Obstacles != null) { _obstacles = Instantiate(_levelData.Obstacles); } _backgroundController.Init(_background, _obstacles); _backgroundController.StartMoving(); }
public void readObstaclesFromXML() { LevelObstacles levelObstacles = XMLHandler.getObstacleInfo(1, true); Tuple <int, float> obstacle1 = levelObstacles.Obstacles[0]; Assert.AreEqual(10, obstacle1.Item1); Assert.AreEqual(45, obstacle1.Item2); Tuple <int, float> obstacle2 = levelObstacles.Obstacles[1]; Assert.AreEqual(18, obstacle2.Item1); Assert.AreEqual(45, obstacle2.Item2); }
public void Start() { int currentLevel = PlayerPrefs.GetInt("currentLevel"); level = XMLHandler.getObstacleInfo(currentLevel, false); targetPipes = level.TargetPipes; obstacles = level.Obstacles; funnels = level.Funnels; obsIPipes = level.ObsIPipes; obsLPipes = level.ObsLPipes; foreach (Tuple <float, float, float> targetPipe in targetPipes) { Instantiate(newFinishPipe, new Vector3(targetPipe.Item1, targetPipe.Item2, 0), Quaternion.Euler(0, 0, targetPipe.Item3)); } gridBlocks = FindObjectsOfType <GridBlock>(); foreach (Tuple <int, float> obstacle in obstacles) { foreach (GridBlock gridBlock in gridBlocks) { if (obstacle.Item1 == gridBlock.getID()) { Vector3 gridBlockPosition = gridBlock.transform.position; Instantiate(branchObstacle, new Vector4(gridBlockPosition.x, gridBlockPosition.y, gridBlockPosition.z), Quaternion.Euler(0, 0, obstacle.Item2)); gridBlock.deactivate(); } } } foreach (Tuple <int, float> funnelItem in funnels) { foreach (GridBlock gridBlock in gridBlocks) { if (funnelItem.Item1 == gridBlock.getID()) { Vector3 gridBlockPosition = gridBlock.transform.position; Instantiate(funnel, new Vector3(gridBlockPosition.x, gridBlockPosition.y, gridBlockPosition.z), Quaternion.Euler(0, 0, funnelItem.Item2)); gridBlock.deactivate(); } } } foreach (Tuple <int, int> obsIPipeItem in obsIPipes) { foreach (GridBlock gridBlock in gridBlocks) { if (obsIPipeItem.Item1 == gridBlock.getID()) { GameObject pipe = Instantiate(obsIPipe); pipe.transform.position = gridBlock.transform.position; IPipeObs pipeScript = pipe.GetComponent <IPipeObs>(); for (int i = 0; i < obsIPipeItem.Item2; i += 90) { pipeScript.rotateClockwise(); } gridBlock.deactivate(); } } } foreach (Tuple <int, int> obsLPipeItem in obsLPipes) { foreach (GridBlock gridBlock in gridBlocks) { if (obsLPipeItem.Item1 == gridBlock.getID()) { GameObject pipe = Instantiate(obsLPipe); pipe.transform.position = gridBlock.transform.position; LPipeObs pipeScript = pipe.GetComponent <LPipeObs>(); for (int i = 0; i < obsLPipeItem.Item2; i += 90) { pipeScript.rotateClockwise(); } gridBlock.deactivate(); } } } if (SceneManager.GetActiveScene().name == "eye 6") { foreach (GridBlock gridBlock in gridBlocks) { gridBlock.deactivate(); } } }