コード例 #1
0
 protected void Start()
 {
     if (this.levelObject != null)
     {
         return;
     }
     this.levelObject = new LevelObject(base.inspectablePosition, base.inspectableRotation, base.inspectableScale, 0, null, this.GUID, this.placementOrigin, this.instanceID, this.customMaterialOverride, true);
     if (this.levelObject.transform == null)
     {
         Debug.LogError(string.Concat(new object[]
         {
             "Failed to create LevelObject - GUID: ",
             this.GUID.ToString("N"),
             " InstanceID: ",
             this.instanceID,
             " Position: ",
             base.transform.position
         }), base.gameObject);
         this.levelObject = new LevelObject(base.inspectablePosition, base.inspectableRotation, base.inspectableScale, 0, null, new Guid("62f7de571873436a8c9a203e6304bd8a"), this.placementOrigin, this.instanceID, AssetReference <MaterialPaletteAsset> .invalid, true);
     }
     base.gameObject.tag                      = "Large";
     base.gameObject.layer                    = this.levelObject.transform.gameObject.layer;
     this.levelObject.transform.parent        = base.transform;
     this.levelObject.transform.localPosition = Vector3.zero;
     this.levelObject.transform.localRotation = Quaternion.identity;
     this.levelObject.transform.localScale    = Vector3.one;
     if (this.levelObject.skybox != null)
     {
         this.levelObject.skybox.transform.parent        = base.transform;
         this.levelObject.skybox.transform.localPosition = Vector3.zero;
         this.levelObject.skybox.transform.localRotation = Quaternion.identity;
         this.levelObject.skybox.transform.localScale    = Vector3.one;
     }
     LevelObjects.registerDevkitObject(this.levelObject, out this.x, out this.y);
 }
コード例 #2
0
 protected void OnEnable()
 {
     LevelHierarchy.addItem(this);
     if (this.levelObject != null)
     {
         LevelObjects.registerDevkitObject(this.levelObject, out this.x, out this.y);
     }
 }