void Awake() { //Cursor.lockState = CursorLockMode.Locked; //Cursor.visible = false; m_animator = GetComponentInChildren<Animator>(); m_levelNumber = FindObjectOfType<LevelNumberMessenger>(); m_events = EventSystem.current; //groupLevelSelect.alpha = 1f; //groupLevelSelect.gameObject.SetActive(false); }
private void Awake() { m_levelNum = FindObjectOfType<LevelNumberMessenger>(); m_startedTheGame = false; m_paused = false; Time.timeScale = 1; }