コード例 #1
0
    public void Play()
    {
        string contents = File.ReadAllText(pathLevel);

        levelJson = JsonUtility.FromJson <LevelJsonScript>(contents);
        PlayerPrefs.SetString("LevelPath", pathLevel);
        if (levelJson.styleIndex == 0)
        {
            SceneManager.LoadScene(2);
        }
        else
        {
            SceneManager.LoadScene(3);
        }
    }
 void ReadData(string path)
 {
     if (File.Exists(path))
     {
         string contents = File.ReadAllText(path);
         levelJsonScript = JsonUtility.FromJson <LevelJsonScript>(contents);
         for (int i = 0; i < rigidObjects.childCount; i++)
         {
             Destroy(rigidObjects.GetChild(i).gameObject);
         }
         try {
             player.transform.position          = levelJsonScript.positionPlayer;
             playerCamera.transform.eulerAngles = levelJsonScript.rotationPlayer;
         }
         catch {}
         for (int i = 0; i < levelJsonScript.indexPrefabs.ToArray().Length; i++)
         {
             GameObject instantiateObject = Instantiate(prefabs[levelJsonScript.indexPrefabs.ToArray()[i]], levelJsonScript.positionObjects.ToArray()[i], Quaternion.Euler(levelJsonScript.rotationObjects.ToArray()[i]), rigidObjects);
             instantiateObject.GetComponent <Rigidbody>().isKinematic = true;
             instantiateObject.name = prefabs[levelJsonScript.indexPrefabs.ToArray()[i]].name;
             if (instantiateObject.GetComponent <Food>() && levelJsonScript.temp.ToArray().Length > 0 && levelJsonScript.cooked.ToArray().Length > 0 && levelJsonScript.colors.ToArray().Length > 0)
             {
                 instantiateObject.GetComponent <Food>().foodTemp = levelJsonScript.temp.ToArray()[i];
                 instantiateObject.GetComponent <Food>().cooked   = levelJsonScript.cooked.ToArray()[i];
                 instantiateObject.GetComponent <MeshRenderer>().material.color = levelJsonScript.colors.ToArray()[i];
                 if (instantiateObject.GetComponent <Food>().foodTemp >= instantiateObject.GetComponent <Flamable>().tempUntilIgniteFire)
                 {
                     GameObject fire = Instantiate(otherPrefabs[0]);
                     fire.GetComponent <FireAnimate>().fireBase      = instantiateObject.GetComponent <Flamable>();
                     fire.GetComponent <FollowGameObject>().follow   = instantiateObject;
                     fire.GetComponent <FollowGameObject>().distance = Vector3.zero;
                 }
             }
             if (levelJsonScript.blends.ToArray().Length != 0 && rigidObjects.GetChild(i).GetComponent <MeshRenderer>() && instantiateObject.GetComponent <MeshRenderer>().material.shader.name == "TextureChange")
             {
                 instantiateObject.GetComponent <MeshRenderer>().material.SetFloat("_Blend", levelJsonScript.blends.ToArray()[i]);
             }
         }
         for (int i = 0; i < lightSwitches.Length; i++)
         {
             lightSwitches[i].switchBool = levelJsonScript.lightSwitches.ToArray()[i];
         }
         cashRegister.money       = levelJsonScript.money;
         tutorialScript.isSkipped = levelJsonScript.skippedTutorial;
         StartCoroutine(TimerFroze());
     }
 }