public override void Ability() { Player player = FindObjectOfType <Player>().GetComponent <Player>(); LevelItemUI levelItemUI = FindObjectOfType <LevelItemUI>().GetComponent <LevelItemUI>(); levelItemUI.LvSpeed++; player.Speed += speed; base.Ability(); }
public override void Ability() { Player player = FindObjectOfType <Player>().GetComponent <Player>(); LevelItemUI levelItemUI = FindObjectOfType <LevelItemUI>().GetComponent <LevelItemUI>(); levelItemUI.LvPlayerScale++; player.PlayerScale = new Vector2(player.transform.localScale.x - scale, player.transform.localScale.y - scale); base.Ability(); }
private void Start() { player = FindObjectOfType <Player>().GetComponent <Player>(); levelItemUI = FindObjectOfType <LevelItemUI>().GetComponent <LevelItemUI>(); weapons = GetComponentsInChildren <EnemyWeapon>(); AddDieListener(); }
public override void Ability() { Player player = FindObjectOfType <Player>().GetComponent <Player>(); player.BulletNum += bulletNum; LevelItemUI levelItemUI = FindObjectOfType <LevelItemUI>().GetComponent <LevelItemUI>(); levelItemUI.LvBulletNum++; base.Ability(); }
public override void Ability() { Player player = FindObjectOfType <Player>().GetComponent <Player>(); player.Damage += damage; LevelItemUI levelItemUI = FindObjectOfType <LevelItemUI>().GetComponent <LevelItemUI>(); levelItemUI.LvDamage++; base.Ability(); }
private void Start() { Time.timeScale = 1f; jsonManager = FindObjectOfType <JsonManager>().GetComponent <JsonManager>(); levelItemUI = FindObjectOfType <LevelItemUI>().GetComponent <LevelItemUI>(); sceneIndex = SceneManager.GetActiveScene().buildIndex; }
public override void Ability() { Player player = FindObjectOfType <Player>().GetComponent <Player>(); Weapon weapon = FindObjectOfType <Weapon>().GetComponent <Weapon>(); LevelItemUI levelItemUI = FindObjectOfType <LevelItemUI>().GetComponent <LevelItemUI>(); levelItemUI.LvFireRate++; player.FireRate -= fireRate; weapon.fireRate -= fireRate; base.Ability(); }
private void FixedUpdate() { if (FindObjectOfType <Player>() != null) { player = FindObjectOfType <Player>().GetComponent <Player>(); } if (FindObjectOfType <LevelItemUI>() != null) { levelItemUI = FindObjectOfType <LevelItemUI>().GetComponent <LevelItemUI>(); } }